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Mana Clash and Holy Smite are reversed


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41 réponses à ce sujet

#26
steelfire_dragon

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leave it as it is, the templars of the chantry are an affront to the maker

#27
Grumpy Old Wizard

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Bibdy wrote...

Come to think of it, there's one place where you fight 5 Templars at once, and they literally instagibbed my Mage the second she opened the door with 5 Holy Smites.

Nerf large groups of Templars.


That just happened to me too, on my level 15 NM solo caster mage. Having the spell shiel up did not help at all.  I had to reload and do the casting  blizzard through the door thing and run away butcause otherwise, there was 0 chance for my mage.

Modifié par Grumpy Old Wizard, 24 décembre 2009 - 02:00 .


#28
SuperD-710

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The OP's idea would make circle of magi about 3 times as difficult to mages. And if you bring Wynne, she'd probably be dead 5 seconds into some fights.

#29
janus0891

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What i would love is that if you have 2 strong Templar in your party , to be able to cast a light version of the "Rite of Annulment" , a big AOE killing Mage with the same power of Mana Clash , that would be awesome hehe

Curlain wrote...
Depends, if the mage gets off crushing
prison and the Templar fails his/her resist check, he/she is screwed.
 As for the OP, I do think as it's an ability you can only get at 16
level or above Holy Smite should be more effective.  Whether it should
equal mana clash I'm not sure about (as that spell is to powerful as it
is imo), but yep it should be more effective vs mages, given it's the
templar's highest weapon/ability vs mages.

Of course, I'm sure it could be done in a mod, then it would be there for those who like the idea


I'm not sure Crushing prison is faster to cast than Templar talents , should be about equal , but someone might infirm/confirm ?

But in any case , Templar with good spell resist gear and high willpower should be a big problem for any Mage IMHO 

Modifié par janus0891, 24 décembre 2009 - 02:12 .


#30
Destructo-Bot

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SuperD-710 wrote...

The OP's idea would make circle of magi about 3 times as difficult to mages. And if you bring Wynne, she'd probably be dead 5 seconds into some fights.


Exactly, (I'm the OP) I'm breezing through the game on nightmare as an Arcane Warrior. The ONLY thing that slows me is a red mage. Templars should be fearsome to mages. The way the codex reads; a prepared templar is the equal of even a blood mage. Abominations are more powerful than several templars.

I did say that I think if the Holy Smite get Mana Clash's effects it should be single target only. Mana Cleanse however should have a very large AOE (since it is no damage). It is also a bit silly that templars have to rely on very, very expensive equipment for the Spell Resistance (Knight-Commander armor & Spellward Amulet). They should have a sustained that gives excellent spell resist. If they plunk down the cash on equipment they can drop the sustained to get back some stamina.

Also I don't believe many of the templar fights in the circle are unavoidable. So it shouldn't be too bad. Mages should have a counterbalance in Templars I think.

Modifié par Destructo-Bot, 24 décembre 2009 - 03:51 .


#31
Eshme

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I wonder.. The description for Holy Smite sais, the Enemy is drained all Mana, and is taking damage proportional to lost mana.

But i have not seen it. And people in this thread want this ability. Shoudnt it already be there? Is it bugged?



Alistair had to use HolySmite in the end for me. Wasnt much suitable situations to try it ,but it seemed it only knocked enemies back not only casters. Is that it?

#32
Sarethus

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Destructo-Bot wrote...

SuperD-710 wrote...

The OP's idea would make circle of magi about 3 times as difficult to mages. And if you bring Wynne, she'd probably be dead 5 seconds into some fights.


Exactly, (I'm the OP) I'm breezing through the game on nightmare as an Arcane Warrior. The ONLY thing that slows me is a red mage. Templars should be fearsome to mages. The way the codex reads; a prepared templar is the equal of even a blood mage. Abominations are more powerful than several templars.

I did say that I think if the Holy Smite get Mana Clash's effects it should be single target only. Mana Cleanse however should have a very large AOE (since it is no damage). It is also a bit silly that templars have to rely on very, very expensive equipment for the Spell Resistance (Knight-Commander armor & Spellward Amulet). They should have a sustained that gives excellent spell resist. If they plunk down the cash on equipment they can drop the sustained to get back some stamina.

