Iezza wrote...
GETH SENTINEL NAO
If it was a Geth Prime skin about the size of a Krogan...I would use him forever.
Guest_echo2zero_*
Iezza wrote...
GETH SENTINEL NAO
Modifié par Volc19, 23 août 2012 - 03:01 .
Guest_OSDAPro13_*
Modifié par Pete Zahut, 23 août 2012 - 03:15 .
Pete Zahut wrote...
A batarian with tactical cloak and proxy mine specced for melee. Pretty OP in my opinion.
1000 damage is the base melee value
130% damage and melee damage from cloak
20% damage from proxy mine
40% melee damage with Blade armor
95% melee damage from fitness (not including martial artist)
75% melee damage from martial artist.
100% melee damage from strength enhancer 3
15% melee damage from hydrolic joints 5
25% melee from melee stunner 5
= 500% total melee and damage bonuses
1000 + 5(1000) = 6000
So each heavy melee would be 6000 damage. No one would care about unlocking guns anymore.
Edit: It might even be much greater. I don't think i'm supposed to add cloak, proxy mine, blade armor, and martial artist to the base melee value. Can someone tell me if i need to change it?
Volc19 wrote...
Pete Zahut wrote...
A batarian with tactical cloak and proxy mine specced for melee. Pretty OP in my opinion.
1000 damage is the base melee value
130% damage and melee damage from cloak
20% damage from proxy mine
40% melee damage with Blade armor
95% melee damage from fitness (not including martial artist)
75% melee damage from martial artist.
100% melee damage from strength enhancer 3
15% melee damage from hydrolic joints 5
25% melee from melee stunner 5
= 500% total melee and damage bonuses
1000 + 5(1000) = 6000
So each heavy melee would be 6000 damage. No one would care about unlocking guns anymore.
Edit: It might even be much greater. I don't think i'm supposed to add cloak, proxy mine, blade armor, and martial artist to the base melee value. Can someone tell me if i need to change it?
See, that would be dangerouly overpowered if it went unchecked in some manner. A point system assigned to certian powers could make it so that all of those powers would cost too much to be used at the same time, or using those powers would eat into the points that you would put into health and shields. The latter half would allow the set to exist, but it would be dangerously flimsy, which could spell death for the not-so-agile Batarian.
Also, giving a power-output reduction to species not being used in their common classes would nerf some aspects of the powers, further balancing this class. Lets say that out-of-comfort classes get 75% of the effectiveness that in-comfort classes would. The tac-cloak bonus goes down to 97.5%, the proxy debuff becomes 15%. This would bring the max damage bonus with all those add-ons to 462.5%+. Max melee damage becomes 5625, and the class would be as defensively adept as a Geth in Hunter Mode. Seems at least somewhat balanced.
Pete Zahut wrote...
A batarian with tactical cloak and proxy mine specced for melee. Pretty OP in my opinion.
1000 damage is the base melee value
130% damage and melee damage from cloak
20% damage from proxy mine
40% melee damage with Blade armor
95% melee damage from fitness (not including martial artist)
75% melee damage from martial artist.
100% melee damage from strength enhancer 3
15% melee damage from hydrolic joints 5
25% melee from melee stunner 5
= 500% total melee and damage bonuses
1000 + 5(1000) = 6000
So each heavy melee would be 6000 damage. No one would care about unlocking guns anymore.
Edit: It might even be much greater. I don't think I'm supposed to add cloak, proxy mine, blade armor, and martial artist to the base melee value. Can someone tell me if i need to change it?
Modifié par Mac100, 23 août 2012 - 08:45 .
Pete Zahut wrote...
Volc19 wrote...
Pete Zahut wrote...
A batarian with tactical cloak and proxy mine specced for melee. Pretty OP in my opinion.
1000 damage is the base melee value
130% damage and melee damage from cloak
20% damage from proxy mine
40% melee damage with Blade armor
95% melee damage from fitness (not including martial artist)
75% melee damage from martial artist.
100% melee damage from strength enhancer 3
15% melee damage from hydrolic joints 5
25% melee from melee stunner 5
= 500% total melee and damage bonuses
1000 + 5(1000) = 6000
So each heavy melee would be 6000 damage. No one would care about unlocking guns anymore.
Edit: It might even be much greater. I don't think i'm supposed to add cloak, proxy mine, blade armor, and martial artist to the base melee value. Can someone tell me if i need to change it?
See, that would be dangerouly overpowered if it went unchecked in some manner. A point system assigned to certian powers could make it so that all of those powers would cost too much to be used at the same time, or using those powers would eat into the points that you would put into health and shields. The latter half would allow the set to exist, but it would be dangerously flimsy, which could spell death for the not-so-agile Batarian.
Also, giving a power-output reduction to species not being used in their common classes would nerf some aspects of the powers, further balancing this class. Lets say that out-of-comfort classes get 75% of the effectiveness that in-comfort classes would. The tac-cloak bonus goes down to 97.5%, the proxy debuff becomes 15%. This would bring the max damage bonus with all those add-ons to 462.5%+. Max melee damage becomes 5625, and the class would be as defensively adept as a Geth in Hunter Mode. Seems at least somewhat balanced.
A point system would still work for this build. You only have to go 5/5/4/0/6 to get all these bonuses, and you'll have lots of points to spare. And if they made him as flimsy as a geth, then that would be really stupid, because batarians are tanks that lack of mobility.
I would have to respectfully disagree:Draining Dragon wrote...
Adept/Quarian isn't an inconsistency. Quarian biotics exist.
Anyway, I don't like it. Sorry, but A. Making OP characters would be too easy and B. It would make premade classes pointless.
Though I would love this feature, it would require completely rebuilding MP.
Modifié par Shadohz, 24 août 2012 - 02:50 .
Modifié par bigkahuna077, 24 août 2012 - 02:51 .
MofuggerX wrote...
I don't think you should be able to choose skills and powers based on class alone, they could also be race-specific. C'mon, a Geth Soldier with Marksman and Hunter Mode? Yikes.
Modifié par Shadohz, 24 août 2012 - 04:17 .
Uchimura wrote...
How would slash and smash work? Do all characters get whips and swords?
lol Smash is a power animation. It wouldn't require a character change, per se. Slash would require an animation tweak to add sword if the power was selected.DullahansXMark wrote...
Uchimura wrote...
How would slash and smash work? Do all characters get whips and swords?
There would be race-specific limits. i.e. you'd have to be a sword user to get Slash.
As for Smash... Space Magic.