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N7 Typhoon TESTED, no natural armor negation + new findings


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#101
peddroelm

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corlist wrote...

*edit* hot shot included

Glad to hear that we both have a consistent result against ravagers.

I'm currently testing the AP ammo IV mechanics, if you'd like you could attempt to take a crack at reverse engineering it (I was stupid and did not put a piercing mod on either of my two weapons, causing the big problem of 2 unknowns) here is the setup.

Additives
Barrel V 25%
Passives 17.5%
AR Gear V 15%
AP Ammo IV (to be tested)

Typhoon II
(55.5-44.1)/9 + 44.4 = 45.667

modified damage
45.667 * 1.575 = 71.925525

Observed cool shot
8100 - 8044.374511719 = 55.625488281

Calculation
( 45.667 * ? ) + ( 71.925525 - (50 * ?) ) * 1.5 =

Observed hot shot
8100 - 7979.0615234375 = 120.9384765625

Calculation
( 45.667 * ? * 1.5) + ( 71.925525 *1.5 - (50 * ?) ) * 1.5 =

---

Claymore X (with barrel/choke)

observed damage
8100 - 4967.6015625 = 3,132.3984375

( (206 * ?) + (293.55 - (50 * ?)) ) * 8 =



Oh man :) .. Told you to use single shot low damage per shot weapon for this.. Viper or Raptror perfect for the job ...And you try typhoon with its convoluted mechanics and claymore that fires 8 bullets at once in a wide spread ? Why do you wanna complicate your life ? :)

Also test vs health first so armor piercing parameter has no influence .. only the extra damage .. Then knowing that move into armor ...


Also AP ammo III damage calculation for cool shot

(45.66700 * 0.3) + ((71.925525 - (50 * (1 - 0.7))) * 1.5) = 99.08838
Almost double of what you observed with AP ammo IV ... :huh:

Modifié par peddroelmz, 23 août 2012 - 06:02 .


#102
Gamemako

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peddroelmz wrote...

Oh man :) .. Told you to use single shot low damage per shot weapon for this.. Viper or Raptror perfect for the job ...And you try typhoon with its convoluted mechanics and claymore that fires 8 bullets at once in a wide spread ? Why do you wanna complicate your life ? :)

Also test vs health first so armor piercing parameter has no influence .. only the extra damage .. Then knowing that move into armor ...


First, make sure it applies to health. :P

I did my Warp Ammo IV test with a Banshee (on whom I waited -- patiently -- to stop teleporting so I could get a clean shot). Bronze Banshees have so little barrier to begin with that it's easy to find a breakpoint method.

#103
corlist

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Bump due to new findings.

#104
TianKY

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5: AP Ammo's armor piercing has does not work with the Typhoon. Ammo bonus damage still applies.
6: AR Piercing mod does work with the Typhoon and pierces armor correctly.


Wow if these new findings are accurate then they're the most interesting so far. It may explain why some people swear the Typhoon is useless while others say it still is good. If it's true, I can imagine using Extended Barrel and Extended Magazine mods on the weapon together with AP ammo would result in disaster and a much weaker-than-expected gun. I always used my Typhoon with AP mod and thought it did just fine.

#105
Rifneno

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TianKY wrote...

5: AP Ammo's armor piercing has does not work with the Typhoon. Ammo bonus damage still applies.
6: AR Piercing mod does work with the Typhoon and pierces armor correctly.


Wow if these new findings are accurate then they're the most interesting so far. It may explain why some people swear the Typhoon is useless while others say it still is good. If it's true, I can imagine using Extended Barrel and Extended Magazine mods on the weapon together with AP ammo would result in disaster and a much weaker-than-expected gun. I always used my Typhoon with AP mod and thought it did just fine.


I've used it plenty with that "right" setup and while it's a decent gun it's laughably outclassed by the PPR and just overall not worthy of being UR.

#106
Mgamerz

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corlist wrote...

Mgamerz wrote...

corlist wrote...

I would try to do frame by frame shield damage testing but TSearch updates the memory too slowly to do that. Is there any workaround?