Also I don't believe many of the templar fights in the circle are unavoidable. So it shouldn't be too bad. Mages should have a counterbalance in Templars I think.


I read the Templar's codex article, It speaks of templars (note: plural) and requiring that they be prepered (having proper equipment and knowing generally what to expect). No real contradiction with what I said. A team of Templars will take any mage down. Just not one on one.  

#33
janus0891

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Maker's breath , how come "not one on one " ?

Templar can 1vs1 agaiinst a Mage easily ... Cleanse area then Holy Smite , rush him while he's stunned , finish him ...

It's all about having a high willpower , Holy Smite is your willpower against his physical resistance , if your will is higher , Holy Smite works everytime ...

Holy Smite does drain some mana ( it's just not as ridiculously overpowered as mana clash ) depending  your willpower score  , and it stuns + deals spirit damage .

I agree that it would be nice to make it a bit more powerful though  (because Holy Smite is the main reason to be Templar  )    and to underpower Mana Clash (sort of "i win" button )

Modifié par janus0891, 24 décembre 2009 - 06:52 .


#34
SuperD-710

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Eshme wrote...

I wonder.. The description for Holy Smite sais, the Enemy is drained all Mana, and is taking damage proportional to lost mana.
But i have not seen it. And people in this thread want this ability. Shoudnt it already be there? Is it bugged?

Alistair had to use HolySmite in the end for me. Wasnt much suitable situations to try it ,but it seemed it only knocked enemies back not only casters. Is that it?


Enemies get hit for (100+willpower-10)x0.2 damage. If initial target is a caster, mana gets dragined for (100+willpower-10)x0.4, and suffers half damage of however much mana drained.

Only initial target gets stunned for 10 seconds (before rank adjustment). Everyone else gets knocked down.

#35
janus0891

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It would be good if it was not "half damage" , but "2/3rd damage" of howver much mana drained ( Holy Smite)

Would make it more  worthy of  a unique class 4th rank spell that you can unlock only late in the game (you have to be level 16 to use it )

Modifié par janus0891, 24 décembre 2009 - 06:57 .


#36
Ulrik the Slayer

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SuperD-710 wrote...

The OP's idea would make circle of magi about 3 times as difficult to mages. And if you bring Wynne, she'd probably be dead 5 seconds into some fights.


That's the point.


Templar>Mage

#37
Destructo-Bot

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Yes, you would have to rely on your non-magic teammates in the circle instead of just soloing it with your mage! Playing as a warrior makes the game more challenging. Mages should get a taste of that ;)

#38
Eshme

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SuperD-710 wrote...

Eshme wrote...

I wonder.. The description for Holy Smite sais, the Enemy is drained all Mana, and is taking damage proportional to lost mana.
But i have not seen it. And people in this thread want this ability. Shoudnt it already be there? Is it bugged?

Alistair had to use HolySmite in the end for me. Wasnt much suitable situations to try it ,but it seemed it only knocked enemies back not only casters. Is that it?


Enemies get hit for (100+willpower-10)x0.2 damage. If initial target is a caster, mana gets dragined for (100+willpower-10)x0.4, and suffers half damage of however much mana drained.

Only initial target gets stunned for 10 seconds (before rank adjustment). Everyone else gets knocked down.


But this is circle effect you place on the ground. Or do you click on the enemy ,so it is in the middle of the circle, and then its the initial target?

Oh that is a nice calculation. From reading others i had thought ,as long your willpower is too low this effect will never work. But your sais if you have 40 instead of 20 willpower, you do 2 points more damage here or there

#39
janus0891

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Exactly , it's all about having high willpower

#40
Deldarian

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This may not be a very good fix. But i got a balance mod that scales templar spells to strength instead of willpower ^.^

#41
TheNecroFiend

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No. That would make no sense. Templars already can get 100% spell resistance.  I think the magic resist makes more sense then a magic nuke, for a mage hunter.

#42
Tirigon

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Templars should get better AoE, not better singletarget-stuff. Why? Because in 1vs1, every warrior / rogue is better than mages. What makes mages superior is their AoE - I always notice this when playing. Against groups of weak enemies, the mage is my strongest partymember. against bosses and strong elites Sten is much more powerful with his sword.