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BioWare Critics: What can DA3 specifically do to get you to purchase it?


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#76
Chaos Lord Malek

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I interested only in -

Fixes from DA2 - No reused areas, and new elves design (don't care if they are playable or not, put a guy/girl that did Qunari on it!)

A vastly improved character creator - this is the main feature i will look at (especially hair selection)

More mature content and story,and more characters with negative traits - greed, selfishness, etc... King/Lord shouldn't be a good guy caring for his people, but a guy that is abusing them as much as possible.

From content point - NO underwear, no invulnerable children - when i am Inquisitor i want to have options to decided raids against mages, where we burn them down to the last women and child, just like soldiers of Denerim did with Elves in Origins.

More then two endings, and affected by actions we made throughout the game.

#77
zyntifox

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bEVEsthda wrote...

Instead of just a long wishlist/themes for discussion, let me give a specific answer to the specific question which this thread specifically - literally - asked.

- Curiosity.

Since I strongly suspect DA3 will be DA2:2, curiosity is the only thing that will make me buy it.

 


Me too. I've seen no indication what so ever that would make me optimistic about DA3. They've said they won't re-use levels and again allow compaion armor. The former never bothered me that much while the latter will only be semi-fixed since companions will look different from each other in the same armor which is, too me, absurd.

#78
Fast Jimmy

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The item which will have me buying DA3 is the knowledge that the endings are wildly varied.

If on a discusision site, I see the phrase 'how do I get such and such ending?' like what I saw for how one could be the queen of Ferelden by romancing a hardened Allistair and being the Human Noble, then that will be a strong indication for me to buy. If there are so many variables that there are discussions on how to get conditions right for a specific ending, that is extremely good news. It will mean that the endings have variance and depth and that choices made in the game are actually tracked and matter for the endgame/epilogue, which was lacking in ME3 and was non-existent in DA2.

#79
Iakus

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Fast Jimmy wrote...

The item which will have me buying DA3 is the knowledge that the endings are wildly varied.
.


Yeah, no color coded endings.  DAO did endings very well.

As to choice:  I don't mind if chocies in previous games have little impact.  It's different protaginists, different locations, and so on.  Honestly, I could do without imports at all.  But what I do want are choices I make in the game to matter in this game.

#80
ShadyKat

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Aiming DA3 at the COD audience, and not the DA audience. Pretty much will decide if I get the game or not. I want the game more like Origins and not DA2.

#81
The Elder King

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iakus wrote...


As to choice:  I don't mind if chocies in previous games have little impact.  It's different protaginists, different locations, and so on.  Honestly, I could do without imports at all.  But what I do want are choices I make in the game to matter in this game.


Agreed. In ME, the choices in ME and ME should've influenced ME2 and ME3, because it was a trilogy, with the same story (and they didn't make the previous choices matter that much). For DA3, it's not necessary.

#82
Sylvanpyxie

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I will probably buy Dragon Age 3 regardless of whatever it contains, at the very least it will be an interesting diversion from my usual Indie Adventure Game Marathons.

With that being said, it would be a bonus if DA3 included deep, engaging and complex characters with a wide array of personalities.

Every companion, and antagonist, in Dragon Age 2 was very stagnant. They had one major factor in their personality and they didn't progress, grow or experience anything beyond that major factor. They didn't expand, they didn't change, they weren't altered in the least. They just remained static, stagnant and one dimensional.

It would be nice if Bioware pulled their finger out and improved on their Companion's backstories, dialogue and progressive arcs as well as overall writing. Companions are effectively the only thing that put Bioware above other companies in terms of story telling, and they're never really been entirely great at building them up to the heights you would expect, as a key feature in the game.

I'm not asking for Bioware to use all resources available to them to bulk out companions, because that could diminish the overall experience of the game, but Companions are a staple to any Bioware game and they should be treated as such.

If you have a selling point that is such a major factor in why people buy your games, then you need to capitalize on it. Even if it means you'll be in production for longer than usual.

Modifié par Sylvanpyxie, 24 août 2012 - 09:56 .


#83
Kileyan

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Sylvanpyxie wrote...


I'm not asking for Bioware to use all resources available to them to bulk out companions, because that could diminish the overall experience of the game, but Companions are a staple to any Bioware game and they should be treated as such.

If you have a selling point that is such a major factor in why people buy your games, then you need to capitalize on it. Even if it means you'll be in production for longer than usual.


DA2 had some of my favorite characters in any Bioware RPG, but they couldn't save a bland setting and story.

Just saying, Biowares fault in DA2 wasn't that their characters were bland, it was that their characters were pretty well fleshed out character models and personalities, who were out of place in a flat cardboard brown world.

