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BioWare Critics: What can DA3 specifically do to get you to purchase it?


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#51
ananna21

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1. Pretty much all of the first post.
2.Kossith team-mate they are the most interestIng people as they are the only original race in the dragon age universe.
3. A dye system not likely.
4. Varric returns and is an LI.
5. Enemies looking intimidating not lame.

Modifié par ananna21, 24 août 2012 - 01:20 .


#52
Emzamination

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KDD-0063 wrote...

3) Realistic romance: I'd say BG2's lovetalk is still the best system. DA2 and ME2's romance system really can only work with some types of romances. We want to see longer romance with character developments. Don't push homosexuality. Even if someone does want to roleplay a gay character, NPCs aren't supposed to know that right off the bat, much less act as if PC is gay.


I disagree, I quite liked characters free with their sexuality like Isabela and leliana hitting on me.There is no "normal" rules of engagement when it comes to attraction.The characters are who they are and I don't believe their sexuality should be suppressed in my game based on another being uncomfortable with the character just being who they were designed to be.

#53
LinksOcarina

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Emzamination wrote...

Skelter192 wrote...

Chris Avellone write the story.


No, after his statement about doing away with romance completely in games, I don't want that man touching any series I play.I had always wondered why the romance in Kotor 2 was so god awful, seems I have my answer.



Wait...Kotor 2 had a romance in it?

I honestly didn't even notice. 

#54
Emzamination

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LinksOcarina wrote...

Emzamination wrote...

Skelter192 wrote...

Chris Avellone write the story.


No, after his statement about doing away with romance completely in games, I don't want that man touching any series I play.I had always wondered why the romance in Kotor 2 was so god awful, seems I have my answer.



Wait...Kotor 2 had a romance in it?

I honestly didn't even notice. 



Exactly my point but yeah the male jedi could enter a 'romance' with the blind Miraluka and the female jedi could enter a 'romance' with the Disciple.The little love scene moment is when they get busy through the force after kreia's betrayal. That man is...ugh.

Modifié par Emzamination, 24 août 2012 - 02:03 .


#55
Terror_K

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The only way I would buy DA3 or any future Dragon Age product is if it was the following:-
  • Lead Platform = PC
  • DAO style isometric, top-down camera returns.
  • Silent protagonist
  • At least 80 hours gameplay
  • Multiple races to choose from
  • Dialogue list returns and dialogue wheel goes
  • Art style returns to the original DAO art style and not the crappy, genericretconned DA2 with horse-faced elves, comic Darkspawn, etc.
  • Proper tactical gameplay and not over-the-top hack'n'slash BS with magic-spawning enemies, etc.
Also, if BioWare said DA2 was non-canon and essentially didn't happen, that would be a big plus.

Modifié par Terror_K, 24 août 2012 - 02:14 .


#56
LinksOcarina

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Emzamination wrote...

LinksOcarina wrote...

Emzamination wrote...

Skelter192 wrote...

Chris Avellone write the story.


No, after his statement about doing away with romance completely in games, I don't want that man touching any series I play.I had always wondered why the romance in Kotor 2 was so god awful, seems I have my answer.



Wait...Kotor 2 had a romance in it?

I honestly didn't even notice. 



Exactly my point but yeah the male jedi could enter a 'romance' with the blind Miraluka and the female jedi could enter a 'romance' with the Disciple.The little love scene moment is when they get busy through the force after kreia's betrayal. That man is...ugh.


Funny, I thought Kotor 2 was a better game than the BioWare Kotor...although it was mostly due to the complexities of Kreia and the storyline over anything else. Ah well, hindsight is a **** sometimes.

#57
jackofalltrades456

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Terror_K wrote...
Also, if BioWare said DA2 was non-canon and essentially didn't happen, that would be a big plus.


The plotline is going to revolve around the Mages vs Templar war. Though I wouldn't  mind if they retconned some things from Dragon Age 2 ( Like what happened with Leliana and Anders) to better fit with the players choices if imports are going to be a feature.

#58
zyntifox

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The two most important features for me are multiple races and being able to see what the dialogue choices are in full. Sadly I think the former is unlikely and the latter have been debunked by David (i think). It's really sad because if this is the case this will be the first Bioware game i am not going to buy, not counting the latest Star Wars since i don't do multiplayer, since Baldur's gate 1. But i am staying hopeful and I think we will see a new fantasy RP franchise from Bioware in the next 5-10 years.

#59
Lotion Soronarr

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Mostly agree with the OP.
Bring back the camp, it had the "family" atmosphere.

Re-do the mechanics from ground up to maek it more sensible and tactical.
Re-do items, ditch scaling.
Get rid of the pharaphrase.

Then I might be tempted to buy it.

Modifié par Lotion Soronnar, 24 août 2012 - 06:46 .


#60
Rabid Rooster

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Honestly, they would have to drop the DA2 and put the DAO back in it.

