If you don't want MP, visit here!
#26
Posté 22 août 2012 - 07:15
Like Darth Death and others, I don't buy their games for MP Actually I don't buy any game for mp. I buy their games for the characters, dialogue and immersing myself into a story, seeing what happens with different choices or conversations and I would rather they spend all their time on the single player making it super fantastic.
#27
Posté 22 août 2012 - 08:29
Jamie9 wrote...
TinuHawke wrote...
I'm sure if they would do a MP, it will be good. Have some faith.
Impossible. The very concept of MP (multiple players) unravels what I look for in an RPG. Immersion, great story, great characters.
1. I thought you said you didn't want Multiplayer because it takes away resources, seems like you have a different agenda here.
2. They might be adding 'Multiplayer' not a 'Massive multiplayer online role playing game' so I really don't see what story and characters would have to do with that
3. Me3's multiplayer is a cashcow that's helping keep our beloved bioware afloat in these hard times so why wouldn't you expect them to replicate it and double their income, therefore doubling resources that can be contributed to making titles like dragon age bigger and bigger.You gotta look at it all 'big picture' like, son
4. It's optional, don't like it? don't play it.
#28
Posté 22 août 2012 - 08:36
ReggarBlane wrote...
If they make co-op like they did with certain games in the past (where the game is little more than a digital DM), it could work. I don't think that they're offering that as an option. It seems that EA is pushing the arena (microtran$action$) style of games.
As in Neverwinter Nights? Mm. The original campaign in NwN was SO not suited to MP. I would be more receptive to a Baldur's Gateish style of co-op multiplayer, personally, although I still probably wouldn't use it myself as a.) I have no friends who play DA and b.) even if I did, our playtimes would never sync up. For me, No Multiplayer would still probably be the best option.
Here's some (incredibly expensive and tricky, I know) suggestions for how to do it if it turns out they're considering it, though:
Build the entire game to support (but not require) the co-op multiplayer from the ground up. 50% of the game is dialog and cutscenes. BUILD THESE TO SUPPORT THE MP. There could be several ways to do this.
1. Build the game on an instancing-ish system where each player character has their own list of quests accomplished, their own favor ratings with companions, their own list of areas visited, and when you join up you can only progress content that NOBODY in the party has done yet. This would entail making the areas somewhat self-contained, but you'd potentially get the most freedom with this method while still maintaining some kind of sense of story progression. In this system, it'd MATTER for the storyline of everybody involved who did the talking and what choices they made in conversations. A great added feature would be the ability to "reset" a given character to the point before you joined a particular multiplayer setting--basically a "save progress" slot, so you can always go back and play through the content a different way if you prefer. They could even make it so that you could have a "join progress" option which would update your character to have the same completed content as the party leader when you join if you so desire. This system would actually work BETTER if they scrapped the numerical aggregation system for companion favor and went to a system where certain quests update certain flags instead. Needless to say, however, implementing this sort of thing would be a HUGE expense and HUGE hassle and probably contain many HUGE bugs. I really, seriously doubt that anything like this would get implemented just because of the enormous logisitcal difficulties involved.
2. SWTOR-like system where you roll randomly to determine who got to talk. Probably not the best system if you want selections to matter in some sense other than "you got lightside points" or "you got darkside points" and whether you fight THIS set of mobs or THAT set of mobs.
3. The party leader does all the talking and makes all the decisions. Easiest to implement. Probably also incredibly boring for whoever isn't the leader. Could possibly be improved by giving non-leader characters tons of emotes they can use to express their approval/disapproval/desire to do the funky chicken.
4. Multiplayer consists of a combat/capture the flag/race the clock/whatever arena that exists outside of the actual campaign and just serves to level up your character and possibly unlock special stores/items/cosmetics. If you include a mode where you can just fight computer-generated enemies to get the swag, this could be an okay feature. It might even be a neat feature if they make it so you can fight your companions and various NPC's. People could work out that desire they have to viciously murder people for having an annoying voice/personality/haircut. This would make an AWESOME DLC package. They could even integrate this into the main game by making these work as your travel "random encounters", where when you travel between location A and location B, if you have Multiplayer open, you have a chance to get dropped into a multiplayer arena with people of similar level who are online at the same time you are. Or you can purposefully go join one by going to particular locations in game.
