ianvillan wrote...
So does a tool kit, it will keep people playing for just as long as MP, yet Bioware is against including one but are going to add MP. Now you could say they want to add MP to keep people playing but its more likely they want MP because it will provide micro-transactions for them.
Citation needed.
There are other issues at play with toolkits that you may not have considered. Toolkits, for example, don't work on consoles (where the bulk of sales comes from), but MP does. Toolkits have legal issues when the developer uses 3rd party middleware products as part of the content creation pipeline. MP does not.
The question is about getting the highest number of players possible to keep playing. MP does a more effective job of this than toolkits.
SpunkyMonkey wrote...
So you're saying that without MP people uninstall games and forget about them? Which is why Baldurs Gate hasn't been mentioned anywhere on the net in 10 years?
I'd argue a better SP RPGs have FAR, FAR more replay value and longevity than an SP-MP crossover game.
And you're point is that of a salesman's - surely as a consumer I should be wanting what's best for my product, not EA's pocket? Just because they're may be logic behind their decisions doesn't mean they're right from my POV, and my POV counts most because I'm the one with the cash.
Sure. You've always got the option not to buy. You might replay a single game 23 times, but most people won't. As a consumer and engineer, I always want to get the most for my money. Similarly, the publishers want to get the most for their money. The statistics show that most people don't finish games, let alone replay them.
You're perfectly within your rights to demand better. I'm just pointing out the facts that you may not have considered.




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