Powers and what they do for soldiers:
Combat/grenades/mods:
Marksman: Improves weapon accuracy, stability and rate of fire but doesn't slow down time. Soldier has adrenaline rush.
Fortification: Enhanced defence and melee damage.
Carnage: Concussive Shot meets incinerate. (Depending on your evolutions)
Armour Piercing Ammo: Penetrates light cover such as riot shields and also does increased damage to armour and weakens armour.
Inferno Grenades: Do these increase the number of grenades the solder can carry. So instead of carrying 4 grenades the soldier can carry 8. If so, great choice. If not, a bit pointless.
Tech:Proximity Mine: When enemies get close, it detonates. It can set off tech bursts too.
Energy Drain: Tear away enemy shields/barriers and restore your own.
Defense Drone: A foe gets too close to you and they get zapped. Can also paralyze organic targets.
Decoy: Put out a fale holographic image of yourself to confuse enemies. They will for a short while attack the decoy until they realise it's a fake.
Defense Matrix: This will decrease the damage you take. If you purge this, instead of doing damage, it restores your shields. The ultimate panic button for when things get really tough.
Biotics: Most soldiers stay away from biotics for "lore" reasons.
Warp ammo: Add some biotic kick to your ammo. I'm not sure if this is true, but some claim this has the greatest damage output. Other than that, it like armour piercing ammo fulfills the same role as incendiary ammo. Very effective anti armour mod. Also effective agaisnt foes ragdolled by biotics.
Stasis: Hold enemies without armour in place. It's bubble varient works well against Cerberus Guardians. It is very useful against phantoms.
Reave: A setup and detonator of biotic explosions. Does some damage to armour. Slowly drains health, shields and barriers. Covers a wider area than warp. Oh and it tempoarily reduces the damage you take. Spam power for maximum effectiveness.
Barrier: A biotic defence power that reduces the amout of damage you take. If purged can lift nearby enemies in the air.
Dark Channel: Setup for biotic explosions. Will do gradual damage over time and can also jump from foe to foe.
Slam: Lift a foe in the air and slam them. Enemy must not have any protections. Can setup and detonate biotic explosions. Very damaging.
Bearbeitet von Abraham_uk, 21 August 2012 - 11:31 .