I don't know if this is cheating or not, but for the sake of finding memory values/weapon tests you can set the game speed to lower through Coalesced. As long as you don't actually finish the match I don't think it would count as cheating. Though you might consider asking Abram or Derek or Bryan first.

Not going to tell you where to find this in there but I'm sure you can find it with some control F skills.


If I do get banned for using consumables and occasionally wiping because of modifiying the memory values too slowly and get no credits/XP/whatever out of it for the sake of public knowledge, I'll be sure to let all of you know.

Good point however, I'll pm the mods preferably before I conduct my scheduled tests today to find out LV 4 ammo stats.

It's Bioware. They'll ban you and won't even tell you why. :bandit:

#107
ryoldschool

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As I posted in the other typhoon thread since stability is a problem, at least for me, using the ap mod makes you give up the clip size mod.

#108
TianKY

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ryoldschool wrote...

As I posted in the other typhoon thread since stability is a problem, at least for me, using the ap mod makes you give up the clip size mod.


Try hipfiring all the time instead of aiming in. Then you can get rid of the stability mod.

#109
ZombieGambit

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I've heard (from Rokayt (sp?) specifically) that AP and magazine mods prevent the Typhoon from getting the 1.5x bonus after ramp-up.

I did a small unofficial test on Silver with my Destroyer and not using the magazine or AP mods does seem to make the Typhoon do more damage, but I can't be 100% sure.

#110
peddroelm

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ZombieGambit wrote...

I've heard (from Rokayt (sp?) specifically) that AP and magazine mods prevent the Typhoon from getting the 1.5x bonus after ramp-up.

I did a small unofficial test on Silver with my Destroyer and not using the magazine or AP mods does seem to make the Typhoon do more damage, but I can't be 100% sure.


Not true .. What happens with AP ammo is that typhoon doesn't recive any armor piercing bonus from it .. So even with the ramp up bonus - losing 50 damage per shot due to DR (before the *1.5 multiplier per shot hurts it a lot)

#111
Nuisance78

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I tried it yesterday in platinum and it didn't do **** to Armor or Barriers. My Saber VI does much more damage. Just face it the call for the nerf killed the gun no one uses it.

#112
Gamemako

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peddroelmz wrote...

Not true .. What happens with AP ammo is that typhoon doesn't recive any armor piercing bonus from it .. So even with the ramp up bonus - losing 50 damage per shot due to DR (before the *1.5 multiplier per shot hurts it a lot)


Interesting! I had not tested with AP ammo. Yes, I do believe that Warp Ammo functions correctly and reduces armor DR (by a lot -- 75% was my guess, and it comes out pretty close). I will take your word on AP mods as my testing with them is limited to Atlas mechs where double hits on the canopy have completely ruined the numbers. <_<

corlist, if I may ask, have you looked at the ROF issue? I have noticed a few things:

"Cold" shots:
-As duplicated in your testing, the first 4 shots are fired before ramp-up at 0% ROF bonus. This is consistent with theory: you have room for 3 shot delays of 0.24s, with the last (4th) shot delay truncated by the ramp-up.
-In my testing, with 35% ROF bonus, I get off 5 shots prior to ramp-up. This is consistent with theory: a delay of 0.1778s per round leaves room for 5 shots (4 delays) before you hit 0.75s and switch over to 650RPM.
-Sp3c7eR's video shows 6 cold shots being fired. I honestly don't know how as it shouldn't be possible, but he gets one update of 2 shots. This should not be possible even if the 0.75s is not affected by timescaling and even if heat-up is synced to a frame update (0.8s). Has anyone else observed similar functioning?

"Hot" shots:
-Iindependent of timescaling, the ammo counter updates every 0.1s (3 frames) at 30FPS when fired high-ROF weapons. Has anyone experienced different results?
-In my testing (locked at 30FPS while recording), weapons that fire over 600RPM are locked into a fire rate of 600RPM. This includes the Typhoon and the Revenant, which both fire at 650RPM base. (Note that this is not unexpected, but I cannot say for sure whether it is framerate-dependent).
-If you manage to pass the 900RPM threshold, as occurs on a Destroyer (650*1.35*1.075=943.3125), it will switch over to 900RPM (decreasing ammo count by 4 every other 0.1s interval). Again, this is at 30FPS.
-Sp3c7eR's video shows the same functioning: even pre-nerf, when the ROF bonus was 40% (978.25 RPM), he's firing 30 ammo (15 rounds) per second -- 900RPM. He's at 190 when the clock hits 3 seconds and 40 when the clock hits 8 seconds -- an 8.7% ROF difference should have fired an extra 6.5 shots (13 ammo) in that time period, which is a non-negligible difference -- almost half-second worth of firing.

