Gatt9 wrote...
Gamers want to play great games. Publishers are trying to force revenue schemes on Gamers. What we have here is Divx vs DVD*. It'll end the same way. Consumers will find new producers and the Publishers will find themselves losing massive amounts of revenue.
*Divx was a competitor for DVD, sold mainly by Circuit City. You bought the player, bought the Divx disc for $15-$20, and after you watched it, it would expire. If you wanted to watch it again, you had to pay to unlock the disc again. It didn't last long, so probably almost no one hear heard of it.
I was working in the video rental industry around the time that was dreamed up - Steven Spielberg was a big proponent of it.
They also had the plans for disposable discs - especially for rental stores. You'd "rent" the disc, but once opened and exposed to oxygen the disc would start to decay and within 48 hours the disc would be unusable and you'd just throw it away - no late fees! <--- sarcastic excitement.
AOL discs already were creating landfill problems - can you imagine what THAT would have done?
Yep, DivX died (well, the video codec for it survived) because no consumers wanted this. DRM and such crap will go the same way.
The game industry (business side) is making the mistake that (stepping gently on eggshells here) the "casual gamer" is supposedly the guys and gals on their smartphones and facebook who don't "buy" games but will play free ones with friends to kill time and then, like vanity sleeves for their iPads or plates for their iPhones, they'll dish out money here and there for cosmetic items in said games. At first blush, this seems right.
The problem is, like the majority of Wii console buyers, these AREN'T gamers. Sure, gamers do buy Wii's and play Facebook games - but those LARGE NUMBERS they are seeing are not gamers and won't be a reliable and consistent source of revenue.
It's like politicians constantly screwing over their base to try to appeal to that mythical "independent voter" - who are really apathetic, uninformed and unlikely to vote in any discernable pattern. You upset the people who support you, and you never win over those who don't really care enough to pay attention most of the time.
The successful model would be making the best product they could for their consistant, energized base and try to GROW that base with advertising and positive word of mouth.
But, like every major power over the centuries, they see China's population and only envision each person there as a dollar sign. Facebook is China - there are lots of people there, but good luck making money on most of them.