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BioWare Critics: What can DA3 specifically do to get you to purchase it?


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#26
Chromie

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Atakuma wrote...

Skelter192 wrote...

Chris Avellone write the story.

Yes.



Totally agree. Bioware storytelling is just a mess.

#27
Atakuma

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Skelter192 wrote...

Atakuma wrote...

Skelter192 wrote...

Chris Avellone write the story.

Yes.



Totally agree. I'm A jackass



#28
Androme

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Continue the Flemeth/Morrigan storyline, aswell as that of Hawke (meh :P..) and the Warden (if alive, surely tied with the Flemeth/Morrigan thing).

That would do it for me, story comes before everything else in RPGs, game mechanics however bad will never make me not want to buy a game as long as the story satisfies me.

#29
Shevy

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Good list.
My opinion: more Origins, less DA II in nearly every aspect of the game.

#30
Huntress

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Renmiri1 wrote...

I despise the ME3 endings and really don't like the game. couldn't even finish it.

But DA2 was a pleasant surprise. I went into it expecting an ME3 turd but it wasn't. I actually prefer DA2 to DAO sometimes. I think DA2 suffered from hype and from being rushed but is still is a nice enjoyable game. ME3 is just awful. Is the devs and writers singing TROLOLOLOL to us fans.

PS: You should join Bioware PR, can't do a worse job than the team that is there insulting fans. :P


Well if you look whats happening in DA universe, you'll see thats the Same S** Different Day sorta thing( SSDD), when DA2 came out many players got upset because it was a "human story" and you couldn't select any other race, this group of players boicott da2 for a year or probably more to be exact.

Now  what do we know about da3? the rumors out there is you'll play as "inquisitor"... really bioware? are you  people listening? We want to play different races.... inquisitor+ chantry=HUMANS.. :blink: again.. is anyone listening? <_<

Modifié par Huntress, 23 août 2012 - 05:01 .


#31
Emzamination

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Huntress wrote...

Renmiri1 wrote...

I despise the ME3 endings and really don't like the game. couldn't even finish it.

But DA2 was a pleasant surprise. I went into it expecting an ME3 turd but it wasn't. I actually prefer DA2 to DAO sometimes. I think DA2 suffered from hype and from being rushed but is still is a nice enjoyable game. ME3 is just awful. Is the devs and writers singing TROLOLOLOL to us fans.

PS: You should join Bioware PR, can't do a worse job than the team that is there insulting fans. :P


Well if you look whats happening in DA universe, you'll see thats the Same S** Different Day sorta thing( SSDD), when DA2 came out many players got upset because it was a "human story" and you couldn't select any other race, this group of players boicott da2 for a year or probably more to be exact.

Now  what do we know about da3? the rumors out there is you'll play as "inquisitor"... really bioware? are you  people listening? We want to play different races.... inquisitor+ chantry=HUMANS.. :blink: again.. is anyone listening? <_<


Apparently not, you've been told a half dozen times that the Inquisition is a new order that will have nothing to do with the chantry, yet you just yell 'chantry' louder. Smh... Open your eyes dear

#32
coles4971

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Considering the way the elves look now, I don't know if I'd even want to play an elf in DA3.

#33
Mr Fixit

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Emzamination wrote...

coles4971 wrote...

Well he said himself he's not all that good at writing romances (IIRC), so would you prefer a bad romance over none at all?


Neh he said here he can't write a romance unless one of the people dies.What kind of twisted individual can't stand love and happiness? The Dragon age series and bioware as a whole is better off without the poison that streams from that monster's pen, but I'll stop ranting so I don't derail the thread from its current objective.


Please, Emzamination, please, I beg you, I implore you. Stop already. It's insufferable.

#34
Fast Jimmy

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Emzamination wrote...

Apparently not, you've been told a half dozen times that the Inquisition is a new order that will have nothing to do with the chantry, yet you just yell 'chantry' louder. Smh... Open your eyes dear


Orders don't just pop up overnight. If you are commanding forces or spies or whatever this leak document seems to be implying, that indicates infrastructure, chains of command, resources and ultimately someone in charge. If that's not the Chantry, than who is it? The Orlesian Empire? Their ties to the Chantry are more than strong. The former Tevinter empire? Their magister run government is practically a safe haven for all mages.

