Jamie9 wrote...
@Savber100
It may very well work that way, but it's still devs who could be working on SP.
As for the last statement, quality not quantity. I'd take a fantastic 8 hour game over a terrible 40 hour game any day.
MP does not belong in Dragon Age. It just doesn't fit. It didn't fit in Mass Effect either.
Very true on the first statement if we're assuming that all those devs would have been involved entirely in the game process.
We're once again assuming that Bioware has say 50 devs working on Dragon Age and that EA demands that they split up one on SP and the other on MP.
As we've seen in the case of ME3, it was an entirely different team with the gameplay department getting involved between SP and MP, not the writing department etc. In any case, the gameplay for ME3 was a definite improvement as we saw. The mistake was the failure of the writers and that alone.
As for MP not belonging in Dragon Age, that's a matter of opinion, no? If Neverwinter Nights and Baldur's Gate can have coop/MP, I can see Dragon Age going in that direction too.
ReggarBlane wrote...
]The problem is that the game must share resources between two modes. The main things that define a SP game versus a MP game are the mechanics and UI.
Unless they create a second game with different mechanics and UI to appeal to the traditional Dragon Age SP versus an arena-style MP (which is likely the direction they'll take with MP thanks to them getting more buck$ for our bang), we'll end up with a SP that's actually an MP game being played solo and not a Dragon Age SP game.
The style of ME3 lent itself towards a bit of the MP 3PS style. Currently, Dragon Age as we've known it so for doesn't favor such a style.
(If they designed a co-op tolerant single-player campaign, that would be different, but I doubt they're even thinking of doing that.)
I understand this concern but we don't know what type of MP it will be. More information will be needed before we can judge on whether the mechanics of the SP will be affected. However, in a business sense, Bioware will choose to see the MP as a supplement to the SP's UI and mechanics rather than creating a mode entirely different from the SP. Case in point, look at Mass Effect 3, Portal 2, Uncharted 2, or even Assassin's Creed. Developers will find ways to fit the game's mechanics of the SP into MP and not vice versa.
Name a case where the SP was utterly butchered BECAUSE of the MP and not because of bad direction and poor writing.
Modifié par Savber100, 22 août 2012 - 02:15 .