Bioware has the companions thing down pretty well, this next game needs to give them an equally good set of game mechanics, story and maps/scenery for them to inhabit. All of those were lacking in the last game, IMHO.

Modifié par Kileyan, 25 août 2012 - 05:16 .


#84
JerZey CJ

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What can they do to get me to buy it? Everything you've said, and allow us to change our race, maybe even add Kossith as an option.

#85
Pasquale1234

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180° spin back to DAO would be perfect.

Dropping any part of the voiced protag / dialogue wheel / paraphrase system would also be a bonus, but any way they could improve it to give me more control over the protag's behavior would be welcomed.

Less gameplay / story segregation so my suspension of disbelief wouldn't be stretched to the breaking point might also help to restore my faith in the writing.

Full customization re-taking priority over signature, iconic companions would also help to restore player agency.

The bottom line for me is that I need to feel like I have enough control over the character to effectively role-play, and a world that reacts to my character in ways that are reasonably believable.

Given what we've been told thus far, I don't expect The Next Thing© will be of any interest to me, but I'm willing to look at what they will offer and evaluate it on its own merits.

#86
jbrand2002uk

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@Pasquale1234 Ah and there i was thinking your intelligent enough to realise that control is an illusion oh well disappointment abounds.

@OP So hold on a minute you start by saying you want to go into more detail than the usual diatribe of "give me back DAO" drivel and then give us a wall of text that when summed up says " I want DAO" back.If you and others seriously want the developers to take you seriously you'll have to do alot better than that

#87
staindgrey

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Honestly, I didn't hate DAII the way so many did. I liked their change in emphasis on their story, from a typical fantasy "dark evil is here, beat it" RPG cutout to something with deeper themes of politics, clashing cultures, "right" versus "wrong", etc. I love my Hawke, and I want to see what the events of DAII lead to without having it all brushed under the rug.

Honestly, if they can mix the "awesome button" gameplay with a more tactical approach akin to DA:O, I'll be very happy. I found DA:O's combat quite boring to wade through time after time after time, yet I found DAII's to be less than satisfying at the same time, once you figure out exactly which cross-class combos do what. If we can approach combat how we want-- with greater tactics OR toning down the difficulty and going all awesome button on the game-- I'll be a happy man.

Voiced protagonist again, far less reusing of locales, better direction in how the side quests are done, and for the love of God a New game+. That's all the rest of what I want. I trust Bioware on anything else.

#88
Welsh Inferno

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jbrand2002uk wrote...

@OP So hold on a minute you start by saying you want to go into more detail than the usual diatribe of "give me back DAO" drivel and then give us a wall of text that when summed up says " I want DAO" back.If you and others seriously want the developers to take you seriously you'll have to do alot better than that


You are the only one here spouting drivel. What has the OP said that has greatly offended you?

#89
zyntifox

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jbrand2002uk wrote...

@Pasquale1234 Ah and there i was thinking your intelligent enough to realise that control is an illusion oh well disappointment abounds.

 


Ad hominem arguments? Really? Obviously control over the protagonist is an illusion, there are to many parameters to make a game with full control of the protagonist. The question is how transparent the illusion is. While there were at times problems with this in DA:O it was still miles, miles better than DA2.

Modifié par Cstaf, 25 août 2012 - 07:45 .


#90
CitizenThom

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I don't know if I'm as much of a critic of Dragon Age 2 as what you're looking for. In my opinion Dragon Age 2 improved more things from Origins than it worsened. But to make Dragon Age 3 a more satisfying game, the following are the most important issues to improve:

  • Multiple endings based on player decisions made throughout the game's story arc. Synonymous events are ok to bend the story in the direction it's intended to head towards, but identical events happening as a result of any set of choices begs the question of why we bothered making any of those choices. A well-executed linear game is probably better than a you-thought-it-wouldn't-be-linear-but-it-is game.

  • Also, a little bit more subtlety in the re-using of maps. I understand efficiency in one part of the game allows for more time and resources to go to another aspect of the game. That being said, it was a little too obvious in DA2, because the minimap wasn't changed from map to map, which left players checking to see "is the door real this time, or is it just a wall that looks like a door?"

Those two things said, I'm still looking forward to Dragon Age 3.

edit: Actually vaied companion character story arcs would be nice too (SylvanPixie mentioned it in a post above). For example, the variations that can occur with Allistair in Origins.

Modifié par CitizenThom, 25 août 2012 - 09:17 .


#91
EpicBoot2daFace

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Sylvanpyxie wrote...