Modifié par Rabid Rooster, 24 août 2012 - 07:37 .


#61
TamiBx

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Cullen as a LI. I'm cheap like that lol B)

And oh, no "pick a color" ending, please. And no crazy possessed Mage; I've had enough of those for a lifetime...

Edit: and all the things the OP said, the only thing I disagree is combat. Sure, they could make it a little harder, but going back to Origins is a no no to me. Mages suck. I like some of the spells but the staff is as good as nothing and the Warden was so slow that it frustrated me all the time. It's clumsy and annoying. Some kind of balance between the two combat systems would be good 

Modifié par TamiBx, 24 août 2012 - 07:46 .


#62
Terror_K

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jackofalltrades456 wrote...

Terror_K wrote...
Also, if BioWare said DA2 was non-canon and essentially didn't happen, that would be a big plus.


The plotline is going to revolve around the Mages vs Templar war. Though I wouldn't  mind if they retconned some things from Dragon Age 2 ( Like what happened with Leliana and Anders) to better fit with the players choices if imports are going to be a feature.


Pfft! What's the point in even doing the imports any more. Mass Effect 3 alone proved that it just leads to disappointment where you choices never really mattered and the same things happen anyway, with half-assed cheap substitutions, trivialisation of issues that should be important, sweeping things under the rug and even some things being retconned entirely.

BioWare can't do choices and consequences properly it seems, whether because they don't really want to, or whether they get rushed to finish and to a lazy job, I don't know. I remember Patrick Weekes said that they didn't want to exclude players from content from a decision three games ago being one factor, and with that mindset it's no wonder nothing had any real impact. I know Dragon Age is a different beast, but DA2 was hardly a very different game, and also suffered from issues that the Mass Effect series did.

#63
Foolsfolly

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Simply put... a full story.

A beginning which introduces us to the conflict, characters, setting, and goals. A middle where things get tough, sides switch, the characters are pushed against by the plot and must cope, lash out, or hide in their shells. And a finale where everything is wrapped up in a nice bow. The heroes win or lose based on their choices and whether or not the internal and/or external threat overcame them or not.

But it wraps up.

Self contained. Beginning, middle, and end. DLC or expansion to add the forgotten stories or side adventures of the characters but the main plot being fully wrapped up beforehand.

That's it, really. And I'd like it a lot more if there were no game ending bugs. Or if the gameplay doesn't change overly much. Like I'd hate to lose tactic screens.

#64
ArenCordial

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Terror_K wrote...

Pfft! What's the point in even doing the imports any more. Mass Effect 3 alone proved that it just leads to disappointment where you choices never really mattered and the same things happen anyway, with half-assed cheap substitutions, trivialisation of issues that should be important, sweeping things under the rug and even some things being retconned entirely.

BioWare can't do choices and consequences properly it seems, whether because they don't really want to, or whether they get rushed to finish and to a lazy job, I don't know. I remember Patrick Weekes said that they didn't want to exclude players from content from a decision three games ago being one factor, and with that mindset it's no wonder nothing had any real impact. I know Dragon Age is a different beast, but DA2 was hardly a very different game, and also suffered from issues that the Mass Effect series did.


Mass Effect reskins would still have been a better choice than resurrecting possibly dead characters like Zevran/Alistair/Leliana etc.   You choice still wouldn't have mattered, but at least it wasn't completly discounted.   I agree with what you said here, choice without consequence isn't really choice at all.

Modifié par ArenCordial, 24 août 2012 - 02:24 .


#65
LinksOcarina

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Terror_K wrote...

jackofalltrades456 wrote...

Terror_K wrote...
Also, if BioWare said DA2 was non-canon and essentially didn't happen, that would be a big plus.


The plotline is going to revolve around the Mages vs Templar war. Though I wouldn't  mind if they retconned some things from Dragon Age 2 ( Like what happened with Leliana and Anders) to better fit with the players choices if imports are going to be a feature.


Pfft! What's the point in even doing the imports any more. Mass Effect 3 alone proved that it just leads to disappointment where you choices never really mattered and the same things happen anyway, with half-assed cheap substitutions, trivialisation of issues that should be important, sweeping things under the rug and even some things being retconned entirely.

BioWare can't do choices and consequences properly it seems, whether because they don't really want to, or whether they get rushed to finish and to a lazy job, I don't know. I remember Patrick Weekes said that they didn't want to exclude players from content from a decision three games ago being one factor, and with that mindset it's no wonder nothing had any real impact. I know Dragon Age is a different beast, but DA2 was hardly a very different game, and also suffered from issues that the Mass Effect series did.



Well, got to remember Dragon Age II had some choices pop up via side-quests. And other than a retcon for Leiliana (as Alistair and Zevran are bugs that I thought were fixed by now) everything you did in Origins that was flagged and that we saw (which is not everything because this is going for the Wheel of Time, 12 book series narrative) was all icing on the cake.