It can't be the Qun - for the obvious reason that they would not recruit any non-Kossith to be in command of such a role. It seems unlikely to be Rivain or Antiva, simply because they are not powerhouses and have their own internal conflicts.

I suppose it could be a commission from the Ferelden kingdom, but after recovering from the Blight from ten years, I doubt they would have the resources or power to commission such a group into existence that would be respected across all of Thedas.

The only group like that is the Grey Wardens and they command that respect due to their role in stopping Blights. And it seems unlikely that THEY would be commissioning such a group, since if they wanted to take a role, they would just send Grey Wardens, not commission a group of people who aren't Grey Wardens.


So if this Inquisition is NOT some new branch of the Chantry, its going to take some convincing to tell me who exactly founded it and who is pulling the strings. Every group is beholden to some government, organization or wealthy benefactor who is paying the bills and giving the orders. 

Modifié par Fast Jimmy, 23 août 2012 - 05:44 .


#35
Celtic Latino

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ArenCordial wrote...


Background:   This topic (while I'm has been touched on before) comes from a conversation a group of friends and I had in regards to our recent disappointment with DA2 & ME3.  My friends and I were pretty much BioWare drones who had preordered Collector's Editions waiting for us come release day for every BioWare title.  Things have changed for us do to our disappointment and often annoyance towards the last two singleplay titles to the point where we are basically done with BioWare.  That said we discussed the other day what could BioWare do specifically to bring us back as consumers.  I thought I'd put these thoughts out there and see if others had specific ideas they could add.  And I mean specifics, not "Make DA3 more like Origins."

- Meaningful Choice and Consequence -

If you're going to present me with a decision make that meaningful.  More than anything this has been the problem with DA2 and ME3.  We were given the illusion of choice without real consquence.  In DA2 you could decided b/w templars and mages.  Your choice didn't matter you always ended up fighting the same people whether it was in the side quests or far worse in the main quest at the end of the game.  ME3 had a similar problem.  You were presented with R/G/B but there was not real change in the presentation of the those choices which is why many claimed ME3 had 1 ending (EC did a better job differentiating this though).  Also don't give me an option to kill Leliana/Zevran/Wynne/Anders/etc only to have them show up again.  Enforcing your own cannon/preferences over the player's decisions is bad writing and is inexcusable.

-Tactical Combat over Button = Awesome! -
Over the top combat in DA2 was one of the most repulsive things about it.  A shield bash shouldn't send 3 guys flying nor should a sword make a person explode when they die.  DAO's combat was awesome because it was gritty.  I was always thrilled to get a finishing move because it was 1000x more visceral than anything DA2 had.

The removal of tactics also bought the game down, remember DA is the heir to Baldur's Gate not Dynasty Warriors.  Bring back the tactical view option and tactics of Origins.  Also Cross class Combo's was a neat idea but failed.  It doesnt make sense for a Warrior to give up his positioning/turn his back to the guys he's fighting to hit the enemy so the Rogue/Mage can deal some real damage and vica versa.

Potential Idea: Introduce a combo system of Combat Advantage so a class can combo off itself in addtion to other classes.
Ex: Single class Combo: Warrior shield bashes stunning an enemy.  He gets advantage against that enemy an uses his Overwhelming Assault and each hit does a good amount of extra damage.
Ex: Any class Combo: Mage freezes a foe.  Warrior can shield bash to deal crap load of extra dmg (shatter combo in DAO), Mage can cast lightning spell for extra damage, Rogue can also use a power to deal extra dmg.

-Companions -
Overall the companions were a let down from Origins.  Varric and Aveline were about the only ones I liked.  Several really got on my nerves (Fenris/Anders with the none stop hate of Mages/Templars), and felt more like lens to view the plot and establish sides than characters.  No one in DA2 could hold a candle to Morrigan, Alister, Leliana, or Shale.  And for god sakes bring back the camp or something similar with some appropriately awesome music.  Have it feel like your all in this together.

-Art
-
DA2's changes were jarring.  The Qunari were an impressive change, but the Elves and Darkspawn made me feel less like I was in a fantasy world and more like I was in a cartoony game.  The art changes in those 2 cases broke immersion.  Thats fine if you guys are proud of the work of your artists with the changes of DA2, but does that mean you aren't proud of the work they did in Origins?  If you aren't you should be.  Darkspawn were slimy, fierce, and intimidating.  You could see the taint just by looking at them.  In DA2 they felt like a skeletor joke, not a plague that could destroy they world.  They weren't intimidating at all.  Elves weren't as bad, but they were maybe too fairy like.  I was always distracted by their weird lines than being absorbed in what they were saying, not the desired effect I'm sure.