I will probably buy Dragon Age 3 regardless of whatever it contains, at the very least it will be an interesting diversion from my usual Indie Adventure Game Marathons.

With that being said, it would be a bonus if DA3 included deep, engaging and complex characters with a wide array of personalities.

Every companion, and antagonist, in Dragon Age 2 was very stagnant. They had one major factor in their personality and they didn't progress, grow or experience anything beyond that major factor. They didn't expand, they didn't change, they weren't altered in the least. They just remained static, stagnant and one dimensional.

It would be nice if Bioware pulled their finger out and improved on their Companion's backstories, dialogue and progressive arcs as well as overall writing. Companions are effectively the only thing that put Bioware above other companies in terms of story telling, and they're never really been entirely great at building them up to the heights you would expect, as a key feature in the game.

I'm not asking for Bioware to use all resources available to them to bulk out companions, because that could diminish the overall experience of the game, but Companions are a staple to any Bioware game and they should be treated as such.

If you have a selling point that is such a major factor in why people buy your games, then you need to capitalize on it. Even if it means you'll be in production for longer than usual.

Image IPB

Modifié par EpicBoot2daFace, 25 août 2012 - 07:52 .


#92
Sylvanpyxie

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*Facepalm snip*

I tend not to look at Bioware characters as "deep and engaging", forgive me if that's an unusual view point, but there it is. There always seems to be one glaringly obvious flaw or another.

Although companions tend to be integral to the game, there is actually more to Bioware games than just their companions. I tend to prefer playing for the main plot more than anything and since i'm deep in the Dragon Age franchise already i'd like to see what direction the story goes in the next title.

I know, it's crazy!

Biowares fault in DA2 wasn't that their characters were bland

The Dragon Age 2 companions weren't bland, in fact they had a vast improvement in that area over the Origins companions, in my opinion. The problem I had was the fact they were so static.

They all had a single defining feature to their personalities and that never changed in the slightest. They didn't progress, they didn't evolve. They just sat there brooding on this one single thing all day and night. There should be variables.

Characters are allowed to have beliefs, they're even allowed to be totally fanatical about them, but it shouldn't be their only defining feature and it shouldn't completely lock out all forms of character progression. Progression is important for an interactive companion, it's necessary that they grow into themselves and branch out as they experience things through-out the game, it makes them feel human.

Like i said, Dragon Age 2 companions are interesting and unique. But I, personally, believe that interactive companions require some level of progression and evolution, as well as variables within their personalities, and Bioware haven't done that very well for the Dragon Age franchise. I'd like to see it improved.

Just my opinion, anyways.

Modifié par Sylvanpyxie, 25 août 2012 - 08:27 .


#93
Pasquale1234

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Cstaf wrote...

jbrand2002uk wrote...

@Pasquale1234 Ah and there i was thinking your intelligent enough to realise that control is an illusion oh well disappointment abounds.

 


Ad hominem arguments? Really? Obviously control over the protagonist is an illusion, there are to many parameters to make a game with full control of the protagonist. The question is how transparent the illusion is. While there were at times problems with this in DA:O it was still miles, miles better than DA2.


Ad hominem is all he's got, and pretty easy to ignore.

Clearly a protagonist who regularly speaks and acts with no input from the player where all dialogue choices can only be made via paraphrased approximations of what the character will actually say provides much less control than an unvoiced character who only delivers exact lines chosen by the player.

#94
ArenCordial

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jbrand2002uk wrote...

@OP So hold on a minute you start by saying you want to go into more detail than the usual diatribe of "give me back DAO" drivel and then give us a wall of text that when summed up says " I want DAO" back.If you and others seriously want the developers to take you seriously you'll have to do alot better than that


Not necessarily.  I mearly pointed out what didn't work for me in DA2 and why.  DAO being the only other game in series is naturally the only other point of comparision.  So its more like I preferred this, and this is why I thought it worked or why X feature didn't work, hence why you might think so. 

Take the combat changes for example.   The over the top stylism I didn't like, but the Cross class Combo system was in my opinion a good idea that failed.  I added what I thought about it, ie it seemed silly to have your party constantly disengaging & reengaging to set up combo for other characters.  I like the idea of class's feeding off one another, but sacrificing tactical positioning and constantly turning your back on foes seemed dumb thats why I thought a class should be able to set up its own combos and that tactics should be a more important element.

The idea for the thread was for the critics to say X didn't work for me and here's why.  Here's what you can do to get me to change my mind about avoiding a sequel or here's an idea that I think would work.   The why is very important if BioWare is going move forward in this series and attempt to attract interest from those who lost interest..  I think that players who are critical to BioWare saying "here what works" or "here is a dealmaker" or even better "here's an idea to turn a dealbreaker into a dealmaker" is nothing but a boon.