Nuisance78 wrote...

I tried it yesterday in platinum and it didn't do **** to Armor or Barriers. My Saber VI does much more damage. Just face it the call for the nerf killed the gun no one uses it.


What was your setup?

Modifié par Gamemako, 23 août 2012 - 05:38 .


#113
ryoldschool

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TianKY wrote...

ryoldschool wrote...

As I posted in the other typhoon thread since stability is a problem, at least for me, using the ap mod makes you give up the clip size mod.


Try hipfiring all the time instead of aiming in. Then you can get rid of the stability mod.


You are good and should feel good.   I hipfire shotguns all the time but never tried hipfiring the Typhoon.  Will give it a go tonght.  If this works I can use the AP Mod + Ammo Mod on the gun, then either try the Stability III Armor gear or the Barrage V gear if it is still too difficult to control.:wizard:

#114
Nuisance78

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[quote]Nuisance78 wrote...

I tried it yesterday in platinum and it didn't do **** to Armor or Barriers. My Saber VI does much more damage. Just face it the call for the nerf killed the gun no one uses it. [/quote]

What was your setup?
[/quote]

Don't remember exactly but I always use the 25% damage buff mod and the AP Mod, I believe I had either warp ammo or AP III/IV and AR Rail Amp III.


Like I said it sucked, pretty much useless for Platinum, It may be good in Silver and Bronze but UR's should be good for Gold and Platinum. Primes took barely any damage and if it wasn't for my Hurricane V and another players Harrier they wouldn't have died at all.

I'll be sticking with my Saber IV until the ****** store decides I'm worthy of the Harrier (if they don't nerf that also).

#115
AbhijitSM

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I am not too good at numbers but the typhoon can still kill a gold atlas atleast in a single clip. I have a video with that. I dunno about platinum though.

edit : this only works with AP ammo for some weird reason. With other ammo it just doesn't work.

Modifié par AbhijitSM, 23 août 2012 - 06:28 .


#116
ryoldschool

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AbhijitSM wrote...

I am not too good at numbers but the typhoon can still kill a gold atlas atleast in a single clip. I have a video with that. I dunno about platinum though.

edit : this only works with AP ammo for some weird reason. With other ammo it just doesn't work.


Could you link it?  I have been trying to get a video myself.  Also AP ammo is not supposed to work with Typhoon?????

Edit: please include your set-up.

Modifié par ryoldschool, 23 août 2012 - 06:32 .


#117
AbhijitSM

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ryoldschool wrote...

AbhijitSM wrote...

I am not too good at numbers but the typhoon can still kill a gold atlas atleast in a single clip. I have a video with that. I dunno about platinum though.

edit : this only works with AP ammo for some weird reason. With other ammo it just doesn't work.


Could you link it?  I have been trying to get a video myself.  Also AP ammo is not supposed to work with Typhoon?????

Edit: please include your set-up.


I am uploading it now as i just played the match. Will be up in 20-30 mins. I will include my setup with it. Sorry i dont have a good connection

#118
Rokayt

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Edit: The guy is here.

Modifié par Rokayt, 23 août 2012 - 06:38 .


#119
ryoldschool

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AbhijitSM wrote...

ryoldschool wrote...

AbhijitSM wrote...

I am not too good at numbers but the typhoon can still kill a gold atlas atleast in a single clip. I have a video with that. I dunno about platinum though.

edit : this only works with AP ammo for some weird reason. With other ammo it just doesn't work.


Could you link it?  I have been trying to get a video myself.  Also AP ammo is not supposed to work with Typhoon?????

Edit: please include your set-up.


