SpunkyMonkey wrote...
Come on your winding me up now, you can't see that yet you're acting the bigman and trying to put me down saying I can;'t use google?
An industry like road surfacing doesn't require any creativity or anything other than the product to do a basic job. Any form of entertainment media or industry does require the creative part to be an aspect of it - treating the customers purely as a number in creative industries is wrong.
Hey, you were the one that didn't use google to look up a word you didn't understand. I was merely trying to help.
I'm still not getting your point. Video games are created for consumption by gamers. In return, the developer hopes to gain a profit so they can continue to make the games so the gamers will continue to buy their product. If they don't make a profit, they either give up or make adjustments to future games to try and please the consumer. Thus far, multiplayer has been a proftitable experience for them. We would not be receiving more multiplayer content unless they thought it was profitable.
They would not develop a game unless they had some sort of hope that it would be profitable. The creative industry does not produce things merely for enjoyment if they hope to make money as a result. They sell their creative works in hopes that they can make a profit and continue to produce the thing they like to create. Sorry to burst your bubble, but EA Bioware is very much a for-profit company as your factory is.
Tell me this, would you continue to stay in business if you were asked to do what you do for free or at a major loss to you, and maintain the same or better quality just because it was the right thing to do?