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BioWare Critics: What can DA3 specifically do to get you to purchase it?


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#251
Tommyspa

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@cJohnOne I think he means how many PCs you make per game, as in different playthroughs.

Sylvius the Mad wrote...

I'm not asking whether people who like the voice agree that the voice limits how many characters you can  play. I'm trying to find out if the people who prefer the voice tend to be players who play fewer characters per game.


From the I like voiced PC group, not limiting to RPGs though.

Mass Effect: 1/2/3 16 . 11 male 5 female
Dragon Age 2: 10 6 male 4 female
Alpha Protocol 2
Final Fantasy X 4
FF X-2 3
FFXII 2
Kingdom Hearts 4
Kingdom Hearts II 3
GTA SA 3
GTA VC 2
GTA IV 3

Is this sufficient?

From the silent perspective, I do not see reading the lines in my head as a way to IDK, enhance my ability to make different characters. Because I read all the choices in my own voice anyway.

But most of my characters look alike. My femsheps are all modeled after Olivia Wilde, my brosheps are all Sheploo, yes I like pretty PCs. My Hawke's are all default because I think both are awesome and better than I do on my own. My wardens all looked alike based on race/gender.

I tend to and I'm using the word loosely "roleplay" my characters motives and tone in games that give you choices opposed to dialog I didn't write for the character itself. Probably why auto-dialog doesn't make me cry foul, actually.

Modifié par Tommyspa, 02 septembre 2012 - 06:08 .


#252
cJohnOne

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the Voice doesn't inhibit my character creation. It more repeating classes that causes me problems. I've gone through each class two times. I try to create different looks for each character.


I like unvoiced and voiced about equally. prefer silent protaganist.

Modifié par cJohnOne, 02 septembre 2012 - 05:49 .


#253
Foolsfolly

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cJohnOne wrote...

the Voice doesn't inhibit my character creation. It more repeating classes that causes me problems. I've gone through each class two times. I try to create different looks for each character.


I like unvoiced and voiced about equally. prefer silent protaganist.


I find it very damn hard to make Male Hawkes and Female Shepards that don't all look somewhat related. The closest to a completely different looking male Hawke was one I based around Jaime Lannister. He looked somewhat like Jaime but the operation wasn't what I'd call a sucess.

My Male Shepards and Female Hawkes however all look vastly different. I can't explain it.

#254
Detsaot

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To answer the OP, they could make a game like Origins, instead of a game like DA2.  Given the posts by the DA devs on the BSN, they aren't going to be doing that.  Who knows, maybe DA3 will have a co-op multiplayer campaign (as opposed to ME3's stripped down horde mode multiplayer) that might make it worth digging out of a bargain bin a couple months after it is released.

I'd pay $10 for a crummy co-op DA2 experience (too bad it will be a coaster after EA shuts the multiplayer servers off after a year or two).  I have a buddy that will buy all kinds of crappy games for co-op multiplayer.  I had to talk him out of ME3 since I have no desire to play it after going through it once, and we both already have the Gears of War games, which have much better multiplayer gameplay modes.

#255
LinksOcarina

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Sylvius the Mad wrote...

I'm not asking whether people who like the voice agree that the voice limits how many characters you can play. I'm trying to find out if the people who prefer the voice tend to be players who play fewer characters per game.


I can't answer that question, as I have about the same amount of protagonists for Origins and Dragon Age II sitting on my hard drive. 

But again, does this matter since the person playing it will have a subjective opinion on both games and the preferred playstyle?

#256
Sylvius the Mad

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LinksOcarina wrote...

Sylvius the Mad wrote...

I'm not asking whether people who like the voice agree that the voice limits how many characters you can play. I'm trying to find out if the people who prefer the voice tend to be players who play fewer characters per game.

I can't answer that question, as I have about the same amount of protagonists for Origins and Dragon Age II sitting on my hard drive.

But that's immaterial.  What matters is whether someone who prefers DA2, or finds DA2 and DAO equivalent, tends to have fewer characters per game.  Telling me that your totals are equal doesn't answer the question.

If you told us how many characters you have for each, though, we could incorporate that into our data.

For example, for a game I enjoy I'll typically create and play 12-20 characters.  If you enjoyed DA2, how many characters did you create and play?