 I said this a long time ago, but I don't expect every choice to be mapped out per game, but I do expect them to lock out content based on the choices. For me personally, the smartest thing they can do is cut off whole sections because of what happened in Origins for Dragon Age III, but lets be honest, how many people would like that? Losing content, possible companions, a story-line you can do, that would be problematic and difficult to code.

If BioWare can do it, they need to do what they did in Dragon Age II, have quests locked off completely and those that involve characters, depending on choices, have them show up. Nathaniel in the deep roads over Stroud or Alistair is a huge example of this: that is a moment I don't mind because it doesn't pertain to the storyline insomuch of game 2, but for future storylines, and its shaped by the choices made by the player (I.E, Nathaniel being alive and Awakening being played, as an example).. We need more like that, and the cut off sections. Mass Effect 3 had to jam it all in a trilogy, BioWare can take their time with Dragon Age and make it last 5,6 games if were lucky. 

Modifié par LinksOcarina, 24 août 2012 - 02:38 .


#66
Huntress

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Emzamination wrote...

We must play as humans because it makes imports much less of a headache on Biowares part and as I've mentioned before, the diversity of races in origins has put a dark cloud over the warden getting some on screen closure in Da3.It is a new order so I guess that could be classified under group but I wouldn't call is a monastic order just yet, from what we know, it sounds more political than religious.If your asking if religion will play a part in Da3, I'd say that's a very strong possibility considering David said no one is allowed to be atheist and the old gods return.Every group has followers, that's what makes it a group to begin with.

The inquisition is not about humans, it's about saving the world from itself, while playing as a human.Bioware listens to feedback, not whining, whining just grates on the nerves till you have to put the earplugs in.The term Inquisition is by no means an exclusive copyright for any group, in short a 'inquisition' commonly refers to a 'harsh and unfair investigation'.

Why do you say orlais is 95% human? We haven't explored it yet and it's well known elves and dwarfs live there as well.Again, David said no Atheist in dragon age so If you don't believe in the maker than you default to the old gods, no getting around that.


The Hero doens't have to be just human, the hero doens't have to be part of an organization, many players didn't feel  "OK" forced to be Warden's but i suppose am the only one with good danm memory here.

Thedas is NOT about Humans. Bioware wonder why they lose people or not make sales over 9 millions copy.. look at you're products, look at what the players ask for "different races", check what you  give them "Human organization+ hero", check the game genr: fantasy... umm we are forced to play Humans in a fantasy world how.. artistic.

I wonder why they don't just stick to 1 human hero and say everything you want to say about the Humans..

What do you think their answers will be?
Bioware: DA is not about 1 person in particular..
me: but is about a particular race?... meh.

If you want to know about Orlais check the web of why is a HUMAN city.

I don't give a rat about any religion, now my  DA characters are religious or they  belive in their deities so I have no clue what the hell you are talking about.

If I play as a human they all belive in the Maker, if they are elves they belive in their old gold and I think if I ever make a dwarf is going to pray to the stone.. so I have no clue of what you are talking about regarding religion in DA.

I know that Inquisition is not about humans.. is about a Human group/organization, I dought dwarves will come up with a name like that, or  elves..

#67
Kaiser Shepard

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Not really just what I personally want but what would seem sensible to do from a marketing perspective:

-Simply call it Dragon Age: Inquisition, not Dragon Age III or Dragon Age III: Inquisition
This one should be fairly straightforward, I hope; trying to avoid association with the not nearly as well-received DA2.


-As far as save imports go, allow people to skip DA2 and allow them to import directly from Origins/Awakening/Witch Hunt instead
Pretty much the same reasoning as my first point, but also taking into account that many consider DA2 a chore to play through, especially as there aren't any significant choices to be imported from that particular entry anyway. Then there's also the fact that many have already sold (or in some cases, destroyed) their physical copy of DA2 whilst hanging on to their copy of the original game. 

To put all of that in perspective; going by just the last two hours of Origins, you get to play kingmaker (5 variables there alone), decide Loghain's and possibly Alistair's fates, decide whether to do Morrigan's dark ritual or not and whether to kill the Archdemon yourself or let your fellow warden do it. After all that, there's the epilogue choice, possibly some Awakening choices and then the one at the end of Witch Hunt as well (although as I recall the latter one didn't get saved).

If people wanted to import the consequences of all that they achieved in Ferelden, it would only be fair if they were allowed to do so without having to grind through fifty shades of Kirkwall as well. I'm sure those willing to skip DA2 would also be willing to pass on the handful of cameos from that game as a trade-off (sans Cullen and Cassandra who seem to be companions now).  

Of course, all of that is assuming choices actually matter to some extent and DA: Inquisition proves to at least be decent...

