Sylvius the Mad wrote...
LinksOcarina wrote...
You do realize that collecting empirical data like this will lead to nothing, right? mainly because I know people who have played and stopped because of other games coming out, come back and play again and again, or played it once and traded it in for money.
1. Anecdotes are not data.
2. You're missing the point.
For each player, enjoying a game involves playing it with a certain number of characters. Is there some correlation between that and which games they prefer? I don't know, and we'll never know unless we measure it, but you're declaring in advance that measuring anything at all is a waste of time.
If it matters, measure it.
If you do not measure it, you cannot determine whether it matters.
I am declaring it in advance, because there is no way to measure a subjective preference. That is putting logic into a Pollack painting, something that will work on numerous levels for people based on their preferences. For a video game it can be a mix of its art style, gameplay mechanics, voice overs, music, storyline, overall presentation, and so forth.
All of which is subjective inherently. As some may say, there are objectionable things in between, a badly coded game is a badly coded game, and it shouldn't get a pass from there. But because what you are asking is all about how far a person gets playing the game, even with questions based on the games quality. In other words, of course people have games they prefer to play, some have more than one.
That shouldn't matter much, because you can always find a game, past or present, to play based on your preferences.