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N7 Typhoon TESTED, no natural armor negation + new findings


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#176
Rifneno

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Yajuu Omoi wrote...

Rifneno wrote...

Yajuu Omoi wrote...

Xaijin, stop. You look a fool.

Just because you can't use a weapon well doesn't make it bad. I can't do even reasonably well with the Typhoon, but I know its a good weapon.

Stop assuming your opinion is fact.


On other news, the pot called the kettle black.


Wha?

Here's my opinion, I cannot use the Typhoon well.

Here's the fact that has been proven to me by others, the Typhoon is NOT a bad weapon, I just suck with it.

Xaijin is claiming that the Typhoon sucks due to their experience with it. That is their OPINION of it.


You said you know it's a good gun, then told him to stop assuming his opinion is fact.  You don't see the problem there?  Either you used some exceptionally poor wording, or you are also passing off your opinion as fact.

#177
Yajuu Omoi

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Rifneno wrote...

Yajuu Omoi wrote...

Rifneno wrote...

Yajuu Omoi wrote...

Xaijin, stop. You look a fool.

Just because you can't use a weapon well doesn't make it bad. I can't do even reasonably well with the Typhoon, but I know its a good weapon.

Stop assuming your opinion is fact.


On other news, the pot called the kettle black.


Wha?

Here's my opinion, I cannot use the Typhoon well.

Here's the fact that has been proven to me by others, the Typhoon is NOT a bad weapon, I just suck with it.

Xaijin is claiming that the Typhoon sucks due to their experience with it. That is their OPINION of it.


You said you know it's a good gun, then told him to stop assuming his opinion is fact.  You don't see the problem there?  Either you used some exceptionally poor wording, or you are also passing off your opinion as fact.


No, MY opinion of the Typhoon is that i suck at using it. THAT is MY opinion.

The FACT that has been proven to me by multiple people, with credible sources, ie, Mathematics, is that the Typhoon is in fact still a good weapon.

And no matter how good a gun it is...it still sucks in my hands, because of my playstyle.

#178
Rifneno

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Yajuu Omoi wrote...

No, MY opinion of the Typhoon is that i suck at using it. THAT is MY opinion.

The FACT that has been proven to me by multiple people, with credible sources, ie, Mathematics, is that the Typhoon is in fact still a good weapon.

And no matter how good a gun it is...it still sucks in my hands, because of my playstyle.


And you told someone else to stop confusing their opinion with fact.  Good God.  What a world we live in.

#179
Rokayt

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Yajuu Omoi wrote...

No, MY opinion of the Typhoon is that i suck at using it. THAT is MY opinion.

The FACT that has been proven to me by multiple people, with credible sources, ie, Mathematics, is that the Typhoon is in fact still a good weapon.

And no matter how good a gun it is...it still sucks in my hands, because of my playstyle.


Just because my math has shown that yes, it shouldn't be too terrible now, it still has one of the worst strength/wieight ratios in the game.

It isn't a total replacement for experience.
Its just that experience isn't a total replacement for facts, either.

Experience cannot do away with facts. "I haven't experienced it" doesn't mean "Its impossible."

Facts cannot wish away freak events. "It shouldn't happen" doesn't mean "It didn't happen."

Both are valid ways of prooving something possible.
Both are very bad at prooving the impossible.

Modifié par Rokayt, 24 août 2012 - 06:19 .


#180
Gamemako

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Rokayt wrote...

Just because my math has shown that yes, it shouldn't be too terrible now, it still has one of the worst strength/wieight ratios in the game.


What? Just.... What?

In fact, after including extended clips where appropriate, the list of weapons with sustained DPS higher than the Typhoon against protection are as follows:

-Piranha
-Reegar (shields and barriers only)
-Hurricane (by 2.16DPS -- 0.2% difference).
//EDIT: As corlist pointed out, the Talon also does against shields and barriers by a tiny margin. :wizard:

END OF LIST.

Even the Harrier falls behind with its 14-second spare ammo capacity.

I'm not saying that you're going to get maximal performance out of the Typhoon. You aren't, and the gun is broken in more ways than one. But if you want to look at DPS, you're going to have to acknowledge that the Typhoon, at least against protection, is one of the most powerful weapons in the game. Complain about the weight all you want, but if it weren't for the stupid-overpoweredness of the DLC shotguns, the only thing standing between it and complete DPS dominance would be the unobtainable Hurricane X.

Modifié par Gamemako, 24 août 2012 - 08:11 .


#181
Rokayt

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Gamemako wrote...

Rokayt wrote...

Just because my math has shown that yes, it shouldn't be too terrible now, it still has one of the worst strength/wieight ratios in the game.