-Be open with the community
After people's disappointment with both DA2 and ME3 (and to a lesser extent, TOR), trust in Bioware might be at an all-time low. While it shouldn't have come this far, the only way I see to actually keep people interested is completely transparancy when it comes to the game itself; preferably from this very instant onward. Show and tell us exactly what we're getting; confirm that what little has "leaked" so far is real, ask for some more feedback from our side... show us that while we probably won't get a full return to DAO, it won't exactly be something close to what DAII was either (on a personal note: if we really have to get something action-y in the DA verse, I'd rather have something closer to Jade Empire than DAII).

Even then, don't expect everyone to just trust you again like that either, because between the last two BW Edmonton titles there's been a lot of deception going on in the marketing department, and I'm not just talking about the absolutely fabulous Dietz novel there.

At this point, I don't think anyone will really settle for anything less than "what you see is what you get".

Modifié par Kaiser Shepard, 26 août 2012 - 10:28 .


#68
Emzamination

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Huntress wrote...

The Hero doens't have to be just human, the hero doens't have to be part of an organization, many players didn't feel  "OK" forced to be Warden's but i suppose am the only one with good danm memory here.

Thedas is NOT about Humans. Bioware wonder why they lose people or not make sales over 9 millions copy.. look at you're products, look at what the players ask for "different races", check what you  give them "Human organization+ hero", check the game genr: fantasy... umm we are forced to play Humans in a fantasy world how.. artistic.

I wonder why they don't just stick to 1 human hero and say everything you want to say about the Humans..

What do you think their answers will be?
Bioware: DA is not about 1 person in particular..
me: but is about a particular race?... meh.

If you want to know about Orlais check the web of why is a HUMAN city.

I don't give a rat about any religion, now my  DA characters are religious or they  belive in their deities so I have no clue what the hell you are talking about.

If I play as a human they all belive in the Maker, if they are elves they belive in their old gold and I think if I ever make a dwarf is going to pray to the stone.. so I have no clue of what you are talking about regarding religion in DA.

I know that Inquisition is not about humans.. is about a Human group/organization, I dought dwarves will come up with a name like that, or  elves..


Why wouldn't the protagonist be human in Da3? The story is revolving human centric problems such as the circle vs templars, Old gods vs the maker and ferelden vs orlais.What business would other races have in those squabbles? That's funny, from my Point of view, it seems the majority wants dragon age to focus solely on the warden as the protagonist, doesn't look like hate to me.You also realize becoming a warden was a mandatory prerequisite game and lore wise to completing the game, yes?

No one ever said thedas was about humans, they just have the biggest population.Thedas is a huge continent and in the two games that have been released, we've only been to human centric places focusing on human centric problems, so far.

Denerim and kirkwall were human citys as well but they still had a healthy population of dwarves and elves, I don't see how the ruling race of a city matters anyhow.Citys are generally human settlements while elves tend to live in the woods and dwarves underground.

All dragon age 'protagonist' must follow a religion.David said there is no such thing as Atheism in thedas.

Why would dwarves or elves be hunters of heresy? Makes no sense

#69
Jerrybnsn

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Emzamination wrote...

Why would dwarves or elves be hunters of heresy? Makes no sense


I have to agree completely.  It wouldn't make any sense if the Inquisitor was a dwarf or an elf.

But here's something to think about.  What if that leak was only one of three origin options for the protagonist?  Huh? Huh?Image IPB

#70
Cyberstrike nTo

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Celtic Latino wrote...

ArenCordial wrote...


Background:   This topic (while I'm has been touched on before) comes from a conversation a group of friends and I had in regards to our recent disappointment with DA2 & ME3.  My friends and I were pretty much BioWare drones who had preordered Collector's Editions waiting for us come release day for every BioWare title.  Things have changed for us do to our disappointment and often annoyance towards the last two singleplay titles to the point where we are basically done with BioWare.  That said we discussed the other day what could BioWare do specifically to bring us back as consumers.  I thought I'd put these thoughts out there and see if others had specific ideas they could add.  And I mean specifics, not "Make DA3 more like Origins."

- Meaningful Choice and Consequence -

If you're going to present me with a decision make that meaningful.  More than anything this has been the problem with DA2 and ME3.  We were given the illusion of choice without real consquence.  In DA2 you could decided b/w templars and mages.  Your choice didn't matter you always ended up fighting the same people whether it was in the side quests or far worse in the main quest at the end of the game.  ME3 had a similar problem.  You were presented with R/G/B but there was not real change in the presentation of the those choices which is why many claimed ME3 had 1 ending (EC did a better job differentiating this though).  Also don't give me an option to kill Leliana/Zevran/Wynne/Anders/etc only to have them show up again.  Enforcing your own cannon/preferences over the player's decisions is bad writing and is inexcusable.

-Tactical Combat over Button = Awesome! -
Over the top combat in DA2 was one of the most repulsive things about it.  A shield bash shouldn't send 3 guys flying nor should a sword make a person explode when they die.  DAO's combat was awesome because it was gritty.  I was always thrilled to get a finishing move because it was 1000x more visceral than anything DA2 had.