Don't be afraid to go back to how you started this.  DA2's changes could simply be attributed to Varric taking some liberties.  I understand you wanted to create a distincting look for the brand with DA2. I'd argue you did that in DAO and the look was positive and supportive for the setting's tone unlike the changes made in the sequel.

- Don't Rely on Auto-Dialogue/Make Dialogue Wheel More Clear -
I'm the player, you want the player character to say something I get to choose what to say. Simple as that.  The more you take me out of the game, the less I'm invested into your game.

The dialogue wheel is also annoying because one instance of "wait I wasn't trying to say that!" is one to many.  There should be a way if you're highlighting a choice, you should be able to have the first couple lines come up.  B/W tone icons and that no one should be complaining.

-Make Me Love My Player Character-
At the end of DA2 I really didn't care much about Hawke.  I'd have easily sacrificed the entirety of DA2 for a 3-4 hr DLC adventure in DAO with my Warden.  Why?  Because I loved my Warden, Hawke felt like your character not mine. So for DA3 make me love my protaganist.  How do you do that?  Well I have given you some ideas like stop the Auto-Dialogue and allowing me to make meaningful choices with consequences.  The basic idea is the more decisions you make for me or make meaningless, the more that the becomes PC your character and not mine then the less we care about the character.

-Establish the Villain Early-
Saverok, Irenicus, Malak, Saren, and Loghain were all good Villians.  We knew of them early and grew to hate them as adversaries while respecting their power and charisma then through out the game we'd learn a little more about them and their motivations.  The old saying is the hero is only as good as the villian.

In DA2 we never meet Meredith and Orsino until the end of Act 2. Most of the game is behind us.  When we finally get to know them we find out they were annoying bats**t crazy people that I wanted to kill more for their incompetence as leaders/compromisers than anything.  Plus Orsino's "BTW I help turn your mom into a zombie" bit the end....yeah not writing's finest moment.  One of the reasons Starchild was also despised was because his revealations on the Reapers' motivations turned a great villain into a facepalm.  Make and establish a great villian and your helping your cause immensely.

-No Auto-Dialogue/Omniscient FedEx Quests-
I'd rather have 1-2 good quests with dialogue than 12 of these. Enough said.

-More Locales/Less Reused Maps-
This has been beaten to death so I'm not sure much more needs to be said.

-Day One DLC-
If youre going to be doing this...and I know you are, use Warden's Keep as a template not Sebastian/Javik.  A party member is obviously pre-written into the script which is why so many compain about it being cut content.  A seperate adventure that gives me quests, exploration, gear, new dialogue/choices I can experience all at once is a better way to go.  While I'm sure this will probably be cut content anway I'm more likely to look favorably on it if I get to experience it all at once rather than every time Sebastain/Javik says something "oh yeah my 10/15 bucks is finally saying something."   I might not like the character for my party make up so I might miss out on what I'm paying extra for, which is more likely to make people rate it lower.   Take me on a fun adventure, not have me think "well I guess I can use Sebastain now and go do his quests then never use him again."

-Above All Don't Rush-
I'm sure EA calls the shots here, so I can't say this is helpful to the developers.  But to Greg and Ray I say this is about the value of the BioWare brand.  You built it, fight for it.  Two year lapses between releases aren't allowing you to achieve the greatness of past titles.  If you want that name to continue to carry weight then you want your fans to set the internet abuzz in favor of your product, not how rushed it felt, how inadequate the ending felt, or how its an inferior product to its predecessors.  Also note I said fans earlier I did not say game review sites.  Sure you want good reviews from those sites, but you know you'll get them anyway because getting a 9/10 on a AAA title isn't the heruclean task it used to be so their opinion doesn't matter.  Next time I go into a gamestop or get on a forum I'd love to be able to recommend a BioWare title to someone, not advise them to look elsewhere.  I'm sure I'm not the only one.



TL;DR  What specific features does DA3 need to get you to buy it?






01. I agree about meaningful choices and consequences. There should be no forced romances or friendships (Liara) and most definitely no retcons of characters if you have the option to kill them. 

