I have not had the toolset time to work on this but i am back at it now and this is still causing me some stress.
I could not find the saveroster ... script but I think it needs EC_superinclude to weed it out. None the less on reading the descrition I don't think this is doing what I need to.
Here is what I am trying to do:
in Mod 1 the npc leaves you to go home ... she has no home in the sense that some module have an inn where the nocs make thier base. I despawn her then remove her from the roster. If I do not remove her from the roster then she appears at the strts of the new mod as do all npc's removed from the party but not from the roster.
In mod 2 I want to spawn the npc half way through the mod at the location where the PC meets her again.
For this I use
RosterAdd
RosterSpawn
She does not spawn .... ?
The only way I can spawn her is to calle her from her blueprint using SPAWN_CREATURE however I cannot then seem to get the ga_party_add script to work.
Its is all very frustrating. This should be simple stuff ?
Help and comments welcomed
PJ