I am uploading it now as i just played the match. Will be up in 20-30 mins. I will include my setup with it. Sorry i dont have a good connection


Thanks, I know its a lot of work to capture, edit, upload.  I'm interested because I have not been able to take out a Gold atlas in one clip so far ( tried twice this weekend and one match last night ).  Its hard to get an example where your are the only one shooting at it, lol.

#120
AbhijitSM

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ryoldschool wrote...

AbhijitSM wrote...

ryoldschool wrote...

AbhijitSM wrote...

I am not too good at numbers but the typhoon can still kill a gold atlas atleast in a single clip. I have a video with that. I dunno about platinum though.

edit : this only works with AP ammo for some weird reason. With other ammo it just doesn't work.


Could you link it?  I have been trying to get a video myself.  Also AP ammo is not supposed to work with Typhoon?????

Edit: please include your set-up.


I am uploading it now as i just played the match. Will be up in 20-30 mins. I will include my setup with it. Sorry i dont have a good connection


Thanks, I know its a lot of work to capture, edit, upload.  I'm interested because I have not been able to take out a Gold atlas in one clip so far ( tried twice this weekend and one match last night ).  Its hard to get an example where your are the only one shooting at it, lol.


Yep...i had to make multiple attempts to get a atlas all for myself:P. I actually had success capturing 2-3 clips where i managed to kill it all by myself. Uploading the best possible one.

#121
TMB903

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So the general consensus is warp ammo is the way to go with this gun? I always used AP ammo IV until yesterday when I did warp and it definitely improved the guns performance

#122
Rokayt

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AbhijitSM wrote...

ryoldschool wrote...

AbhijitSM wrote...

ryoldschool wrote...

AbhijitSM wrote...

I am not too good at numbers but the typhoon can still kill a gold atlas atleast in a single clip. I have a video with that. I dunno about platinum though.

edit : this only works with AP ammo for some weird reason. With other ammo it just doesn't work.


Could you link it?  I have been trying to get a video myself.  Also AP ammo is not supposed to work with Typhoon?????

Edit: please include your set-up.


I am uploading it now as i just played the match. Will be up in 20-30 mins. I will include my setup with it. Sorry i dont have a good connection


Thanks, I know its a lot of work to capture, edit, upload.  I'm interested because I have not been able to take out a Gold atlas in one clip so far ( tried twice this weekend and one match last night ).  Its hard to get an example where your are the only one shooting at it, lol.


Yep...i had to make multiple attempts to get a atlas all for myself:P. I actually had success capturing 2-3 clips where i managed to kill it all by myself. Uploading the best possible one.


Do you mind letting me make a thread over this video clip? :)

#123
Gamemako

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ryoldschool wrote...

Thanks, I know its a lot of work to capture, edit, upload.  I'm interested because I have not been able to take out a Gold atlas in one clip so far ( tried twice this weekend and one match last night ).  Its hard to get an example where your are the only one shooting at it, lol.


I was nearly 3/4ths of the way there in my Gold Atlas test, which could have been rectified by a Typhoon X and damage gear. I'm quite confident that it is very possible as long as canopy double-hits are significant. It may even be possible to get it done on a Platinum Atlas with appropriate gear and pinpoint accuracy on canopy double-hits. Wouldn't bank on that occuring, though. Double-hit mechanics are sketchy at best.

Gold Prime should be pretty easy, all told. Gold Banshee is possible but difficult due to teleportation. Platinum ones shouldn't be possible, I think. Human Soldier or Gethfiltrator will give you the best damage output.

#124
Gamemako

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TMB903 wrote...

So the general consensus is warp ammo is the way to go with this gun? I always used AP ammo IV until yesterday when I did warp and it definitely improved the guns performance


Yes, definitely. According to corlist, AP ammo doesn't work properly on the gun, but Warp Ammo definitely does. Warp Ammo also gives a comparable amount of armor reduction and higher damage. Win all around for Warp Ammo.

//EDIT: The thing about the AP is the canopy double-hits on Atlas mechs. Seems that bug is still quite prevalent.

Modifié par Gamemako, 23 août 2012 - 06:53 .


#125
Geth Platforms

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and bioware say it still a very powerful gun, so they are saying 'this glitch gun still are great on bronze"