02. I disagree here. Origins combat was, to be quite honest, dreadful. It was little more than a single player MMO with party based combat. I liked DA2's combat a lot better, although the exploding enemies really didn't need to be there. I do miss the kill-cams though, and would love to see the return of the dual wielding warrior and arcane warrior spec for mages. 

03. Again I disagree when it comes to the companions. Most of Origins' companions were useless. Sten and Oghren died too easily to be useful in combat, Zevran was a niche character, few actually took Dog in their party, and who could really stand to listen to Morrigan's dreadful whining? And that's just battle. Most of the companions in Origins were really not all that deep save for Alistair, Morrigan, Leliana, and perhaps Zevran. In DA2, ALL the companions had their quirks and I enjoyed the fact you could disagree and perhaps have a healthy rivalry with them without them stomping off, whereas in Origins you were pretty much forced to agree and say the right things for approval points. 

04. The art is all a matter of opinion, but I liked both Origins and DA2's form. At least DA2 had some variety in the armor department and not really recolors of the same model. 

05. I definitely agree with you on autodialogue. It was one of my main gripes for Mass Effect 3. It wasn't so bad in DA2, but in ME3 it was obnoxiously rampant. Autodialogue needs to be minimized or taken out completely. 

06. Again, I agree. That was probably DA2's weakest point in the story in that Meredith was really not that strong of a villain. It almost felt like she was there for the sake of actually having a villain. I really felt no reason to dislike her, whereas Saren, Loghain, and the Illusive Man you had a definite reason to dislike them and lead to a climatic confrontation (and battle). 

07. I couldn't agree more. FedEx quests suck. BioWare needs to take a page out of the first Mass Effect, in which the quests felt a lot deeper and more meaningful. The FedEx stuff in DA2 and ME3 were atrocious. 

08. No real opinion on reused maps. Just make the areas good is all I care for. 

09. I didn't mind Sebastian and Javik. That's going to be a new trend with DLC characters and that's not going anywhere. It started with Shale, continued with Zaeed (and Kasumi!), then Sebastian, then Javik, it's not going to stop anytime soon. As long as they are fully interactable and not merely 'there' like they were in Mass Effect 2 then it's all good. 

10. Can't really tell a developer when to release a game. As long as they put EFFORT and make it a finished product, that's what counts. Length doesn't always mean quality (remember Too Human and other games...). 

#36
PhillyB

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Toolset?

#37
Emzamination

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Fast Jimmy wrote...

Emzamination wrote...

Apparently not, you've been told a half dozen times that the Inquisition is a new order that will have nothing to do with the chantry, yet you just yell 'chantry' louder. Smh... Open your eyes dear


Orders don't just pop up overnight. If you are commanding forces or spies or whatever this leak document seems to be implying, that indicates infrastructure, chains of command, resources and ultimately someone in charge. If that's not the Chantry, than who is it? The Orlesian Empire? Their ties to the Chantry are more than strong. The former Tevinter empire? Their magister run government is practically a safe haven for all mages.

It can't be the Qun - for the obvious reason that they would not recruit any non-Kossith to be in command of such a role. It seems unlikely to be Rivain or Antiva, simply because they are not powerhouses and have their own internal conflicts.

I suppose it could be a commission from the Ferelden kingdom, but after recovering from the Blight from ten years, I doubt they would have the resources or power to commission such a group into existence that would be respected across all of Thedas.

The only group like that is the Grey Wardens and they command that respect due to their role in stopping Blights. And it seems unlikely that THEY would be commissioning such a group, since if they wanted to take a role, they would just send Grey Wardens, not commission a group of people who aren't Grey Wardens.


So if this Inquisition is NOT some new branch of the Chantry, its going to take some convincing to tell me who exactly founded it and who is pulling the strings. Every group is beholden to some government, organization or wealthy benefactor who is paying the bills and giving the orders. 


Sorry jimmy, we're gonna have to disagree on that, The grey wardens were a small group of tevinter soldiers who cut away from tevinter to found their own order over night with no resources and they are not run by nor do they hold any allegiance to any government.The warden didn't have a coin to her name and she raised an army and brought together a nation based on boons.The chantry itself was founded on nothing by the ex slaves of Andraste's army.The kingdom of ferelden was nothing more than warring teynirs until calenhad, armed with only a magical suit of armor defeated everyone and shaped it into a kingdom.The qun is founded on nothing, the qunari crash landed on par vollen and built themselves from the ground up.

