And making an actually good ending would require rewriting the game from Rannoch, which is impossible.
edit: and charging for a decent ending would generate bad publicity too.
Modifié par Wulfram, 11 septembre 2012 - 03:49 .
Modifié par Wulfram, 11 septembre 2012 - 03:49 .
Masha Potato wrote...
making good ending would require rewriting everything from the point where The Shepherd got magically resurrected tee bee eitch
Well, they added refusal as a new option for the end choice. That counts as an extra ending.EntropicAngel wrote...
You're grasping at straws.SpunkyMonkey wrote...
Apart from that extra ending which they released?
Anyway, like I said I'm off out, have fun
Bioware didn't release an extra ending. They gave clarity to the endings.
Nothing changed. The squaddies still were evacced at the run scene, just like before (although, they did drop the obvious "squaddies flee when Shep is hit" because people were once again refusing to see it).
The relays are still deactivated.
It isn't a new ending.
You have fun too.
Guest_EntropicAngel_*
Xewaka wrote...
Well, they added refusal as a new option for the end choice. That counts as an extra ending.
mousestalker wrote...
Am I the only one who, when someone mentions "the other side of the ocean", thinks of Numenor?
Guest_Guest12345_*
Modifié par scyphozoa, 11 septembre 2012 - 04:20 .
Still beats grabbing your ankles and taking it like the Legion from the Starbrat. But let's not have this discussion here.EntropicAngel wrote...
If "even though literally everyone I've spoken to about it and even I have said for the last four years that conventional victory is impossible BUT I KNOW NOW IT WILL WORK!!11" counts...then yes.
Modifié par Xewaka, 11 septembre 2012 - 03:59 .
Night LAN parties were fun.Wulfram wrote...
Did people really play Baldur's Gate multiplayer? It doesn't seem like it would be a very satisfactory experience to me - and getting together a group would be a pain considering how long those games are.
Shadowfang12 wrote...
I'm in favor of this! NO MULTIPLAYER! Though we all know EA will make them. So there's probably no point in even trying to change their minds in all honesty.
Hmmm...SpunkyMonkey wrote...
Well your entitled to your opinion. I disagree, but that's what freedom of speech is all about aint it?
We all miss Sarah.Upsettingshorts wrote...
I bet you miss CoS Sarah Jinstar.
Modifié par Maria Caliban, 11 septembre 2012 - 05:31 .
Wulfram wrote...
Did people really play Baldur's Gate multiplayer? It doesn't seem like it would be a very satisfactory experience to me - and getting together a group would be a pain considering how long those games are.
It also seems like a model with particularly high prospects for messing up the SP game, since you'll have to directly mess around with the SP to make it work. The ME model seems a lot less dangerous.
Maybe you should lead your target more.Maria Caliban wrote...
We all miss Sarah.
Modifié par Maria Caliban, 11 septembre 2012 - 06:28 .
hoorayforicecream wrote...
DuskWarden wrote...
Even if you have entirely separate teams for single player and multiplayer, the fact remains that the additional resources you are putting into the multiplayer could have gone into the single player. If all of those multiplayer team members were working on the single player instead, that would gives you more man hours to work on the single player.
This is fallacious thinking. A developer is not given a pile of zots to do with as they see fit carte blanche. They build a plan for a game, and then the publisher allocates zots to them based on the plan. If the plan does not include MP, then they are allocated fewer zots to begin with.
What you imagine:
Publisher: Here are 200 zots.
Developer: We will spend 125 zots on SP and 75 zots on MP
What actually happens:
Developer: We want to do SP and MP.
Publisher: We think that this will cost 125 zots for SP, and 75 zots for MP, so here is 200 zots.
Developer: We want just SP, not MP.
Publisher: Here is 125 zots, but we would prefer you to do MP as well. We will offer 75 additional zots if you choose to do MP.
DuskWarden wrote...
This is the problem with microtransaction based multiplayer content. It is extremely profitable.
Soon increasing portions of games are going to be dlc, and the
developers will be told that "We'll give you 50 zots for the single
player, and 150 zots for the dlc components. If you don't do dlc, you
don't get those 150 zots." It's the obvious way that profit margins can
be increased in the future, and I doubt EA and similar companies would
pass up such an opportunity.
hoorayforicecream wrote...
PS. When Bioware first announced that their upcoming games were not going to have multiplayer, the fans also complained up a storm, declaring that doom would soon follow.
Modifié par addiction21, 11 septembre 2012 - 11:01 .
hoorayforicecream wrote...
DuskWarden wrote...
This is the problem with microtransaction based multiplayer content. It is extremely profitable.
You say it is a problem, but I disagree. If it is extremely profitable, then there are people who like it enough to pay money for it.
Your complaint essentially boils down to "I don't like it myself, so I want them to put more into what I like". But when there are thousands of people who are saying "I like it, and I will pay more for it" with their actions, there are a lot more compelling reasons for them to push for multiplayer, isn't there? Aren't they just making the game that the players have proven they want?
Wozearly wrote...
The banking system is extremely profitable. The alternative medicine industry is remarkably profitable. Scientology is profitable. As, indeed, is the e-mail spam industry. If you only look at the flow of cash, you could argue that its proven that we desire the practices all of these industries engage in, because we collectively keep giving them money.
I think its fair to say that not everyone is 100% happy with what those organisations do. Just looking at money and profit misses the wider social costs that aren't picked up - deception, mis-selling and profiteering are not normally considered positive business practices by consumers.
Wozearly wrote...
I think its fair to say that not everyone is 100% happy with what those organisations do. Just looking at money and profit misses the wider social costs that aren't picked up - deception, mis-selling and profiteering are not normally considered positive business practices by consumers.
Modifié par Wozearly, 12 septembre 2012 - 06:49 .