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Why only 1 Mage background?!


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#1
Wertilq

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There is 5 other backgrounds ALL of them you can play as warrior/rogue, there is only 1 you can play as mage...
I find that a bit annoying, that means you have to play the same orgin every time you play as an mage.

It's not even a very interesting orgin.

Couldn't there be an option of you playing as an Apostate mage, maybe a blood mage cult or something interesting like that...
Not only the chained cattle mage circle mage -_-

#2
The Capital Gaultier

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The point is to press it home that mages are oppressed.

#3
Wertilq

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Still you meet mages all the time on your journeys :P And there is Mages Collective, AFAIK they doesn't belong to the Mage Circle...

#4
The Capital Gaultier

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Wertilq wrote...

Still you meet mages all the time on your journeys :P And there is Mages Collective, AFAIK they doesn't belong to the Mage Circle...

They do... I think.  They just fall into the Libertarian group of the Circle of Magi.

Edit: Ah, apparently some of the Aequitarians and wizards outside the Circle are members, as well.

Modifié par The Capital Gaultier, 23 décembre 2009 - 06:58 .


#5
sagefic

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i can see why the did - given time restraints and all, but i agree. i would LOVE to see this in DAO2. i would love to see (in no particular order)



Apostate origin (start living in the wilds, just you and the teacher who saved you from capture by the chantry when your own family cast you out. teacher dies by chantry hands - you're recruited by wardens)



Dalish origin (as in, the one in the game. THAT would have been easy. there's really no reason you couldn't have started as a dalish. it would have required a few more dialog options to give the magic-is-feared explication, but it would have been very easy to do)



Malificar origin (bought by a secret cabal of mages hiding out in Ferelden from a corrupt templar as a child for the sake of being a slave, instead protected self with magic and killed attackers - was then brought up by the malificar as one of their own. could play as either WAY evil or secretly waiting to get free of them. are hunted by chantry, manage to live and impress grey wardens....huh, that might be a stretch that they'd recruit you. but it's totally possible. duncan would. someone like alistair would not.)



and possibly



human noble origin (this option could be called the "hey, it worked for connor - sort of" origin". your parents hid the fact that you were a mage from everyone by hiring a mage for the household. the mage helped you hone your talents, but you never felt as though you really fit in anywhere or belonged anywhere. when your family is threatened, you have the choice of either remaining in hiding or using your talents to save everyone - and risk being exposed. end result is you get recruited by the grey wardens for your skillzors.)

#6
Wertilq

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But they are roaming freely :S They are not very popular with the Templars, which you see in their quests, and leans towards useage/cover-up of blood magic and stuff, but they are still roaming freely.



When it comes to oppression, being an Apostate mage, being hunted by Templars as you orgin, would be fairly... oppresive as well :P

#7
SeanMurphy2

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In early development they may have written lots of origin stories. Then chose the best or ones which fit into the story.

I think one of the writers said he wrote two unused origin stories. One was not very good. And the other was ok but did not fit into the story. This would have been early in development. Before the levels are even built.

Modifié par SeanMurphy2, 23 décembre 2009 - 07:05 .


#8
Wertilq

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They didn't balance them very well IMO =/

Each Orgin have 2 different race/class choices, but humans have only three orgin/class combos, while Elf have 5, and dwarf 4 :S

Mage have only 1 orgin, while Rogue/Warrior 5....



Most annoying is that mages is the ones that allows MOST customization, and variation...

#9
haroldhardluck

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Wertilq wrote...
There is 5 other backgrounds ALL of them you can play as warrior/rogue, there is only 1 you can play as mage...
I find that a bit annoying, that means you have to play the same orgin every time you play as an mage.


In makes story sense for there to be only one mage origin as all legal mages are part of the Circle. No matter what your character's background, (s)he would have been sent to the Tower for training as a child. So the mage origin could only start at the Harrowing. Now if your mage character could be an illegal mage like Morrigan, then that would be another origin story but the game designers chose not to have that option.

