Summary:
1: The N7 Typhoon does not ignore armor DR at all.
2: 1.5x damage multiplier does work against all protections, and stacks with 1.5x ramp up properly.
3: Ramp up 1.5x damage multiplier affects ammo powers. i.e. it increases base weapon damage.
4: At 0% ROF bonus, the first 4 shots are "cool" and consume 1 ammo each. After these 4 shots, the remaining uninterrupted shots are "hot" and consume 2 ammo each, with a 50% base damage increase.
5:
6: AR Piercing mod does work with the Typhoon and pierces armor correctly.
7: The Typhoon works with Warp ammo correctly.
Is it still any good?
Gamemako wrote...
In fact, after including extended clips where appropriate, the list of weapons with sustained DPS higher than the Typhoon against protection are as follows:
-Piranha
-Reegar (shields and barriers only)
-Hurricane (by 2.16DPS -- 0.2% difference).
-Acolyte
-Talon also does against shields and barriers by a tiny margin.
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Test 1 vs Silver Ravager
Lv 20 Drellguard
No points invested
No damage bonus
No weapon mods
Observed cool shot damage
5400 - 5376.549805 = 23.450195
Calculation
(45.6333 - 30) * 1.5 = 23.44995
- N7 Typhoon has no natural armor negation on cool shots
Observed hot shot damage
5400 - 5342.325195 = 57.674805
(45.6333 * 1.5 - 30) * 1.5 = 57.674925
- N7 Typhoon has no natural armor negation on hot shots either
Full 100 ammo test (4 cool + 48 hot)
observed damage
5400 - 2537.801758 = 2862.198242
calculation
4 * 23.450195 + 48 * 57.674925 = 2862.19718
- N7 Typhoon does consistent damage against health and armor with the entire clip
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Test 2 vs Gold Ravager
Lv 20 Drellguard
No points invested
+25% Barrel V
Warp ammo II (25% base, 35% armor weakening)
Modified damage
45.6333 * (1 + 0.25) = 57.041625
Observed cool shot damage
8100 - 8051.779297 = 48.220703
Calculation
(45.6333 * 0.25) + (57.041625 - 50 * 0.65) * 1.5 = 48.2207625
- protection damage bonus (150% to shields, barriers and armor) does not apply to ammo damage
Observed hot shot damage
8100 - 8003.293945 = 96.706055
Calculation
(45.6333 * 1.5 * 0.25) + (57.041625 * 1.5 - 50 * 0.65) * 1.5 = 96.70614375
- ramp up damage bonus applies to ammo damage, making it do 150% base damage
Full 100 ammo test (4 cool + 48 hot)
Observed damage
8100 - 3265.224609 = 4834.775391
Calculation
4 * 48.220703 + 96.706055 * 48 = 4834.773452
- Full clip result is consistent with the previous calculated damage
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Test 3 vs Gold Ravager
N7 Demolisher
Barrel V 25%
Passives 17.5%
AR Gear V 15%
modified damage
45.667 * 1.575 = 71.925525
AP Ammo IV (50% extra damage, 90% armor piercing)
Observed cool shot
8100 - 8044.374511719 = 55.625488281
Calculation
(45.667 * 0.5) + (71.925525 - 50) * 1.5 = 55.7217875
- AP Ammo's base damage works with the Typhoon, but the piercing property does not (in fact, a minute amount of damage is lost when calculated) (Note: This is an AP ammo bug, unrelated to Typhoon)
Observed hot shot
8100 - 7979.0615234375 = 120.9384765625
Calculation
(45.667 * 0.5 * 1.5) + (71.925525 * 1.5 - 50) * 1.5 = 121.08268125
- Same as above
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Test 4 vs Bronze Ravager
N7 Demolisher
Barrel V 25%
Passives 17.5%
AR Gear V 15%
Piercing Mod (Ignore 65% armor)
AP Ammo I (10% damage, 50% armor piercing)
Observed cool shot
3600 - 3495.50292968 = 104.49707032
Calculation
(45.667 * 0.1) + (71.925525 - (15 * 0.35)) * 1.5 = 104.5799875
- Piercing mod works, but not the AP ammo piercing. (Note: This is an AP ammo bug, unrelated to Typhoon)
Observed hot shot
3600 - 3439.31689453 = 160.68310547
Calcuation
(45.667 * 0.1 * 1.5) + (71.925525 * 1.5 - (15 * 0.35)) * 1.5 = 160.80748125
- Same as above
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Test 5 vs bronze ravager
Typhoon 2 (Only weapon equipped)
(55.5 - 44.4)/9 + 44.4 = 45.6333
N7 Demolisher
Barrel (25%)
AR Gear (15%)
AP II (20% damage, 65% AP)
Passives (2.5%)
Modified
45.6333 * (1 + 0.25 + 0.15 + 0.025) = 65.0274525
Observed cool shot
3600 - 3501.20703125 = 98.79296875
Calculation
(45.6333 * 0.2) + (65.0274525 - (15 * 0.35)) * 1.5 = 98.79283875
- AP ammo works with Typhoon
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Extra test vs Platinum Atlas (shields)
Lv 20 HSe
Alliance Training (+10% Weapon, +35% Power)
AR Gear V (+15% Weapon)
Barrel V (+25% Weapon)
Magazine V
Typhoon II base damage = (55.5 - 44.4) / 9 + 44.4
45.6333
Modified damage
45.6333 * (1 + 0.10 + 0.15 + 0.25) =
68.44995
calculated cool and hot shots
cool: 68.44995 * 1.5 = 102.674925 vs prot (103 for shield/barrier)
hot: 68.44995 * 1.5 * 1.5 154.0123875 vs prot (155 for shield/barrier)
- The game rounds damage values to shields and barriers according to peddroelmz
platinum atlas armor/shield 27422
max shield recharge: 75% (20566)
expected damage (180 ammo)
4x cool shots before ramp up
(typhoon uses 2 ammo for hot shots)
176/2 = 88x hot shots
Expected damage = 4*103 + 88*155 = 14052
Expected shields remaining (from max degraded shield valued) = 20566 - 14052 = 6514
However, based on many 180 ammo test vs atlas, here are the results
shields left / # of appearance
6514 4
6359 1
5739 2
5378 1
4964 1
4293 1
Cool shots have been 100% consistent in producing 103 damage but 88 hot shots have been doing extremely inconsistent damage. I have no idea on what causes the inconsistency.
- May be due to distance vs target (sometimes when shooting at close range to atlas 5000+ shields remainaining occurs), longer-ranged shots consistenly produced lower total damage. (May be due to luck in number distribution, don't quote me on this)
- peddroelmz believes that is is simply to do with the rounding which occurs on damage against to shields and barriers which cause the inconsistency
Modifié par corlist, 29 août 2012 - 06:31 .





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