The future of Mass Effect
#1
Posté 22 août 2012 - 09:47
http://www.awesomeou...effects-future/
I really hope Bioware has read this... there are so many ways to continue the ME universe without flogging the dead horse EA-style. Granted, I'm not a huge fan of some of those genre's, but that's no reason not to make the game. Plenty of people are fans of stuff I don't like and vise versa.
Come on, folks... shout loud enough, and maybe they'll listen.
#2
Posté 22 août 2012 - 09:57
What. The. Flying. Pancakes. Hell. Is. This.
P.S. Future ? What future ?
#3
Posté 23 août 2012 - 05:04
#4
Posté 23 août 2012 - 05:30
My idea eould be you're an Asari and you find yourself on a colony world that makes Omega look like the fricken Citadel. It's all chaos. You intend to sort things out, The Paragon would shine light through the darkness. The Renegade will rule with an iron fist to make things more organized and less insane.
Best part, Asari x Hanar pairings, or whatever floats your boat.
Modifié par F00lishG, 23 août 2012 - 05:30 .
#5
Posté 23 août 2012 - 05:30
I've dreamed of a game where 'fleets' of space ships doing battle - perhaps some simulation game where you actually play during the final battle - or even play as one of the 'Reapers'!!! keeping those irritating organics of your lawn hehe
#6
Posté 23 août 2012 - 06:10
#7
Posté 23 août 2012 - 06:16
-Polaris
#8
Posté 23 août 2012 - 07:33
#9
Posté 23 août 2012 - 07:42
#10
Posté 23 août 2012 - 08:04
There's still plenty of potential in the Mass Effect universe. I'm not sure I agree with the ideas mentioned in the article, though. I'd prefer a game similar to ME2, perhaps ME1. As for the endings, let's find another galaxy to explore... Although they won't admit it, I like to think that BioWare has learnt from the mistakes in Mass Effect 3.Thalamask wrote...
I saw this and it was awesome:
http://www.awesomeou...effects-future/
I really hope Bioware has read this... there are so many ways to continue the ME universe without flogging the dead horse EA-style. Granted, I'm not a huge fan of some of those genre's, but that's no reason not to make the game. Plenty of people are fans of stuff I don't like and vise versa.
Come on, folks... shout loud enough, and maybe they'll listen.
#11
Posté 23 août 2012 - 08:04
Modifié par Snypy, 23 août 2012 - 08:05 .
#12
Posté 23 août 2012 - 08:19
Snypy wrote...
Although they won't admit it, I like to think that BioWare has learnt from the mistakes in Mass Effect 3.
Hah!
Mass Effect 3 was born out of BioWare not learning from their mistakes with ME2 and DA2. What honestly makes you think they've learned from their mistakes with ME3? They've done nothing to illustrate it at all from what I can see. The EC proved that they didn't learn from the main issues with the ending, and they've been pretty unapologetic about most of the criticised factors in ME3, spouting things like "artistic integrity" and "cinematic flow" as weak excuses.
BioWare should never have made the mistakes they did with ME3 in the first place, it's as simple as that. Because most of it aren't mistakes so much as deliberate sabotage on their part to fit in with their new approach to making games. It's all about getting a bigger audience and overdoing the cinematic aspects, the latter of which used to be good, but BioWare are taking things too far and letting it get in the way of more important aspects, like player agency, player control and freedom of choice. Too much "fixing" of aspects that were never broken in the previous two games too, again for the sake of cinematic flow and mass appeal. The little we've heard and seen of DA3 looks like they haven't learned either from the sounds of it.
If BioWare were the real RPG developers they once were, they would have never even conceived of such a limited choice of dialogue options and the amount of autodialogue we got in ME3 as being good ideas, let alone actually putting it in the final product.
Modifié par Terror_K, 23 août 2012 - 08:20 .
#13
Posté 23 août 2012 - 08:26
#14
Posté 23 août 2012 - 08:27
That says it all.
-Polaris
Modifié par IanPolaris, 23 août 2012 - 08:27 .
#15
Posté 23 août 2012 - 09:43
I don't remember there was such an outrage over ME2 after its release. BioWare (or rather EA) probably figured that they were on the right track with the changes. Eventually, the devs removed too many RPG elements out of the game which naturally backfired.Terror_K wrote...
Snypy wrote...
Although they won't admit it, I like to think that BioWare has learnt from the mistakes in Mass Effect 3.
Hah!