The removal of tactics also bought the game down, remember DA is the heir to Baldur's Gate not Dynasty Warriors.  Bring back the tactical view option and tactics of Origins.  Also Cross class Combo's was a neat idea but failed.  It doesnt make sense for a Warrior to give up his positioning/turn his back to the guys he's fighting to hit the enemy so the Rogue/Mage can deal some real damage and vica versa.

Potential Idea: Introduce a combo system of Combat Advantage so a class can combo off itself in addtion to other classes.
Ex: Single class Combo: Warrior shield bashes stunning an enemy.  He gets advantage against that enemy an uses his Overwhelming Assault and each hit does a good amount of extra damage.
Ex: Any class Combo: Mage freezes a foe.  Warrior can shield bash to deal crap load of extra dmg (shatter combo in DAO), Mage can cast lightning spell for extra damage, Rogue can also use a power to deal extra dmg.

-Companions -
Overall the companions were a let down from Origins.  Varric and Aveline were about the only ones I liked.  Several really got on my nerves (Fenris/Anders with the none stop hate of Mages/Templars), and felt more like lens to view the plot and establish sides than characters.  No one in DA2 could hold a candle to Morrigan, Alister, Leliana, or Shale.  And for god sakes bring back the camp or something similar with some appropriately awesome music.  Have it feel like your all in this together.

-Art
-
DA2's changes were jarring.  The Qunari were an impressive change, but the Elves and Darkspawn made me feel less like I was in a fantasy world and more like I was in a cartoony game.  The art changes in those 2 cases broke immersion.  Thats fine if you guys are proud of the work of your artists with the changes of DA2, but does that mean you aren't proud of the work they did in Origins?  If you aren't you should be.  Darkspawn were slimy, fierce, and intimidating.  You could see the taint just by looking at them.  In DA2 they felt like a skeletor joke, not a plague that could destroy they world.  They weren't intimidating at all.  Elves weren't as bad, but they were maybe too fairy like.  I was always distracted by their weird lines than being absorbed in what they were saying, not the desired effect I'm sure.

Don't be afraid to go back to how you started this.  DA2's changes could simply be attributed to Varric taking some liberties.  I understand you wanted to create a distincting look for the brand with DA2. I'd argue you did that in DAO and the look was positive and supportive for the setting's tone unlike the changes made in the sequel.

- Don't Rely on Auto-Dialogue/Make Dialogue Wheel More Clear -
I'm the player, you want the player character to say something I get to choose what to say. Simple as that.  The more you take me out of the game, the less I'm invested into your game.

The dialogue wheel is also annoying because one instance of "wait I wasn't trying to say that!" is one to many.  There should be a way if you're highlighting a choice, you should be able to have the first couple lines come up.  B/W tone icons and that no one should be complaining.

-Make Me Love My Player Character-
At the end of DA2 I really didn't care much about Hawke.  I'd have easily sacrificed the entirety of DA2 for a 3-4 hr DLC adventure in DAO with my Warden.  Why?  Because I loved my Warden, Hawke felt like your character not mine. So for DA3 make me love my protaganist.  How do you do that?  Well I have given you some ideas like stop the Auto-Dialogue and allowing me to make meaningful choices with consequences.  The basic idea is the more decisions you make for me or make meaningless, the more that the becomes PC your character and not mine then the less we care about the character.

-Establish the Villain Early-
Saverok, Irenicus, Malak, Saren, and Loghain were all good Villians.  We knew of them early and grew to hate them as adversaries while respecting their power and charisma then through out the game we'd learn a little more about them and their motivations.  The old saying is the hero is only as good as the villian.

In DA2 we never meet Meredith and Orsino until the end of Act 2. Most of the game is behind us.  When we finally get to know them we find out they were annoying bats**t crazy people that I wanted to kill more for their incompetence as leaders/compromisers than anything.  Plus Orsino's "BTW I help turn your mom into a zombie" bit the end....yeah not writing's finest moment.  One of the reasons Starchild was also despised was because his revealations on the Reapers' motivations turned a great villain into a facepalm.  Make and establish a great villian and your helping your cause immensely.

-No Auto-Dialogue/Omniscient FedEx Quests-
I'd rather have 1-2 good quests with dialogue than 12 of these. Enough said.

-More Locales/Less Reused Maps-
This has been beaten to death so I'm not sure much more needs to be said.

-Day One DLC-
If youre going to be doing this...and I know you are, use Warden's Keep as a template not Sebastian/Javik.  A party member is obviously pre-written into the script which is why so many compain about it being cut content.  A seperate adventure that gives me quests, exploration, gear, new dialogue/choices I can experience all at once is a better way to go.  While I'm sure this will probably be cut content anway I'm more likely to look favorably on it if I get to experience it all at once rather than every time Sebastain/Javik says something "oh yeah my 10/15 bucks is finally saying something."   I might not like the character for my party make up so I might miss out on what I'm paying extra for, which is more likely to make people rate it lower.   Take me on a fun adventure, not have me think "well I guess I can use Sebastain now and go do his quests then never use him again."