Modifié par ArenCordial, 26 août 2012 - 01:52 .


#95
EpicBoot2daFace

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Sylvanpyxie wrote...



*Facepalm snip*

I tend not to look at Bioware characters as "deep and engaging", forgive me if that's an unusual view point, but there it is. There always seems to be one glaringly obvious flaw or another.

Although companions tend to be integral to the game, there is actually more to Bioware games than just their companions. I tend to prefer playing for the main plot more than anything and since i'm deep in the Dragon Age franchise already i'd like to see what direction the story goes in the next title.

I know, it's crazy!



Biowares fault in DA2 wasn't that their characters were bland

The Dragon Age 2 companions weren't bland, in fact they had a vast improvement in that area over the Origins companions, in my opinion. The problem I had was the fact they were so static.

They all had a single defining feature to their personalities and that never changed in the slightest. They didn't progress, they didn't evolve. They just sat there brooding on this one single thing all day and night. There should be variables.

Characters are allowed to have beliefs, they're even allowed to be totally fanatical about them, but it shouldn't be their only defining feature and it shouldn't completely lock out all forms of character progression. Progression is important for an interactive companion, it's necessary that they grow into themselves and branch out as they experience things through-out the game, it makes them feel human.

Like i said, Dragon Age 2 companions are interesting and unique. But I, personally, believe that interactive companions require some level of progression and evolution, as well as variables within their personalities, and Bioware haven't done that very well for the Dragon Age franchise. I'd like to see it improved.

Just my opinion, anyways.

You completely missed the point of my epic facepalm. The point being, you would buy the game regardless of the level of it's quality and then go on to consider great characters to be a "bonus". It's that type of thinking that got us into all this mess.

Modifié par EpicBoot2daFace, 25 août 2012 - 09:13 .


#96
Mike3207

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ArenCordial wrote...






TL;DR  What specific features does DA3 need to get you to buy it?





I could care less about features-fix all the storyline issue first. Resolve what happened to Hawke and the Warden, and devise a way for them to return-well at least the Warden. Resolve what happened with Morrigan and the whole OGB issue. Fix all the outstanding storyline issues, and give us a good storyline for DA3.

#97
CitizenThom

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Hawke and the Warden can get Codex entries and I'd be happy. But, yes, I would like to know what happened with Morrigan.

#98
Sylvanpyxie

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The point being, you would buy the game regardless of the level of it's quality

I'm sorry, either i'm misunderstanding you or you're telling me that i'm being stupid because I haven't explained the reasons that I will continue to purchase Dragon Age games...

I enjoy the overall story telling quality of Bioware games, which is why I will continue to purchase them and play them until I get bored. It doesn't seem that shocking that I would continue to purchase games from a franchise that i've enjoyed playing so far.

I didn't feel the need to fill my post with a paragraph of reasons that the story telling quality is fine because I honestly believed it would be more productive to offer my opinion on what Bioware could actually improve.

Shall I not do that in future? Because I can just consistently flounce around my opinions on why the story telling quality of Bioware is awesome and their main plots are fun and great to play and blahblahfangirlisms.

I would much rather state my opinion on things that I personally believe can be improved instead of tongue-bathing the aspects that I consider to be of perfectly good quality and worth buying future games for. My apologies if that is considered to be a bad thing.

Granted, I probably shouldn't have assumed that my suggestions for improvements would be more important than my tongue-bathing skills and I apologise if my original post was poorly constructed. I also apologise once more for this post being particularly sarcastic, i'm somewhat grouchy today.

Modifié par Sylvanpyxie, 25 août 2012 - 09:58 .


#99
Mr Arg

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Generally engaging. New, interesting things around every corner - like ME2.

Really, that's all it would take for me, I don't care too much how the rest goes (good writing is granted though).

#100
broncos1123

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I would love to see some kind of "camp" come back in DA3, like they had in Origins.  Pre DA2, I thought it would be a great idea for Hawke and his companions to have their own places.  That way you could go and visit them at their place and they could come and visit you.  Problem is, I didn't anticipate that it would make me feel less like a team and less like we were in it together. 

When I played Origins and we were at the camp, I felt like a team and we were all in it together.  In DA2, it felt less like a team and more like I was alone. 

In DA3, if the rumors are true of us being the leader of an inquisition, it would be nice if there was some kind of headquarters where all your companions stay too.  Make it feel more like we are a team and all in it together.