Customizable classes for MP
#1
Posté 22 août 2012 - 07:49
I propose the creation of 'customizable class characters'. Here's how it would work:
1. You are given a 'blank' character.
2. You can select ANY race you want.
3. The character itself would be class-specific (engineer, soldier, etc).
4. You are allowed ANY of the existing power or skillsets from the given class (i.e. you can't make a soldier using engineering skills).
5. The character is still limited to 83 bonus points (however reducing the points to say 80 may be necessity, due to the potential of creating OP characters. Google "character balancing").
6. The characters should NOT be pack-driven but based on N7 rating. In other words, don't randomize its ability to be gained from store packs. Release a new character option once every, say, 500 N7 levels that's been obtained. This should encourage the continuned playing of ME3 MP, may attract back some former players, at the same time giving loyal players an additional benefit for their hard work.
7. The custom character MAY (emphasis on the word 'may') require its on unique (and weaker) base health, shield/barrier. Let's be honest, why customize with any race but a Krogran? This would encourage players to select their 'favorite' race not the 'favored' race.
8. This custom character could be billed as 'Specialist' race. At the very least it would quiet naysayers who bring up "inconsistancies" such as an "adept/quarian".
For those of you who may ask or comment "Why not fully-customizable instead of class-specific". It is not fitting with original SPM or MP options with current or past ME games. I had considered that as an option at one point, though.
Leave your comments.
Thanks,
Shadohz
#2
Posté 23 août 2012 - 01:17
#3
Posté 23 août 2012 - 01:21
But really, I don't like the idea simply because of min-maxers who will just abuse the system and leave all the other existing classes gathering dust.
#4
Posté 23 août 2012 - 01:21
#5
Posté 23 août 2012 - 01:38
A point system is a good idea, but there's something you must know about developers (or development in generally) is that adding adding a new system to an existing system increases the likelihood of bugs. Min-maxers wouldn't be a problem. As I suggested the custom classes could be scaled down a bit in comparison to existing character sets. Besides the items I've already mentioned, this could include taking say an overall 10% penalty to all tech, biotic and base powers. This would encourage players to still use the existing character sets while having fun with the customized ones.neoskeptic2 wrote...
I'd rather have a point system assigned for each power. Warp is worth a certain number of points so it's impossible to buy both warp and reave for example.
But really, I don't like the idea simply because of min-maxers who will just abuse the system and leave all the other existing classes gathering dust.
#6
Posté 23 août 2012 - 01:42
If it kills more enemies than somebody else's custom character, they'll demand it be nerfed...
#7
Posté 23 août 2012 - 01:42
#8
Posté 23 août 2012 - 01:45
#9
Posté 23 août 2012 - 01:46
In simpler terms, you could get 6 new characters, one for each class. You can take this uncustomized character, say an engineer, and use any of the existing engineer powers (incin, ovrld, drone, cryo, sentry trrt, decoy, drain, huntmode, gethtrrt, scan, arc, hming grn, pylon).Captain J. Sunshine wrote...
I read it. I didn't understand it. Consider this a free bump.
You essentially pick your own race and pick your own powers, but you are still limited to the classes (sent, engin, infilt, etc)
#10
Posté 23 août 2012 - 01:51
Imagine having a human engi using geth hunter mode or a turian sentinel sporting the vorcha's bloodlust. :S
Modifié par NOD-INFORMER37, 23 août 2012 - 01:53 .
#11
Guest_Flog61_*
Posté 23 août 2012 - 01:52
Guest_Flog61_*
Like geth with hunter mode + tactical cloak + energy drain
#12
Posté 23 août 2012 - 01:56
Philosophy954 wrote...
Not a bad idea, OP. However, such a drastic change would probably be saved for another Mass Effect game that is, perhaps, exclusively multiplayer since the story is already finished.
Phil this enhancement is strictly for MP (as per the title).
#13
Posté 23 août 2012 - 01:57
Using the suggested point system, what you could do is allow a certain amount of points to contribute to the base shields and health, say, a point per 100.