-Above All Don't Rush-
I'm sure EA calls the shots here, so I can't say this is helpful to the developers.  But to Greg and Ray I say this is about the value of the BioWare brand.  You built it, fight for it.  Two year lapses between releases aren't allowing you to achieve the greatness of past titles.  If you want that name to continue to carry weight then you want your fans to set the internet abuzz in favor of your product, not how rushed it felt, how inadequate the ending felt, or how its an inferior product to its predecessors.  Also note I said fans earlier I did not say game review sites.  Sure you want good reviews from those sites, but you know you'll get them anyway because getting a 9/10 on a AAA title isn't the heruclean task it used to be so their opinion doesn't matter.  Next time I go into a gamestop or get on a forum I'd love to be able to recommend a BioWare title to someone, not advise them to look elsewhere.  I'm sure I'm not the only one.



TL;DR  What specific features does DA3 need to get you to buy it?






01. I agree about meaningful choices and consequences. There should be no forced romances or friendships (Liara) and most definitely no retcons of characters if you have the option to kill them. 

02. I disagree here. Origins combat was, to be quite honest, dreadful. It was little more than a single player MMO with party based combat. I liked DA2's combat a lot better, although the exploding enemies really didn't need to be there. I do miss the kill-cams though, and would love to see the return of the dual wielding warrior and arcane warrior spec for mages. 

03. Again I disagree when it comes to the companions. Most of Origins' companions were useless. Sten and Oghren died too easily to be useful in combat, Zevran was a niche character, few actually took Dog in their party, and who could really stand to listen to Morrigan's dreadful whining? And that's just battle. Most of the companions in Origins were really not all that deep save for Alistair, Morrigan, Leliana, and perhaps Zevran. In DA2, ALL the companions had their quirks and I enjoyed the fact you could disagree and perhaps have a healthy rivalry with them without them stomping off, whereas in Origins you were pretty much forced to agree and say the right things for approval points. 

04. The art is all a matter of opinion, but I liked both Origins and DA2's form. At least DA2 had some variety in the armor department and not really recolors of the same model. 

05. I definitely agree with you on autodialogue. It was one of my main gripes for Mass Effect 3. It wasn't so bad in DA2, but in ME3 it was obnoxiously rampant. Autodialogue needs to be minimized or taken out completely. 

06. Again, I agree. That was probably DA2's weakest point in the story in that Meredith was really not that strong of a villain. It almost felt like she was there for the sake of actually having a villain. I really felt no reason to dislike her, whereas Saren, Loghain, and the Illusive Man you had a definite reason to dislike them and lead to a climatic confrontation (and battle). 

07. I couldn't agree more. FedEx quests suck. BioWare needs to take a page out of the first Mass Effect, in which the quests felt a lot deeper and more meaningful. The FedEx stuff in DA2 and ME3 were atrocious. 

08. No real opinion on reused maps. Just make the areas good is all I care for. 

09. I didn't mind Sebastian and Javik. That's going to be a new trend with DLC characters and that's not going anywhere. It started with Shale, continued with Zaeed (and Kasumi!), then Sebastian, then Javik, it's not going to stop anytime soon. As long as they are fully interactable and not merely 'there' like they were in Mass Effect 2 then it's all good. 

10. Can't really tell a developer when to release a game. As long as they put EFFORT and make it a finished product, that's what counts. Length doesn't always mean quality (remember Too Human and other games...). 




1- Agree on the consequences. I never felt any of the romances or friendships were forced in either series.

2- The combat in DAO was dull, I almost fell asleep once during a fight. The combat in DA2 was a lot more fun.

3- The only companions in DAO that I cared for were Leliana, Alistair and Morrigan The only value I got out of Oghren and Shale were the comedic value but after 20+ playthoughs on Xbox 360 and PS3 that wore off after 3rd time, the rest were a waste of my time. I never got tied of DA2 companions.

4- The armor and the Quari were both greatly improved in DA2. The elves I could take or leave. The darkspawn were pretty stupid looking the only good thing I liked about the DA2 darkspawn was the Hurlock's strange walk I thought that was the only creepy thing about them. I wished the scale of the Ogres would be more like the one that killed Calin in the start of DAO  now that thing was a monster, the rest in both games were too small for my tastes. I never want to see or hear a Sheik again those damn things gave me headaches seriously. 

5- The auto-dialoge was never a problem for me in Mass Effect 3 I don't like picking a dialoge option that 3 words that have no impact on the story. Also I felt the auto-dialoge made the conservations more natural and real and really gave me more immersion in the story, then selecting a dialoge option everytime Shepard opened their mouths which broke a lot of immersion when I replayed ME2 recently. Get the people who did the paraphrasing for the dialoge wheel in Mass Effect 3 for Dragon Age III they really nailed it.  