#29
Posté 22 août 2012 - 08:59
I think the chances that DA3 won't have mp/coop are pretty slim...that sucks, but they somehow seem hell-bend on it and think it will expand their audience base. Considering that mp is pretty much a success in ME3 -despite all the crap it is getting for its ending- I'm fairly certain that no amount of "the core fanbase doesn't want it" will do us any good.
Modifié par GreenSoda, 22 août 2012 - 09:02 .
#30
Posté 22 août 2012 - 09:58
Huh? If anything, swtor's conversation system is absolutely fantastic. I -wish- we could have a coop experience like that in DA3. Of course, minus the fetch quests that are derived from swtor being an MMO and needing to spread across thousands of hours, not the multi-user adventuring party itself.Jamie9 wrote...
I play MP games. I like playing with friends. I don't do it in story-focused games though, because it doesn't work. I think "The Old Republic" proves that story + MP = fail.
#31
Posté 22 août 2012 - 09:58
#32
Posté 22 août 2012 - 10:16
KiddDaBeauty wrote...
Huh? If anything, swtor'sJamie9 wrote...
I play
MP games. I like playing with friends. I don't do it in story-focused
games though, because it doesn't work. I think "The Old Republic" proves
that story + MP = fail.
conversation system is absolutely fantastic. I -wish- we could have a
coop experience like that in DA3. Of course, minus the fetch quests that
are derived from swtor being an MMO and needing to spread across
thousands of hours, not the multi-user adventuring party itself.
This. I'd love to share my experiences with friends and see us craft our own unique stories. Story co-op has so many possibilities. Really, RPG is one of the few genres left that hasn't adopted MP well yet(outside MMO). I understand people want pure SP experiences because we don't get many games like that anymore.
But this is a different era of gaming. It's all about the social aspect in games now. I can play a crappy game with a friend and still enjoy it. Could anybody imagine running around in Skyrim with a buddy? That would be so awesome.
If Bioware does it well, I'm open to the idea. Don't force it on players. It needs to be something a SP player is willing to play. I didn't want MP in ME3 but it worked out well for me. Co-op is the best way to go in a RPG. I don't want anything competitive against other players. I'd like to see Bioware bring the Baldur's Gate MP back. That would work great for me personally.
As far as resources potentially being taking away, does it matter if the SP experience is everything you wanted? Are you going to hate DA3 just because you have the idea in your head it could've been more without MP? That's a miserable way to look at things. Just appreciate the game in front of you...
It's going to happen. Especially the way ME3 is making money off those MTs in MP. It's actually one of the better MT formulas I've seen. It works because they give us all MP content free of charge. It's hard unlocking some things but not impossible. If you're buying your success, who cares? It's not a competitive game where you can complain it's "pay to win". You're against the AI and you have equal opportunity to unlock the same items. You never have to spend a penny to unlock anything in the entire game. It's an optional MT and it works well.
Modifié par deuce985, 22 août 2012 - 10:21 .
#33
Posté 22 août 2012 - 10:27
KiddDaBeauty wrote...
Huh? If anything, swtor's conversation system is absolutely fantastic. I -wish- we could have a coop experience like that in DA3. Of course, minus the fetch quests that are derived from swtor being an MMO and needing to spread across thousands of hours, not the multi-user adventuring party itself.Jamie9 wrote...
I play MP games. I like playing with friends. I don't do it in story-focused games though, because it doesn't work. I think "The Old Republic" proves that story + MP = fail.
I agree with you. SWTOR's system is fabulous. I never thought it could be done well until that game. Now I'd be completely open to it in DA3. Though I dont think they'll actually be leaning towards doing the full story Co-Op.