What? Just.... What?

In fact, after including extended clips where appropriate, the list of weapons with sustained DPS higher than the Typhoon against protection are as follows:

-Piranha
-Reegar (shields and barriers only)
-Hurricane (by 2.16DPS -- 0.2% difference).

END OF LIST.

Even the Harrier falls behind with its 14-second spare ammo capacity.

I'm not saying that you're going to get maximal performance out of the Typhoon. You aren't, and the gun is broken in more ways than one. But if you want to look at DPS, you're going to have to acknowledge that the Typhoon, at least against protection, is one of the most powerful weapons in the game. Complain about the weight all you want, but if it weren't for the stupid-overpoweredness of the DLC shotguns, the only thing standing between it and complete DPS dominance would be the unobtainable Hurricane X.


I suppose my eyes are a little biased against it from all the depressing shots per kill calculations I have done for it. :lol:

Modifié par Rokayt, 24 août 2012 - 07:52 .


#182
Gamemako

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Rokayt wrote...

I suppose my eyes are a little biased against it from all the depressing shots per kill calculations I have done for it. :lol:


Takes a lot of ammo. Fortunately, you have a big clip.

#183
Rokayt

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Gamemako wrote...

Rokayt wrote...

I suppose my eyes are a little biased against it from all the depressing shots per kill calculations I have done for it. :lol:


Takes a lot of ammo. Fortunately, you have a big clip.


Yes.

Its just a little frustrating when most ignore these calculations.....

I gotta stop letting the naysayers get the best of me.

240 rounds is almost enough to kill a PLATINUM atlas with a level 1 Typhoon.... (Its off by 10 bullets! If my math is right.)
Its just that nobody speccs for ammo capacity on the destroyer..... :lol:

Modifié par Rokayt, 24 août 2012 - 08:00 .


#184
Gamemako

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Rokayt wrote...

Yes.

Its just a little frustrating when most ignore these calculations.....

I gotta stop letting the naysayers get the best of me.

240 rounds is almost enough to kill a PLATINUM atlas with a level 1 Typhoon.... (Its off by 10 bullets! If my math is right.)
Its just that nobody speccs for ammo capacity on the destroyer..... :lol:


Mm, I think you might have made an error there. A Platinum Atlas will take a lot more than 240 ammo (about 5 cold and 118 hot rounds) unless you're getting a non-trivial portion of canopy double-hits.

A Harrier X can't kill a Platinum Atlas even after expending 100% of its spare ammo unless it gets a lot of canopy double-hits. :lol:

#185
corlist

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If I'm not mistaken, the Talon also outperforms the Typhoon vs shields and barriers at 1043.47 sustained DPS.

#186
Gamemako

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corlist wrote...

If I'm not mistaken, the Talon also outperforms the Typhoon vs shields and barriers at 1043.47 sustained DPS.


Hah, so it does.

#187
Gamemako

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I went and updated my calc spreadsheet.  Customized it for these guns. Decided I'd clean it up and make it public.

Turns out, trying to make things user-friendly takes ****ing forever. Oh well, tool is more useful and detailed now.

Here's the sheet. Let me know if I screwed something up. I know the DR mechanics may not be correct, the level IV ammo stats may not be correct, and I willingly admit  I'm not certain about Incendiary Ammo's mechanics. Interestingly, due to the way ammo powers, armor DR, and innate multipliers interact, the Harrier can be better than the Typhoon against selected targets.

#188
Rokayt

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Gamemako wrote...

Rokayt wrote...

Yes.

Its just a little frustrating when most ignore these calculations.....

I gotta stop letting the naysayers get the best of me.

240 rounds is almost enough to kill a PLATINUM atlas with a level 1 Typhoon.... (Its off by 10 bullets! If my math is right.)
Its just that nobody speccs for ammo capacity on the destroyer..... :lol:


Mm, I think you might have made an error there. A Platinum Atlas will take a lot more than 240 ammo (about 5 cold and 118 hot rounds) unless you're getting a non-trivial portion of canopy double-hits.

A Harrier X can't kill a Platinum Atlas even after expending 100% of its spare ammo unless it gets a lot of canopy double-hits. :lol:


I calculated about 223 damage on shields, and about 228 damage on armor for the Typhoon 1.

The four cold rounds were factored in, if they didn't exist, I would safely say it would take exactly 245 bullets from it to kill an atlas on platinum.

However... Its anywhere from 240-255 bullets that it would take, if I havent made an oversight. (With consummables, and a build, of course. ^_^)

#189
Xaijin

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Yajuu Omoi wrote...