As far as Infrastructure,chain of command and head go, that can all be dictated verbally without spending so much as a coin.I don't expect to command legions of soldiers and assasins from the start, no one should but my point is just because this order may start with nothing doesn't mean it'll always be that way.Sure we may have to do the odd jobs with the different factions to curry favors and boons to set the foundation but In all honesty, I'd expect nothing less.

#38
Vox Draco

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Already many good points in the OP, I support most of it, especially the villain. A villain is, as I see it, vital to a story about war, death, heroics. And I do not mean a James Bond cliche villain twirling his black mustache and having the only desire to rule the world...but one we can both hate and admire the same time.

Hard to write, but hey... you asked me what I would like!

Also, writing...I really want a story, a hero, companions I can care for, relate to. And I want the story to ultimately "reward" me for my commitment. That means: Make it dark if you want, but give me (and many other Mass-Effected players) the chance of chieving a triumph, a living hero, a living LI at the end. And by all means: No philosophical ending-bullshiat. Tell us a straight story with a proper ending in this franchise...no fade to black, no bodies in piles of rubble. Look at DAO if you forgot what I mean...

Also, if this is about war and threat of this: Make this present in the story and quests.In DAO after the battle of Ostagar we hardly saw any Darkspawn-actions. We travelled the countryside and encountered some Darkspawn-skirmishers etc. But why did we never fought lost causes in fortresses or villages overrun? I would have loved to be present when Lothering fell, to see the Darkspwn ravage through the townsfolk. So we see what is at stake! Keep the threat, the cause for our efforts present in the game as we play! 

On the technical side: A more realistic, less stylized art. DA2 felt too often like an abstract painting or a bizarre parallel-world in the fade. And have a look at Witcher or even Drakensang on how to give more of a illusion of populated cities.

And, just to make some people angry at me: If you only have a human character for protagonist, this is okay. Rather develope that one carefully and with effort than adding different races that, like in DAO, were mere cosmetics anyway...please don't kill me, treehuggers and stumpy-ones!

#39
Rawgrim

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coles4971 wrote...

Considering the way the elves look now, I don't know if I'd even want to play an elf in DA3.


This 100 times.

#40
ArenCordial

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Xilizhra wrote...

Those are different teams.

I... agree with some of this, but not all. For one thing, I considered the DA2 companions to be miles better, all in all, than the DAO ones. Certainly no one will ever compare to Merrill for me. For another, making the Warden "yours" seems to have come at a cost of them being silent, a characteristic that I by and large completely despise. I support racial choices, but not at the cost of a voice. Cutting dwarves as an option and leaving elves could be an acceptable compromise there...


And those teams operate within a complete vacuum from one another?  If so I'd love to know how Mass Effect's dialogue wheel ended up in Dragon Age.   In fact I'd say DA and ME have gotten much closer to one another as the two series went on, both in design concepts and trends.

Also I don't think a protangonist needs to be silent to make them yours.   I know people have very different stances on this though.   The options given by a silent protangonist probably gives the player more room for imagination on how a character would deliver dialogue and so forth, but I certainly think its possible to attain that with a voiced character.   Usually I feel that a character is less mine when either my decisions don't matter or my character does things/makes choices without my input (plot design problem) or does something that I didn't mean to have them do (dialogue wheel problem).   Voiced protangonists can work.   The dialogue wheel can work, but need refining to work as intended.

Anyway I'm glad you commented.   Feedback's always good.

Also Celtic Latino I could not agree with you more that DA2 had superior armor models.

Modifié par ArenCordial, 23 août 2012 - 10:05 .


#41
Teddie Sage

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- Bringing the Hawkes storyline to a closure
- Playing as Bethany or Carver if you import the save file.
- Playing as Hawke as one of the origins.
- Bringing Varric in the party members, telling stories about Hawke and the rest of the group.
- Solving the Templars vs Mages conflict.
- Companions I want to come back: Varric, Sigrun, Anders, Zevran, Leliana, Isabela, etc...
- At least three to four different origins... (Hawke's origins included.)

Modifié par Teddie Sage, 23 août 2012 - 10:09 .


#42
Huntress

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Emzamination wrote...

Huntress wrote...

Renmiri1 wrote...