Also, I've been thinking about it, and I can't think of anyway to make the Geth Infiltrator stronger given any number of ability choices from the infiltrator class. If you could get Marksman onto an infiltrator, it would be the end of days for whatever gets in the way of that class, probably why people want the turian infiltrator.
#14
Posté 23 août 2012 - 02:02
1. unchangeable class or race-specific power (such as cloak, charge, adrenaline rush, hunter mode, etc)
2. pick between a few strong powers based on class aptitude (like warp, energy drain, carnage and the like)
3. pick a lesser power or grenade (concussive shot, cryo blast, pull, etc)
that is how I'd like to see it anyway
Modifié par Lamiaaa, 23 août 2012 - 02:04 .
#15
Posté 23 août 2012 - 02:05
Flog61 wrote...
You could make someone too powerful.
Like geth with hunter mode + tactical cloak + energy drain
There's that or you can look at it another way. It gives teams more expandable options against Cerb, Geth and Reap. Teams could sit down and strategize four different setups to take on U/U/P or U/U/G. Most players I see only farm Gold/Platinum.
Overall its intended to spur players creativity and having fun. That's why you bought the game.
#16
Posté 23 août 2012 - 02:07
#17
Posté 23 août 2012 - 02:08
#18
Guest_Flog61_*
Posté 23 août 2012 - 02:10
Guest_Flog61_*
Shadohz wrote...
Flog61 wrote...
You could make someone too powerful.
Like geth with hunter mode + tactical cloak + energy drain
There's that or you can look at it another way. It gives teams more expandable options against Cerb, Geth and Reap. Teams could sit down and strategize four different setups to take on U/U/P or U/U/G. Most players I see only farm Gold/Platinum.
Overall its intended to spur players creativity and having fun. That's why you bought the game.
I get the creativity aspect from the SP. I also bought the game for the SP.
#19
Guest_Flog61_*
Posté 23 août 2012 - 02:11
Guest_Flog61_*
Lamiaaa wrote...
it would be best balanced as such
1. unchangeable class or race-specific power (such as cloak, charge, adrenaline rush, hunter mode, etc)
2. pick between a few strong powers based on class aptitude (like warp, energy drain, carnage and the like)
3. pick a lesser power or grenade (concussive shot, cryo blast, pull, etc)
that is how I'd like to see it anyway
This, I like.
#20
Posté 23 août 2012 - 02:18
True, but let's not forget things we learned and experienced from the game... assimilation. The Geth and Reapers often times assimilated technology from other races. Cerebus was all about assimilation. The races in the galaxy as a whole shared technology. Biotics used implants. Some things were naturally occuring, others artificially influenced. It can be balanced on a 'race-specific' level at the same time there is room for argument that open-ended use is viable (and explainable).dysturbed0ne wrote...
A lot of the powers are race specific and wouldn't make sense on other characters. I guess this is good just to have fun with and create discussion, but I don't see BW ever implementing anything like this, and definitely not in this MP.
#21
Guest_echo2zero_*
Posté 23 août 2012 - 02:19
Guest_echo2zero_*
But I think if this kind of customization is put into effect, other aspects would have to be be adjusted (power rebalance) or the customization options would have to be very limited (which you addressed, just reiterating). I'd seriously go for swappable armor for characters. Maybe give each character one alternate armor type. Most of the MP character already has variations that could be pulled straight from SP. Hell, even give the armor attributes too.
I like point 6. Maybe not every 500 levels, but some kind of in-game incentive would be great for this game. They already have the skinner box RNG store, putting in a reliable reward system will assuage some of the anger when RNG gives you a bad drop.
Good ideas here. Nice job!
Modifié par echo2zero, 23 août 2012 - 02:22 .
#22
Posté 23 août 2012 - 02:21
#23
Posté 23 août 2012 - 02:21
Drellguard with Reave instead of Pull.
#24
Posté 23 août 2012 - 02:22
#25
Posté 23 août 2012 - 02:22





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