But again, does this matter since the person playing it will have a subjective opinion on both games and the preferred playstyle?

It matters because it tells us things about the capabilities of the designs.  We can measure, empirically, what sorts of playstyles are supported by each game.

#257
Catroi

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not copy Skyrim?

#258
Shevy

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Less DA II, more Origins in general, in detail :
- return of the Origins art style, don't want to play an anime
- no flashy , quatripple backflippin' combat animations und oversized swords with the weight of paper.
- consequences seen ingame or at least give the illusion your decisions mattered
- protagonist who isn't a useless, passive dork and doesn't feels like BioWare's character
- impr. crafting system
- usefull non-combat skills
- customization ( equip for followers, dual wield warriors, tanking mages or whatever you wanna play)
.........
only things they can keep from DA II:
- qunari redesign
- friendship/rivalry system
- cross class combos

Another very important point for me:
- fair marketing
I absorbed every bit of info during DA II development, but I wasn't expecting it to be so different from Origins. Yep, they mentionend changes but claimed it would stay Dragon Age and Origins fans would like it. Changes are usefull, because only through them you can evolve, but DA II didn't feel like what I defined as Dragon Age at that time. So, I hope , this time, they show properly what I'm going to get or not.

#259
batlin

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Having Obsidian develop it instead would be a good start.

#260
Terraforming2154

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I think the OP really touched on everything. More specifically, I'm keeping an eye out for:
- Revised/toned-down combat
- class variance / secondary weapons
- More locations and dungeon variance
- Grittier/more realistic art style
- Decisions shape the world. I have to rant about this one for a second...I think that Bioware needs to step away from the import function and really focus on making the game we are in have choices that matter throughout the story. I would like to see the world acknowledge choices we make and for the world to change based on the choices. I don't know if concern about importing saves limits them from doing this, but I feel like it might to a degree. I would rather play an insular game with tons of variance than play a "to-be-continued" game with only a handful of black and white choices that really lead to the same conclusion.

Modifié par Terraforming2154, 03 septembre 2012 - 06:02 .


#261
MerinTB

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batlin wrote...
Having Obsidian develop it instead would be a good start.


ka-CHING.

Then I'd pre-order.

#262
Merlex

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Sylvius the Mad wrote...

But that's immaterial.  What matters is whether someone who prefers DA2, or finds DA2 and DAO equivalent, tends to have fewer characters per game.  Telling me that your totals are equal doesn't answer the question.

If you told us how many characters you have for each, though, we could incorporate that into our data.

For example, for a game I enjoy I'll typically create and play 12-20 characters.  If you enjoyed DA2, how many characters did you create and play?


I don't have DAO, but i've played a little on my son's PS3. My opinion is that DAO is better than DA2 in a some ways. But i still enjoyed DA2, i only play on nightmare. I like to set up tactics, and try to develope party synergy.

I'm on my 21st character, and have plans for a couple more. But i use a lot of mods (about 75). I hate that the vanilla game has basically one combat style, DPS. My last character was a S&S Guardian/ Templar. I use the mods Super Lots of Skills Upgrades, Smarter Party (for ranged companions AI). This allowed me to make a much better tank, and play a different playstyle, Battlefield Control.

For challenge i use Smarter Enemies, and Enemy Damage Doubler, and i edit items down in power. I have Diversified Folower's Armor, and RLs various Closets (armor) to change my companions armor. I use the GFF editor to add and subtract talent and specialization trees, for my companions, to change their builds.

I don't have a lot of game on my PC-lol. If i had to play the vanilla game though, most likely 4 would have been it. As for the voice, i believe if they:

1. Dumped the paraphrasing and showed the full text of the line.
2. Gave a couple more dialogue options.
3. Wrote better dialogue lines.
4. Added a pitch slider, so we could change the voice slightly.
5. Gave choice of Race (see #4).

The voiced protagonist would be a step forward.

#263
LinksOcarina

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If you must know, Sylvus, I created and played about 5 for Dragon Age II, and 6 for Origins.

This is to completion mind you.  I have done a few characters for fun in both games a few times but never got past the prologue for them. 

but honestly, that would give false information, since it only measures one aspect of the game in that regard, hence its irrelevency based on a presupposition. 

Modifié par LinksOcarina, 03 septembre 2012 - 09:01 .