I despise the ME3 endings and really don't like the game. couldn't even finish it.

But DA2 was a pleasant surprise. I went into it expecting an ME3 turd but it wasn't. I actually prefer DA2 to DAO sometimes. I think DA2 suffered from hype and from being rushed but is still is a nice enjoyable game. ME3 is just awful. Is the devs and writers singing TROLOLOLOL to us fans.

PS: You should join Bioware PR, can't do a worse job than the team that is there insulting fans. :P


Well if you look whats happening in DA universe, you'll see thats the Same S** Different Day sorta thing( SSDD), when DA2 came out many players got upset because it was a "human story" and you couldn't select any other race, this group of players boicott da2 for a year or probably more to be exact.

Now  what do we know about da3? the rumors out there is you'll play as "inquisitor"... really bioware? are you  people listening? We want to play different races.... inquisitor+ chantry=HUMANS.. :blink: again.. is anyone listening? <_<


Apparently not, you've been told a half dozen times that the Inquisition is a new order that will have nothing to do with the chantry, yet you just yell 'chantry' louder. Smh... Open your eyes dear


To what? there is NOT info about what God/s or laws this so called " new inquisition" is serving to /working with/for  or whatever, so I have to relay on the OLD info we have all around the web/wiki. the only info we have about them is this:

"From the ashes of that explosion, something new rises: The Inquisition.
As the Inquisitor, it falls to you to build up your power and martial
your forces, uncover secrets and build connections across the world. You
must explore forgotten spaces, uncover ancient mysteries and uproot
those who would destroy the fabric of the world."

If you know anything about this new order please prove me wrong with proves this time, what proves you need :
1) that this group is a NOT a HUMAN religion or group,simple. because sadly thats what I was trying to point out in my post that the main character was going to be HUMAN.. again..:pinched:

Modifié par Huntress, 23 août 2012 - 10:01 .


#43
Emzamination

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Huntress wrote...


To what? there is NOT info about what God/s or laws this so called " new inquisition" is serving to /working with/for  or whatever, so I have to relay on the OLD info we have all around the web/wiki. the only info we have about them is this:

"From the ashes of that explosion, something new rises: The Inquisition.
As the Inquisitor, it falls to you to build up your power and martial
your forces, uncover secrets and build connections across the world. You
must explore forgotten spaces, uncover ancient mysteries and uproot
those who would destroy the fabric of the world."

If you know anything about this new order please prove me wrong with proves this time, what proves you need :
1) that this group is a NOT a HUMAN religion or group,simple. because sadly thats what I was trying to point out in my post that the main character was going to be HUMAN.. again..:pinched:



Add the top half of the sypnosis you conveniently cut out where it says the chantry leadership was all destroyed to the bolded print and you have your proof it's not an arm of the chantry ;)

#44
ArenCordial

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PhillyB wrote...

Toolset?


I can't believe I did not think of this.  Good catch PhillyB!

Yes it has limited use, as its for 1 market only (PC), but I'd argue that a toolset/creation kit is one of the reasons Bethesda finds a good amount of success.    They can take a look at the most popular mods and add them into sequels or DLC, giving people what they want and improving the game's appeal.   Companions, player homes, hardmode, etc would probably not have found their way into the Elder Scrolls/Fallout series without user mods.   Apple does this with their apps as well.

Modifié par ArenCordial, 23 août 2012 - 10:39 .


#45
EpicBoot2daFace

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A great game would help sway me. Other than that, I'd rather play other games of much higher quality.

#46
Huntress

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Emzamination wrote...

Huntress wrote...


To what? there is NOT info about what God/s or laws this so called " new inquisition" is serving to /working with/for  or whatever, so I have to relay on the OLD info we have all around the web/wiki. the only info we have about them is this:

"From the ashes of that explosion, something new rises: The Inquisition.
As the Inquisitor, it falls to you to build up your power and martial
your forces, uncover secrets and build connections across the world. You
must explore forgotten spaces, uncover ancient mysteries and uproot
those who would destroy the fabric of the world."