And no matter how good a gun it is...it still sucks in my hands, because of my playstyle.




Cool story bro, but that addresses nothing I called to claim in the previous post. It isn't a good gun, it's a same as mediocre gun with the one caveat of accuracy at almost any map range, including Condor and Giant. The fact the Piranha outperforms it depsite massive RoF and Clip differences post-change is not up for debate. The fact it's no longer a multiclass MACHINE GUN versus PPR range and damage accretion or Revenant stun/stagger strength is also not up for debate. It's a special use damage-gimmick AR with massively decreased utility versus several other alternatives with better damage to exposure/soft cover/target stagger ratings versus all factions and nothing more.

Secondly, you attempting to call me on skill use given the biblical levels of BAAAAAW you threw up in the infiltrator nerf thread rather handily defenestrates any credibility you might have, pursuant to my perceived level of skill or the gun's post nerf utility in high levels of play and difficulty. The fact I could afford to buy enough packs to get one despite only playing PUGS and refusing to farm in any capacity and you can't says enough.

Modifié par Xaijin, 24 août 2012 - 07:32 .


#190
Kirrahe Airlines CEO

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jrod512ATX wrote...

Yeah I was under the assumption it had "built-in" armor piercing ability. But the only thing I ever bothered trying it on was a Guardian.


Same. Until I can test it for myself (whenever the hell I get one) I'll have to use my one friend who has it as a guinea pig to test most aspects of the weapon out. That's still weird that the ap ammo doesn't work but yet the ap mod does. I'm really baffled by that.

#191
Gamemako

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The Krauser wrote...

jrod512ATX wrote...

Yeah I was under the assumption it had "built-in" armor piercing ability. But the only thing I ever bothered trying it on was a Guardian.


Same. Until I can test it for myself (whenever the hell I get one) I'll have to use my one friend who has it as a guinea pig to test most aspects of the weapon out. That's still weird that the ap ammo doesn't work but yet the ap mod does. I'm really baffled by that.


It has natural penetration -- it innately goes through 25cm of walls, Guardian shields, or whatever else. It does not have innate piercing -- it still take the full damage reduction against armor.

#192
Sulaco_7

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I was just wondering if you guys have figured out the "best" loadout that would minimize "broken" or "glitched" damage calculations? I really want to use this gun, but am hesistant if it's going to perform subpar because of bugged damage calculations...

#193
corlist

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Sulaco_7 wrote...

I was just wondering if you guys have figured out the "best" loadout that would minimize "broken" or "glitched" damage calculations? I really want to use this gun, but am hesistant if it's going to perform subpar because of bugged damage calculations...


Piercing Mod
Barrel or Extended Magazine
Warp or Incendiary rounds

#194
Eriseley

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corlist wrote...

Piercing Mod
Barrel or Extended Magazine
Warp or Incendiary rounds

Was looking for same thing, thanks!

#195
UnknownMercenary

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It's kind of sad that it needs 5 ranks to start being better than the Revenant...

#196
Lexa_D

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Try hitting anything with revenant

#197
Lexa_D

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corlist wrote...

Sulaco_7 wrote...

I was just wondering if you guys have figured out the "best" loadout that would minimize "broken" or "glitched" damage calculations? I really want to use this gun, but am hesistant if it's going to perform subpar because of bugged damage calculations...


Piercing Mod
Barrel or Extended Magazine
Warp or Incendiary rounds

Sorry, wasn't it mentioned here piercing mod is bugged? Have you guys figured it out?

#198
corlist

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Lexa_D wrote...

Sorry, wasn't it mentioned here piercing mod is bugged? Have you guys figured it out?


It was mentioned here that the piercing mod was working. The piercing property of AP ammo is bugged on the Typhoon.

*Edit*
It was discovered that the AP ammo piercing bug is a separate and unrelated one. The Typhoon works with the AP ammo correctly as long as
- It is your only equipped weapon, OR
- It is your highest level equipped weapon, OR
- It is the weapon held at the start of the game based on certain metrics

Modifié par corlist, 28 août 2012 - 04:05 .


#199
Schachmatt123

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So increased damage vs. armor is not working. But what about 'the weapon has an inherit 50% damage bonus versus armor, shields, and barriers'?

Does the bonus vs. shields and barriers work or not?

Edit:

After reading the wall of numbers I find the test that confirms that the bonus damage vs. shields and barriers does work, it's just not mentioned in the summary. Sorry.

Modifié par Schachmatt, 02 octobre 2012 - 11:28 .


#200
sobit

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necro'd

but wrong, increased damage vs armor IS working. it just doesn't ignore armor DR. read this