#264
Nefla

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Voiced PC has really grown on me, but I still like silent PCs as well. If I like a game, or it has a lot of different choices/paths/endings/whatever I will play over and over and over trying to see it all, voiced or not. I played DA:O around 30 times (had to make extra xbox gamertags to get around the character limit) and It still hasn't lost its appeal and I STILL discover new things each time. DA2 I played through enough to see every romance and to get all the achievements but the number is still in the single digits and I feel like I've seen everything. It feels like I've played DA2 100 times because of how often I see the same maps over and over and over. Haven't played it since the last DLC came out.

#265
Terror_K

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Merlex wrote...

I don't have DAO, but i've played a little on my son's PS3. My opinion is that DAO is better than DA2 in a some ways. But i still enjoyed DA2, i only play on nightmare. I like to set up tactics, and try to develope party synergy.


To be fair though, DAO on the consoles vs. the PC version is like night and day. DAO on consoles is merely a good game... DAO on the PC is a fantastic game.

#266
Lotion Soronarr

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I played DA2 once. <--- the problem was almsot everything
I played DA:O three times <--- the problem was attribute/leveling mechnics. Don't like em
I played Fallout 1 & 2 at least 4 times <--- got a bit late into it
I played BG 1&2 10-14 times.

#267
Grizzly46

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The OP has it right from start to finish.

DA2 was good (apart from aforementioned problems with anime style combat, art and so on) but suffered a lot from the hype after DAO. And, one very important thing: a voiced PC has become essential in RPGs (though I wished they would have used someone else for male Hawke, but that's mostly a question of personal preference - the guy didn't dio a very good job).

#268
Corto81

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What BW can do to win people back?

Go back to making RPGs instead of badly done action-adventures/interactive movie games.

#269
Merlex

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Grizzly46 wrote...

The OP has it right from start to finish.

DA2 was good (apart from aforementioned problems with anime style combat, art and so on) but suffered a lot from the hype after DAO.

 
But that's big one though. The anime makes it look like an arcade game. As for the art, the environments look bad. From what i've seen of Skyrim's caves, they put DA2's to shame.

The characters looked fine for the most part. Though i have 50 appearance mods in my override, and that makes a huge difference. The Elves are bad, though they did a good job with Merrill's face.

And, one very important thing: a voiced PC has become essential in RPGs

 
It does seem like the direction story driven RPGs are going. But they have a lot of work to do on it. I believe it could be a step forward for story driven RPGs, if they did it right. But the way they are doing it now, it's a step back.

(though I wished they would have used someone else for male Hawke, but that's mostly a question of personal preference - the guy didn't dio a very good job).


He did blow the delivery on quite a few lines.

#270
Spicen

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Corto81 wrote...

What BW can do to win people back?

Go back to making RPGs instead of badly done action-adventures/interactive movie games.


Oh and make sure our choices matter.

#271
GodWood

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Grizzly46 wrote...
And, one very important thing: a voiced PC has become essential in RPGs.

Trufax.

All the recent RPGs with a silent protaganist (Fallout 3, DA:O, Skyrim etc) have all bombed hard.

...

#272
Rylor Tormtor

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GodWood wrote...

Grizzly46 wrote...
And, one very important thing: a voiced PC has become essential in RPGs.

Trufax.

All the recent RPGs with a silent protaganist (Fallout 3, DA:O, Skyrim etc) have all bombed hard.

...


I was going to let  loose a tirade..

Then I caught the "...", which I assume is the sacrasm tag. 

#273
Fisto The Sexbot

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Grizzly46 wrote...
 a voiced PC has become essential in RPGs


lol.

#274
Grizzly46

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GodWood wrote...

Grizzly46 wrote...
And, one very important thing: a voiced PC has become essential in RPGs.

Trufax.

All the recent RPGs with a silent protaganist (Fallout 3, DA:O, Skyrim etc) have all bombed hard.

...


Yeah, I noted the sarcasm tag.

Are you saying those games would have been better or worse with voice overs? No seriously, do you want a silent protagonist? because I sure don't, not any longer.

#275
batlin

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Grizzly46 wrote...

Are you saying those games would have been better or worse with voice overs?


If it would mean that we would have had less dialogue options due to the limitations of voice acting? The games would have easily been worse.