6- Agree with both of the above. Merideth could have been a great villain but using the idol to justify her reasons was lazy and stupid writing.

7-  I don't mind fetch quests as long as I get a ton of XP and money for my time.

8-  I don't mind it when it's used sparingly (or a reason is given for it), but when every house, cave, mine, dungen, fort, base, looks the same with just different stuff moved around it's makes the game look cheap. So keep it to a mimum
 
9- I don't have a problem with day one DLC yet.

10- Some games that have been in delvopment for 6-10 years still suck, and some games made a year apart are great. I find the 2-3 years delvopment seems to work best for Bioware games.  

Modifié par Cyberstrike nTo, 24 août 2012 - 04:18 .


#71
WardenWade

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Emzamination wrote...

Huntress wrote...

The Hero doens't have to be just human, the hero doens't have to be part of an organization, many players didn't feel  "OK" forced to be Warden's but i suppose am the only one with good danm memory here.

Thedas is NOT about Humans. Bioware wonder why they lose people or not make sales over 9 millions copy.. look at you're products, look at what the players ask for "different races", check what you  give them "Human organization+ hero", check the game genr: fantasy... umm we are forced to play Humans in a fantasy world how.. artistic.

I wonder why they don't just stick to 1 human hero and say everything you want to say about the Humans..

What do you think their answers will be?
Bioware: DA is not about 1 person in particular..
me: but is about a particular race?... meh.

If you want to know about Orlais check the web of why is a HUMAN city.

I don't give a rat about any religion, now my  DA characters are religious or they  belive in their deities so I have no clue what the hell you are talking about.

If I play as a human they all belive in the Maker, if they are elves they belive in their old gold and I think if I ever make a dwarf is going to pray to the stone.. so I have no clue of what you are talking about regarding religion in DA.

I know that Inquisition is not about humans.. is about a Human group/organization, I dought dwarves will come up with a name like that, or  elves..


Why wouldn't the protagonist be human in Da3? The story is revolving human centric problems such as the circle vs templars, Old gods vs the maker and ferelden vs orlais.What business would other races have in those squabbles? That's funny, from my Point of view, it seems the majority wants dragon age to focus solely on the warden as the protagonist, doesn't look like hate to me.You also realize becoming a warden was a mandatory prerequisite game and lore wise to completing the game, yes?

No one ever said thedas was about humans, they just have the biggest population.Thedas is a huge continent and in the two games that have been released, we've only been to human centric places focusing on human centric problems, so far.

Denerim and kirkwall were human citys as well but they still had a healthy population of dwarves and elves, I don't see how the ruling race of a city matters anyhow.Citys are generally human settlements while elves tend to live in the woods and dwarves underground.

All dragon age 'protagonist' must follow a religion.David said there is no such thing as Atheism in thedas.

Why would dwarves or elves be hunters of heresy? Makes no sense




These are good points, Emzamination.  For my part, I absolutely agree with you and Huntress that Thedas is about all the races within it.  The devs chose to include many kinds of people, and I personally believe that was because they all have a part to play in the events unfolding throughout the series thus far.  Personally, I see the Circle v. Templars, Maker and Old God issues you mention as something that could involve any, or all, of the races.  Certainly city elves for example would be a part of the Chantry (if not officially) and the Circle of Magi, as well as sharing (largely) the human belief in the Maker and awareness of the Old Gods/Blights.  We have seen dwarves convert to Andrastianism, and likewise dwarven settlements like Cadash Thaig have had close ties to Tevinter and, presumably, its culture.  Kossith Qunari have a philosophical view that directly conflicts with many human beliefs, leading of course to frequent conflict and interaction, and Tal-Vashoth might believe in anything.  Likewise any race can and does join the Wardens (directly tied, of course, to the Maker and Old Gods in a uniquely visceral way).

Religiously, I wonder if the devs intend for all religious beliefs, ulimately, to be revealed to be much the same or indeed the same thing under a different name.  Furthermore, if DA3 involves a major Chantry catastrophe, IMO it seems like help would be welcome from any corner, and any race.  As they all share the same continent and at times the same settlements, it doesn't seem impossible that all races in Thedas would have a stake in the outcome of the current conflict.  In my opinion these current issues don't appear to be exclusively a human matter.  Everyone is coming along for the ride.

This is an interesting discussion, Huntress and Emzamination :)  A lot of great points.

Modifié par WardenWade, 24 août 2012 - 06:08 .


#72
Huntress

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Emzamination wrote...

Why wouldn't the protagonist be human in Da3? The story is revolving human centric problems such as the circle vs templars, Old gods vs the maker and ferelden vs orlais.What business would other races have in those squabbles? That's funny, from my Point of view, it seems the majority wants dragon age to focus solely on the warden as the protagonist, doesn't look like hate to me.You also realize becoming a warden was a mandatory prerequisite game and lore wise to completing the game, yes?

