Terror_K wrote...
Blastback wrote...
And keep working to make the Voiced PC more accesible to Silent PC fans.
Not gonna happen. The voiced PC will always restrict roleplaying far too much, and nothing any developer can do will stop that. It's always going to reduce dialogue choices and put voice, tone and inflection on the player character, so the player can never fully make them their own. The dialogue wheel doesn't help either, also restricting dialogue choices.
It's a shame that BioWare is so damn stubborn about this issue, especially considering that during DAO development they were defending the silent protagonist for many of the same reasons RPG fans want one, only to more recently do an about face on the issue because of their precious cinematic flow and design, which is apparently far more crucial to their game than being able to properly roleplay and fully define a character.
Again, more proof of BioWare stubbornness, inability to make changes where they really need to, pandering to mainstream audiences and trends and the fact they no longer want to make true RPGs, but merely cinematic, story-driven action games.
which they always were. Hell, Baldurs gate you played a PC that was always the same character in the story. The cosmetic changes to class and race were irrelevent because in the end you were the Bhaalspawn, you fight your brother, and solve several disputes that lead to the same location. Kotor had you as Revan, Dragon Age the Warden, and Mass Effect you were Shepard. I have bad news to tell you, but none of those characters were ever fully yours. They were hybrid characters that followed a linear story, that you manipulated the events in. The voice has nothing to do with it, other than giving the characters an outside personality in terms of tone, inflection, and sound, something that a lot of Role-players seem to loathe, because they can't control it.
Which they never really controlled to begin with. You can control words and your response to most situations yeah, but never the story, from its starting point to completion. Choices in-game, barely matter at all other than to adhere to the schema created for your character, something, I might add, that you only manipulate in-game through choices. So the voice is not the problem. Truthfully, the linearity, the fact that it is a story-driven experience, is, because that limits you fully in what role-playing can be.
The role-playing experience you want is what Bethesda attempts to offer to people with Elder Scrolls. Other than the fact that their role-playing elements beyond giving total freedom and a sense of exploration are broken all of the time, maybe you should look into that, because BioWare has never given you what you wanted fully. So frankly, I don't know what the hell you are complaining about.
Modifié par LinksOcarina, 27 août 2012 - 04:34 .





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