Harold

#10
Zenon

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What motivation would an apostate have to become a Grey Warden?

#11
The Capital Gaultier

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Zenon wrote...

What motivation would an apostate have to become a Grey Warden?

Avoiding death at the hands of a group of templars.

#12
SarEnyaDor

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They could have easily added Dalish elf mages using the same Origin, just added a line about how much it sucks being an apprentice keeper or something (I noticed all the keepers or keepers-in-training were the only ones with staves) and then add a line about how much the clan is going to miss the possibility of you leading them someday.

An apostate one would have taken alot more work.

Modifié par SarEnyaDor, 23 décembre 2009 - 10:26 .


#13
Wertilq

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But an apostate one could have been really interesting one though.

A dalish one wouldn't really have added much, though more options still would be welcome IMO...

Modifié par Wertilq, 23 décembre 2009 - 10:40 .


#14
Zenon

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The Capital Gaultier wrote...

Zenon wrote...

What motivation would an apostate have to become a Grey Warden?

Avoiding death at the hands of a group of templars.

Hard to say how Duncan would find one before the Templars, which could either use a Phylactery to track the apostate down or meet one by chance. And why would Duncan want to recruit an apostate mage, if he can get one so much easier from the Circle? Perhaps if Duncan met one by chance, which is so unlikely, that it'd IMHO be difficult to make a credible story out of it. At the same time the apostate needed to feel cornered e.g. by Templars, so he/she'd be willing to join Duncan instead of being killed.

I doubt, Duncan would have gone to Flemeth to ask Morrigan to be recruited for example. And I doubt even more, that he'd be successful. More likely he might have gotten himself killed.

Anyway, even with the joining it might be IMHO unlikely for such a character to pursue the goal to fight instead of running away, which at least is a theoretical option even mentioned by Morrigan. Ok, the apostate may still feel indebted by Duncan saving his hide, but I wonder if gratitude would last that much.

Ok, one possibility would be, if there was a mage background linked to the Dalish, because obviously there are some with magical abilities, Duncan is at good terms with the elves and visits them, ... Then again the Dalish would probably claim such a mage would be indispensible for them. Already in the Dalish origin I felt pretty much the least motivated to help saving the (mostly human ruled) Ferelden. The Dalish only goes with Duncan, to save hsi/her own life. (Might work actually with a Dalish Mage, too.) So, my conclusion is: I don't know. But unless there was a different Dalish origin for mages, that mage would have no clue about the Fade and demons...

#15
haroldhardluck

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Zenon wrote...
What motivation would an apostate have to become a Grey Warden?


The same motivation as all the other characters. In all the origin stories, the character is forced by circumstances to leave the life (s)he knew. Being a grey warden was the alternative to certain death or an uncertain future. The human noble's family has been murdered. The city elf is a wanted killer of the ruling noble's son. Etc. So the apostate could have been caught by the templars, infected with darkspawn blood, etc.

Harold

#16
Original182

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They may have set the 6 origins in such a way that they all tie in to the accessible parts of Ferelden in-game.

Dwarf Commoner and Dwarf Noble? Orzammar
Dalish Elf? Brecilian Forest
City Elf? Denerim Alienage
Mage? Circle of Magi
Human Noble? Well can't go back to Highever, but the human noble belongs everywhere.

Apostate mages don't belong anywhere, and they don't fit in any major organization.

#17
haroldhardluck

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Zenon wrote...
Hard to say how Duncan would find one before the Templars, which could either use a Phylactery to track the apostate down or meet one by chance. And why would Duncan want to recruit an apostate mage, if he can get one so much easier from the Circle?


Duncan is diligently looking for new wardens so he will always be there at the right moment because this is a story where all coincidences are controlled by the game designers. ../../../images/forum/emoticons/grin.png

Duncan is not looking for just anyone. He is looking for people with a certain potential so not just any old mage from the Circle will do. It appears from all the origin stories that the Grey Wardens recruit from all walks of life including those from the less prestigeous segments of society such as the casteless and city elves. So an apostate would be in line with the Warden's recruiting policy. ../../../images/forum/emoticons/angry.png

Harold

#18
enderandrew

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I would like to see an Apostate origin story, that being said, perhaps it takes away from the unique aspects of your companions if you have the same background as them. Is Morrigan so unique if you're an Apostate? Would Shale be as unique if you could be a golem?

