peddroelmz wrote...
Not true .. What happens with AP ammo is that typhoon doesn't recive any armor piercing bonus from it .. So even with the ramp up bonus - losing 50 damage per shot due to DR (before the *1.5 multiplier per shot hurts it a lot)
Interesting! I had not tested with AP ammo. Yes, I do believe that Warp Ammo functions correctly and reduces armor DR (by a lot -- 75% was my guess, and it comes out pretty close). I will take your word on AP mods as my testing with them is limited to Atlas mechs where double hits on the canopy have completely ruined the numbers. <_<
corlist, if I may ask, have you looked at the ROF issue? I have noticed a few things:
"Cold" shots:
-As duplicated in your testing, the first 4 shots are fired before ramp-up at 0% ROF bonus. This is consistent with theory: you have room for 3 shot delays of 0.24s, with the last (4th) shot delay truncated by the ramp-up.
-In my testing, with 35% ROF bonus, I get off 5 shots prior to ramp-up. This is consistent with theory: a delay of 0.1778s per round leaves room for 5 shots (4 delays) before you hit 0.75s and switch over to 650RPM.
-Sp3c7eR's video shows 6 cold shots being fired. I honestly don't know how as it shouldn't be possible, but he gets one update of 2 shots. This should not be possible even if the 0.75s is not affected by timescaling and even if heat-up is synced to a frame update (0.8s). Has anyone else observed similar functioning?
"Hot" shots:
-Iindependent of timescaling, the ammo counter updates every 0.1s (3 frames) at 30FPS when fired high-ROF weapons. Has anyone experienced different results?
-In my testing (locked at 30FPS while recording), weapons that fire over 600RPM are locked into a fire rate of 600RPM. This includes the Typhoon and the Revenant, which both fire at 650RPM base. (Note that this is not unexpected, but I cannot say for sure whether it is framerate-dependent).
-If you manage to pass the 900RPM threshold, as occurs on a Destroyer (650*1.35*1.075=943.3125), it will switch over to 900RPM (decreasing ammo count by 4 every other 0.1s interval). Again, this is at 30FPS.
-Sp3c7eR's video shows the same functioning: even pre-nerf, when the ROF bonus was 40% (978.25 RPM), he's firing 30 ammo (15 rounds) per second -- 900RPM. He's at 190 when the clock hits 3 seconds and 40 when the clock hits 8 seconds -- an 8.7% ROF difference should have fired an extra 6.5 shots (13 ammo) in that time period, which is a non-negligible difference -- almost half-second worth of firing.
Nuisance78 wrote...
I tried it yesterday in platinum and it didn't do **** to Armor or Barriers. My Saber VI does much more damage. Just face it the call for the nerf killed the gun no one uses it.
What was your setup?
Modifié par Gamemako, 23 août 2012 - 05:38 .