SpunkyMonkey wrote...
My point is that using resources for something else instead of the core game affected it's quality. Having the lead writer (a valuable resource) leave to work on SWTOR is a perfect example of this.
Why couldn't have the budget set aside for the MP aspect of ME3 been 1) redistributed to SWTOR in order for that team to employ a new lead writer and leave the original 1 with ME3? or 2) Been used to employ a new lead writer for ME3 if the old one wanted to leave for creative reasons?
You have had several actual developers (such as HoorayforIcecream) explain to you that's not budget actually works. Here's how it likely went:
"Have X zots for development of the single player. Here's Y zots for the development of multiplayer." (Alternatively: "We need X for single player and Y for multiplayer")
If X+Y = Z, and they got rid of multiplayer (thus freeing Y), Single player would still have X for development, and the new total budget for the project would be X, not Z.
As for studio time, MP was developed in a different studio than single player, thus there was no loss over there.
Regarding the lead writer shift: They did appoint a new Lead Writer. Check the credits: Mac Walters. Lead Writer as a position was budgeted, regardless of who occupied it.
Again: You assume that the multiplayer budget could've been applied to SP. That's not how development works; in truth, no multiplayer means the cash for multiplayer never enters the equation.
AngryFrozenWater wrote...
If SP has budget X and MP has budget Y then I don't believe that the total budget was raised by Y to ensure no compromises were made to SP. It is far more likely that X and Y had to fit into the total budget for the game and thus compromises had to be made.
Considering that, as I point below, MP has its own monetization plan independent of SP, I don't find the notion of two independent budgets all that shocking. SP gets its own budget and monetization plan. MP gets its own budget and monetization plan.
AngryFrozenWater wrote...
So ME didn't need any MP and it didn't improve sales. What happened to the SP fans? Did some ran away and did it attract new MP fans? It seems it didn't attract enough customers to justify the change.
I might've not attracted new customers, but it certainly increased the profitability of the product enough that the multiplayer expansions can be supported with the monetization plan implemented in MP, thus avoiding the "pay for map packs" so prevalent across multiplayer FPS. The monetization plan being, of course, the option to buy the gear packs with real money rather than game currency.
Modifié par Xewaka, 11 septembre 2012 - 11:45 .