#34
Posté 22 août 2012 - 10:33
Cutlass Jack wrote...
KiddDaBeauty wrote...
Huh? If anything, swtor's conversation system is absolutely fantastic. I -wish- we could have a coop experience like that in DA3. Of course, minus the fetch quests that are derived from swtor being an MMO and needing to spread across thousands of hours, not the multi-user adventuring party itself.Jamie9 wrote...
I play MP games. I like playing with friends. I don't do it in story-focused games though, because it doesn't work. I think "The Old Republic" proves that story + MP = fail.
I agree with you. SWTOR's system is fabulous. I never thought it could be done well until that game. Now I'd be completely open to it in DA3. Though I dont think they'll actually be leaning towards doing the full story Co-Op.
And thirded, because I do enjoy the SW:TOR conversation system with the co-op implementation. It was quite fun in the Esseles and other instances.
#35
Posté 22 août 2012 - 10:52
#36
Posté 22 août 2012 - 11:14
And I must admit there is something incredibly amusing about winning a [flirt] option against your spouse.
Modifié par Cutlass Jack, 22 août 2012 - 11:21 .
#37
Posté 23 août 2012 - 12:08
Cutlass Jack wrote...
Yeah I play 100% of the time duoing with my wife and its incredibly fun that way. The game is at its absolute best with a regular partner. It really livens up the quest system while still enjoying all the perks of having your NPC companions as well.
And I must admit there is something incredibly amusing about winning a [flirt] option against your spouse.
That does sound fun!
My problem is I have a tiny amount of time to play each day, so MP, much MMORPG's really aren't in the picture.
On the other hand, what's not to love about multipony?
#38
Posté 23 août 2012 - 12:15
Hawke_12 wrote...
Jamie9 wrote...
@Savber100
It may very well work that way, but it's still devs who could be working on SP.
As for the last statement, quality not quantity. I'd take a fantastic 8 hour game over a terrible 40 hour game any day.
MP does not belong in Dragon Age. It just doesn't fit. It didn't fit in Mass Effect either.
The majority disagrees.
Indeed, just look at how active the ME3 MP forum is (more so than the SP forum). And no OP, your opinion isn't a fact, nor is it one that is shared by all of those who have enjoyed the hell out of ME3's MP.
At any rate, I fully support MP in DA3.
mousestalker wrote...
On the other hand, what's not to love about multipony?
Pony Age is coming.
deuce985 wrote...
Co-op is the best way to go in a RPG.
This is the very reason why I enjoyed ME3's MP so much. Had it been PvP I probably still would've liked it but nowhere near as much. Co-op just goes in really well with an RPG.
Modifié par Zjarcal, 23 août 2012 - 12:17 .
#39
Posté 23 août 2012 - 12:48
It will not encourage me to buy DA3, and will almost certainly be a strike against it in my book
#40
Posté 23 août 2012 - 01:16
#41
Guest_Puddi III_*
Posté 23 août 2012 - 01:37
Guest_Puddi III_*
#42
Posté 10 septembre 2012 - 01:36
But it is a HUGE NO for me, considering that it would always take and change the RPG Single player game in some way, which i do not want
(Psst, but you could make a MP DLC, so only people who would like it, could buy it and actually make it only after you release the game and if it has met your expectations and expectations of at least the more reasosnable fans
#43
Posté 10 septembre 2012 - 01:42
Modifié par RobRam10, 10 septembre 2012 - 01:44 .
#44
Posté 10 septembre 2012 - 01:48
RobRam10 wrote...
I really don't want MP but if its going to be then it should be optional, no affecting the story (in some degree kinda like the dialogue party on SW:ToR) and co-op. If its going to be Horde Mode 3.0 bazillion Orlais style then ****** off.
It has to be either another glorified horde mode or CO-OP. I don't seem them doing a PvP(lol what a mess that would be...) style MP do you?
MP shouldn't be in Dragon Age at all. It doesn't fit.