No one ever said thedas was about humans, they just have the biggest population.Thedas is a huge continent and in the two games that have been released, we've only been to human centric places focusing on human centric problems, so far.

Denerim and kirkwall were human citys as well but they still had a healthy population of dwarves and elves, I don't see how the ruling race of a city matters anyhow.Citys are generally human settlements while elves tend to live in the woods and dwarves underground.

All dragon age 'protagonist' must follow a religion.David said there is no such thing as Atheism in thedas.

Why would dwarves or elves be hunters of heresy? Makes no sense




Again, i dont care if a Human is a hero, all I care is to be an elf but, what am I going to be forced to play in a fantasy game? a human. see where am going to? I do not care a bit what you like or if you don't like other races, I do  care and thats what  matters.


Everything that happens in Thedas hit everyone living in Thedas but.. you probably have no clue of the why such a thing could happen, maybe you are new to DA and don't undestand that everything and everyone in Thedas is tied one way or another..

Some people wants the warden thats right, many others wants a new character, I rather they stick to Hawke if is a Human affair to be fair. 
But if is going to be a NEW character I want it to play as an ELF because this is a fantasy game and they had their shot to "human only hero" with Hawke.

Again you jump to the conclusion I don't want my character to have a religion, mister... READ MY post, I havent talk about religion you keep pushing that **** one me:
I said and here I go again ( I hope it  sink this time):

My characters all of them belive in their deities: If human the maker, if Elf the old gods and IF i ever make a dwarf, s/he will pray to the stone. got the message now? I have no clue of why you keep pushing about religion when I dont give a danm about it. Stop posting about it, i don't care who or what have been said about it either.

Now the problem with human centric places is.. THEDAS  is govern by humans. If some dwarves lives in their city they are a good minority compare to humans and on top of it the city elves are alot more than dwarves, why? they are servants to the Humans.. dwarves have their own city/cave/whatever the elves do NOT so it follows they have to live with the humans..
I don't think you know what you are talking about, you are trying to defend Bioware human centric hero but you know nothing about Thedas...

The hero could be anyone not just human I guess what really stop that from happening is " Inquisition"..
make a companion to be an inquisitor and everything fits like a glove.:bandit:

Heresy? I'll ignore that, I don't know what you are talking about.<_<

#73
Emzamination

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Huntress wrote...


Again, i dont care if a Human is a hero, all I care is to be an elf but, what am I going to be forced to play in a fantasy game? a human. see where am going to? I do not care a bit what you like or if you don't like other races, I do  care and thats what  matters.


Everything that happens in Thedas hit everyone living in Thedas but.. you probably have no clue of the why such a thing could happen, maybe you are new to DA and don't undestand that everything and everyone in Thedas is tied one way or another..

Some people wants the warden thats right, many others wants a new character, I rather they stick to Hawke if is a Human affair to be fair. 
But if is going to be a NEW character I want it to play as an ELF because this is a fantasy game and they had their shot to "human only hero" with Hawke.

Again you jump to the conclusion I don't want my character to have a religion, mister... READ MY post, I havent talk about religion you keep pushing that **** one me:
I said and here I go again ( I hope it  sink this time):

My characters all of them belive in their deities: If human the maker, if Elf the old gods and IF i ever make a dwarf, s/he will pray to the stone. got the message now? I have no clue of why you keep pushing about religion when I dont give a danm about it. Stop posting about it, i don't care who or what have been said about it either.

Now the problem with human centric places is.. THEDAS  is govern by humans. If some dwarves lives in their city they are a good minority compare to humans and on top of it the city elves are alot more than dwarves, why? they are servants to the Humans.. dwarves have their own city/cave/whatever the elves do NOT so it follows they have to live with the humans..
I don't think you know what you are talking about, you are trying to defend Bioware human centric hero but you know nothing about Thedas...

The hero could be anyone not just human I guess what really stop that from happening is " Inquisition"..
make a companion to be an inquisitor and everything fits like a glove.:bandit:

Heresy? I'll ignore that, I don't know what you are talking about.<_<


*Sigh* I never stated my personal preference, why would you put words in my mouth? :huh: This argument is pointless as you continue to ignore and disregard anything I say in favor of your overly apparent Bias.How can you expect bioware to listen and make a compromise when all you do is yell demands about how the game should be tailored to your preferences based on Inaccurate lore? The foundation for your position is too weak to sit at the bargaining table.

#74
Savber100

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Bioware just needs to release a goddamn toolset.

Why?

Mainly because a good toolset can fix pretty much anything. A strong modding community on par with the likes of Skyrim make a bad game to good.

But hey it seems that EA would prefer to sell it all rather than allowing gamers to mod their artistic integrity.

#75
bEVEsthda

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Instead of just a long wishlist/themes for discussion, let me give a specific answer to the specific question which this thread specifically - literally - asked.

- Curiosity.

Since I strongly suspect DA3 will be DA2:2, curiosity is the only thing that will make me buy it.