Mass Effect 3 was born out of BioWare not learning from their mistakes with ME2 and DA2. What honestly makes you think they've learned from their mistakes with ME3? They've done nothing to illustrate it at all from what I can see. The EC proved that they didn't learn from the main issues with the ending, and they've been pretty unapologetic about most of the criticised factors in ME3, spouting things like "artistic integrity" and "cinematic flow" as weak excuses.
BioWare should never have made the mistakes they did with ME3 in the first place, it's as simple as that. Because most of it aren't mistakes so much as deliberate sabotage on their part to fit in with their new approach to making games. It's all about getting a bigger audience and overdoing the cinematic aspects, the latter of which used to be good, but BioWare are taking things too far and letting it get in the way of more important aspects, like player agency, player control and freedom of choice. Too much "fixing" of aspects that were never broken in the previous two games too, again for the sake of cinematic flow and mass appeal. The little we've heard and seen of DA3 looks like they haven't learned either from the sounds of it.
If BioWare were the real RPG developers they once were, they would have never even conceived of such a limited choice of dialogue options and the amount of autodialogue we got in ME3 as being good ideas, let alone actually putting it in the final product.
I'm not going to argue with you over the bad aspects of ME3. Most notably the endings. The same goes for the whole artistic integrity excuse. I think we all feel the same way. That said, in my opinion, BioWare deserves one more chance. The Mass Effect universe has still a lot to offer. As for DA3, it won't come out for at least a year and a half, so we'll see then.
#16
Posté 23 août 2012 - 10:23
#17
Posté 23 août 2012 - 10:37
#18
Posté 23 août 2012 - 10:42
Nope, its dead. Remember, Bioware is a company, and a company's first task is to make money and keeping a good profile (thus generating a good revenue). The ME3 has gotten so much flak its unbeliavable, even forcing Bioware to make an extended ending - which probably cost a lot of money). If ME3 was an exception it could be ok, but remember how Dragon Age II was recieved? The downward spiralling Bioware is in has not stopped.
This means that Bioware will milk ME3 for all its worth, churning out a couple of DLCs but then move on to other projects which might be better recieved. Their reputation has taken a couple of severe blows the last few years, and it will take time to repair.
And as have been said in other threads: Shepard's saga ended in ME3, period.
#19
Posté 23 août 2012 - 11:03
As for the ending of Shepard's saga, I totally agree, I'm done with Shepard now. S/he has done plenty, and it's time to retire. That said, I'd still like to see more ME, which is why genre, time and location changes are the way forward in my eyes.
Modifié par Thalamask, 23 août 2012 - 11:04 .
#20
Posté 23 août 2012 - 11:21
#21
Posté 23 août 2012 - 11:37
#22
Posté 23 août 2012 - 11:53
Since when is a Drell a f*ing amphibian? They develop the Kepral's Syndrome due to the high himidity on Kahje.
It's no wonder why it is like he said...
this:
C9316 wrote...
Mass Effect is dead.
Modifié par Thorwind, 23 août 2012 - 11:53 .
#23
Posté 23 août 2012 - 12:12
Yes. I'm not sure if the change of genre would be a wise move, though. And I think EA will be very careful about it, given what has happened to KOTOR (the most expensive game ever made).Thalamask wrote...
...
As for the ending of Shepard's saga, I totally agree, I'm done with Shepard now. S/he has done plenty, and it's time to retire. That said, I'd still like to see more ME, which is why genre, time and location changes are the way forward in my eyes.
#24
Posté 23 août 2012 - 12:16
#25
Posté 23 août 2012 - 12:27
tholloway93 wrote...
im pretty sure the article is a bit of a pisstake, but i agree there are ways to expand
I'm not sure I agree. One of the biggest problems I have with most franchises is that nothing every changes! There might be the odd new gimmick, or they swap out the story a bit, but by game 3 I'm usually left going "ho-hum, seen it all before". It's... formulaic.
Look at Assassin's Creed as an example. There've been what? Five games now? Not even counting the spinoffs. I didn't even buy the latest one because it just looked like more of the same to me.
Of course, I did look up the storyline because the AC universe is still interesting to me, it's just that the gameplay is repetitious and stale.
Yeah, I know they're trying to "appease the core audience" or whatever, but even the core audience gets bored of same-game-different-wrapper. As evidenced by these forums. A lot!
Just once, I'd like to see them shake up the formula, which is why I kinda support the ideas in the original comment even though I probably wouldn't play half of 'em!





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