#19
Gecon

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A Daelish Mage background would be nice ... or just give Elven mages the chance to start as Daelish, with minor changes.



IMHO the mage Origin is the best one, as it is the longest, offers a ton of lore, and even has an optional sidequest.



You might like the stories of other origins more, but meh.


#20
Asylumer

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Dalish origin Mage would've made a lot of sense. Wasn't your father the clan's last Keeper before he died? His child would seem a natural candidate if he/she were among the gifted elves.

#21
The Capital Gaultier

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Zenon wrote...

The Capital Gaultier wrote...

Zenon wrote...

What motivation would an apostate have to become a Grey Warden?

Avoiding death at the hands of a group of templars.

Hard to say how Duncan would find one before the Templars, which could either use a Phylactery to track the apostate down or meet one by chance. And why would Duncan want to recruit an apostate mage, if he can get one so much easier from the Circle? Perhaps if Duncan met one by chance, which is so unlikely, that it'd IMHO be difficult to make a credible story out of it. At the same time the apostate needed to feel cornered e.g. by Templars, so he/she'd be willing to join Duncan instead of being killed.

Extraordinary coincidences in story are widely accepted and are present in almost every single one.  There are literally thousands of scenarios where the rest of those requirements are met.

Drawing on my previous example, you could start the origin in a peaceful Chasind village where nobody knows that you're a mage.  Living in a hut on the outskirts, you have a chance to talk to the villagers for a while, then retire for the night.  In the middle of the night, you hear a loud commotion and see a templar strike down a Chasind who appeared to be arguing.  A woman screams and your home is betrayed.  You fight your way into the wilderness, eventually finding yourself on the Imperial Highway.  A force of powerful templars, including Greagoir and Cullen, are waiting along the highway, headed to Ostagar.  They quickly drain your mana and bind you.  As Greagoir raises his blade to kill you, Duncan interjects.  Learning how you cut down several templars in your escape, he decides to conscript you.

#22
haroldhardluck

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The Capital Gaultier wrote...
Drawing on my previous example, you could start the origin in a peaceful Chasind village where nobody knows that you're a mage.


Each of the origin stories eventually returns to their origin. A mage returns to the Tower. A city elf returns to the Alienage. A Dalish elf returns to the forest. A dwarf returns to Orzammar. A human noble returns to the Landsmeet. The return is different if the main character is from there. Vaughn is dead for the Landsmeet if your character is a city elf.

A different origin is more than just a different beginning for the game. There are consequences and changes during the game because of the character's origin. So what would be the consequences and changes for an apostate living among the Chasinds? Why would the party return to the Korcari Wilds? What would change as a result of the character being an apostate rather than a regular mage? You have an interesting idea but it needs more fleshing out to match the other origins.../../../images/forum/emoticons/smile.png


Harold.

#23
cylriasilver

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enderandrew wrote...

I would like to see an Apostate origin story, that being said, perhaps it takes away from the unique aspects of your companions if you have the same background as them. Is Morrigan so unique if you're an Apostate? Would Shale be as unique if you could be a golem?


Would Wynne be be so unique if you could be a circle...oh wait.

Sorry I couldn't resist. Image IPB

You do have a point though. Something about Morrigan makes me feel she was a writer's/designer's special character, and anything that would make her less special, like a PC apostate origin, was cut.

#24
starbuck331

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I have another idea. You are an apostate mage, and Templar find you. Being smart and resourceful, you escape deeper into the woods (Templars aren't known for their bow skills so you don't mind running). After about 2 days journey, you figure the Templars have turned back and you run into darkspawn. Then Duncan finds you.