If you know anything about this new order please prove me wrong with proves this time, what proves you need :
1) that this group is a NOT a HUMAN religion or group,simple. because sadly thats what I was trying to point out in my post that the main character was going to be HUMAN.. again..:pinched:



Add the top half of the sypnosis you conveniently cut out where it says the chantry leadership was all destroyed to the bolded print and you have your proof it's not an arm of the chantry ;)



BUt still a human group/religion/followers, am I wrong on that too? because thats what i was trying to say...
my point is :
this new inquisition  is about HUMANs, thats why I said:
they ( bioware) do NOT listen to the ones who whinned for 1+ years about not been able to play as anything also,
my prove? 
A new group with an OLD  name that  was formed by humans will come up and in Orlais where 95% of the populace is .....guess what? HUMANS. There now... I just finished shewing you're food for you.

Now if this new group is or not part of the chantry I really can't say BUT the OLD Inquisition became part of it.

I'll be suprised if they do believe in the Maker and HIS teaching about Magic... lol..

Modifié par Huntress, 23 août 2012 - 10:38 .


#47
Emzamination

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Huntress wrote...


BUt still a human group/religion/followers, am I wrong on that too? because thats what i was trying to say...
my point is :
this new inquisition  is about HUMANs, thats why I said:
they ( bioware) do NOT listen to the ones who whinned for 1+ years about not been able to play as anything also,
my prove? 
A new group with an OLD  name that  was formed by humans will come up and in Orlais where 95% of the populace is .....guess what? HUMANS. There now... I just finished shewing you're food for you.

Now if this new group is or not part of the chantry I really can't say BUT the OLD Inquisition became part of it.

I'll be suprised if they do believe in the Maker and HIS teaching about Magic... lol..


We must play as humans because it makes imports much less of a headache on Biowares part and as I've mentioned before, the diversity of races in origins has put a dark cloud over the warden getting some on screen closure in Da3.It is a new order so I guess that could be classified under group but I wouldn't call is a monastic order just yet, from what we know, it sounds more political than religious.If your asking if religion will play a part in Da3, I'd say that's a very strong possibility considering David said no one is allowed to be atheist and the old gods return.Every group has followers, that's what makes it a group to begin with.

The inquisition is not about humans, it's about saving the world from itself, while playing as a human.Bioware listens to feedback, not whining, whining just grates on the nerves till you have to put the earplugs in.The term Inquisition is by no means an exclusive copyright for any group, in short a 'inquisition' commonly refers to a 'harsh and unfair investigation'.

Why do you say orlais is 95% human? We haven't explored it yet and it's well known elves and dwarfs live there as well.Again, David said no Atheist in dragon age so If you don't believe in the maker than you default to the old gods, no getting around that.

#48
They call me a SpaceCowboy

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In addition to the OP's list -Origin not required. No multiplayer required ala ME3. I'm not holding my breath.

#49
Reznore57

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Well the thing is Humans rule Thedas.

The dwarves have a few cities left , maybe just Orzammar , and they're always on the brick of losing it.
As long as there are darkspawn in the deep road , they're in danger.
Beside they don't care about magic...and live underground.

The elves ...Dalish are a few , city elves are powerless...they can't even save their own people ,let alone save the world.

The only one that could rival humans are qunari.

Doesn't mean that we shouldn't be able to play any races.
But for now , story about dwarves would mostly be in the bloody deep roads , chasing after darkspawn.
And elves , I think their story needs some build up before they can pretend to revolt.Or regain a land.I kind of hope , we'll see some change about them in DA3 .

#50
KDD-0063

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A few of mine:
1) Toolset. While I understand that it may not be a priority given the console vs PC profit ratio, may need to license the software and etc, I also completely understand that having a toolset considerably increases the replayability of a game, while lacking a toolset considerably reduces it.

2) Bridges between story, world and gameplay. You can't just slap some writing and some gameplay mechanics together and call it a day. Story and gameplay should be woven together elegantly into the virtual world. For example, in BG2 you don't save Viconia with a dialogue choice; you do that by rushing to her side and cut the rope; also ME1's gas grenades.

3) Realistic romance: I'd say BG2's lovetalk is still the best system. DA2 and ME2's romance system really can only work with some types of romances. We want to see longer romance with character developments. Don't push homosexuality. Even if someone does want to roleplay a gay character, NPCs aren't supposed to know that right off the bat, much less act as if PC is gay.

4) More dialogue choices and less ambiguity: maybe the dialogue wheel fits shepard better because he/she's a badass soldier one man army archetype? However, it doesn't really work that well in DA2 and to an extent ME3. The most frustrating thing for an RPG player is that the PC doesn't do what was told.