xcrunr1647 wrote...
jrod512ATX wrote...
Yeah I was under the assumption it had "built-in" armor piercing ability. But the only thing I ever bothered trying it on was a Guardian.
Armor piercing and armor negation are not the same thing.
Armor piercing allows you to punch through objects, such as some pieces of cover and Guardian shields, whereas armor negation reduces the damage penalty that the armor does to each shot, like so:
(These are random numbers used for simplicity as an example, not take from anything in-game)
Let's say my Widow does 1000 damage per shot. A Brute with armor that reduces weapon damage by 75% is only going to take 250 damage per shot.
However, if you equip the piercing mod, you then "ignore 65% of an armored target's defenses" iirc...which would mean that its armor would reduce your weapon's damage by only 10%, taking 900 damage per shot.
Make sense?
That's why I chuckle when people call me a noob for using the piercing mod on my Widow..."it has innate piercing ability bro, use ammo mod!!1!"...I then proceed to chuckle and wreck everything with my SI. To the best of my knowledge, the Widow has only innate piercing, not negation...and if it does, I believe it must stack with the negation from the piercing mod, because I definitely do more damage when I have it equipped.
Yeah it makes sense. Once I started reading the numbers I realized it was something totally different. I toss piercing on my Crusader too...but people laugh at me for entirely different reasons on that one.





Retour en haut