Modifié par Welsh Inferno, 10 septembre 2012 - 01:49 .
#45
Posté 10 septembre 2012 - 03:48
Cutlass Jack wrote...
Yeah I play 100% of the time duoing with my wife and its incredibly fun that way. The game is at its absolute best with a regular partner. It really livens up the quest system while still enjoying all the perks of having your NPC companions as well.
And I must admit there is something incredibly amusing about winning a [flirt] option against your spouse.
Is that in ME3? (Haven't played it.)
Have you been following the new Divinity game? Sounds like there will be 2 person co-op in which both have dialogue choices and the successful player is determined by a dice roll/stats etc/ related to circumstance/context. Sounds like a lark, to me, from what I've seen of interviews etc. And it's coming with a toolset. Think of the hilarious co-op possibilities modders could come up with!
On DA. I like my single player RPGs, but DA has kinda gone to somewhere else, in my mind. Looking forward to seeing what they come up with, probably. Who knows? (PS. Why not tweet the corporate entity; BioWare, not the person? I dunno, just my opinion on social media, etc.)
Edit: PS. Oh man. If there were some kind of turn based or time measured PvP thing, not MMO style, but party encounter based, I'm totally in.
Modifié par Firky, 10 septembre 2012 - 03:50 .
#46
Posté 10 septembre 2012 - 07:53
That said, I don't use Twitter.
#47
Posté 10 septembre 2012 - 07:58
magodesky wrote...
I suspect you're probably correct in that most Dragon Age fans probably aren't buying it for the multiplayer. But so what? A lot of them might enjoy the addition of multiplayer if the option was added. And a lot of new players might be more willing to try it out if there was a decent multiplayer mode. Why should the developers' hands be tied by a small but vocal fanbase? We can at least let them try it before we start casting judgment.
ERm...conflict much?
The question isn't wether peopel might like MP or not.
The question is that proper MP requires a lot of resources, which will take away from the SP, which is soemthing I DON'T want.
If BioWare wants a MP CGRP, then it should focus fully on that aspect.
Make a world and tools for Dungon Masters, so people can RP like crazy. A true PnP experience. Now TAHT would be something I would be interested.
Not this half measures where multiplayer is a deathmatch or some other crap like that.
#48
Posté 10 septembre 2012 - 08:04
The question is that proper MP requires a lot of resources, which will take away from the SP, which is soemthing I DON'T want.
I see this perspective get mentioned a lot. Why do you think that?
#49
Posté 10 septembre 2012 - 08:43
Allan Schumacher wrote...
The question is that proper MP requires a lot of resources, which will take away from the SP, which is soemthing I DON'T want.
I see this perspective get mentioned a lot. Why do you think that?
To me it is alot of reasons, like however good your multiplayer is it still takes up space of the disk that should of gone to the singleplayer game, so the single player portion is cut down to accomodate the multiplayer.
When the SP game is being made you have to make sure that whatever you design has to work with MP in mind and that changes all aspects of the SP game.
Because in the company opinion MP generates more money for you, you spend more time and resources after the game has been released on the MP portion than you would on the SP portion.
The main reason for me has to be that I just dont believe you when you say no time or resources have been taken from the SP game and that a seperate studio who is developing the MP game has no influance on the SP game.
To me your last game was a bad game which was streamlined for a broader audience so if you cant make a good singleplayer game what hope do I have if you then force in a mulitiplayer game as well.
#50
Posté 10 septembre 2012 - 08:44
Lotion Soronnar wrote...
The question isn't wether peopel might like MP or not.
The question is that proper MP requires a lot of resources, which will take away from the SP, which is soemthing I DON'T want.
If BioWare wants a MP CGRP, then it should focus fully on that aspect.
Make a world and tools for Dungon Masters, so people can RP like crazy. A true PnP experience. Now TAHT would be something I would be interested.
Not this half measures where multiplayer is a deathmatch or some other crap like that.
Now we are daydreaming.




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