Thalamask wrote...
Terror_K wrote...
Lots of good stuff
or a stealth-based Spectre / STG game ala Splinter Cell? Those I'd totally buy.
THIS!
O my god...this would be an epic win for Bio.
Thalamask wrote...
Terror_K wrote...
Lots of good stuff
or a stealth-based Spectre / STG game ala Splinter Cell? Those I'd totally buy.
Thalamask wrote...
I saw this and it was awesome:
http://www.awesomeou...effects-future/
I really hope Bioware has read this... there are so many ways to continue the ME universe without flogging the dead horse EA-style. Granted, I'm not a huge fan of some of those genre's, but that's no reason not to make the game. Plenty of people are fans of stuff I don't like and vise versa.
Come on, folks... shout loud enough, and maybe they'll listen.
It's true, however, that a small but vocal minority of players may greately affect how a game sells. I'm not sure if it was the case with ME3, though. I think it's more likely that the whole Mass Effect franchise was in jeopardy because barely anyone liked the conclusion of the story. Well, except for the lead writer and a handful of critics.IanPolaris wrote...
MerchantGOL wrote...
heres the thing it was aways a verry vocal minority your whining was loud so they appeased you, when the EC hit their face book and other sites were flooded with, "thank you" hope Restored" and the like
the the minority was even further slashed in half
You are dead wrong. A large majority of the people that played ME3 did not like the endings. Yes EC got some of them back because they did fix a few things around the edges, but if you think that EA would allow Bioware to do the EC for a "vocal minority" then you are living in denial.
In short, you are dead wrong.
-Polaris
That kid 96 wrote...
The other idea that got my attention was the 'uplift simulator'. Instead of uplifting a race, how about you are the race and you gradually evolve like the game 'spore'. You could even start after the end of the prothean cycle and change history by discovering the citadel first, conquering races suck as the asari or turains, prepare for the reapers from the beginning, uplift races of your choosing suck as the yahg or human and even conquer every race like the protheans did.
IanPolaris wrote...
MerchantGOL wrote...
people contiue to think BSN speaks for every one who bought the game.IanPolaris wrote...
TheRealBugz wrote...
You guys really think this is the end to a money making machine? EA will milk this cow dry. Thas just my opinion.
The problem is they really have. By wrecking the goodwill that had been built up,
-Polaris
ME4 will sell.
If it was just BSN, there is no way that EA would have authorized the extended cut. No the damage to the ME franchise was both broad and deep and if you think it was just a 'vocal minority' then with all due respect you are in denial.
-Polaris
Rubios wrote...
We need another game crash like in the 80s to put everyone in its place.
I'm just waiting for the CoD bubble burst with my fingers crossed.
Sir Ulrich Von Lichenstien wrote...
IanPolaris wrote...
MerchantGOL wrote...
people contiue to think BSN speaks for every one who bought the game.IanPolaris wrote...
TheRealBugz wrote...
You guys really think this is the end to a money making machine? EA will milk this cow dry. Thas just my opinion.
The problem is they really have. By wrecking the goodwill that had been built up,
-Polaris
ME4 will sell.
If it was just BSN, there is no way that EA would have authorized the extended cut. No the damage to the ME franchise was both broad and deep and if you think it was just a 'vocal minority' then with all due respect you are in denial.
-Polaris
Extended Cut was never going to happen was it?
Got an official source whom has told you this is true because that is first I've heard of this allegation.
I'd bet any money you don't and this is just another stupid theory from a clueless forumite.
As for the topic, there are plenty of things that they could do with the future of Mass Effect, Does it have a future, of course it can if they still want to do stuff with it.
Modifié par bakamatsu222, 25 août 2012 - 10:15 .
Sir Ulrich Von Lichenstien wrote...
As for the topic, there are plenty of things that they could do with the future of Mass Effect, Does it have a future, of course it can if they still want to do stuff with it.
Mark of the Dragon wrote...
Let me make this simple....NO! NO no no no no no no no no! Mass Effect is an rpg it doesnt need a genre change. It needs new characters and a new story but thats it. It was a mistake to change the games genre.
Mark of the Dragon wrote...
Let me make this simple....NO! NO no no no no no no no no! Mass Effect is an rpg it doesnt need a genre change. It needs new characters and a new story but thats it. It would be a mistake to change the games genre.
Terror_K wrote...
Mark of the Dragon wrote...
Let me make this simple....NO! NO no no no no no no no no! Mass Effect is an rpg it doesnt need a genre change. It needs new characters and a new story but thats it. It was a mistake to change the games genre.
Fix'd [smilie]http://social.bioware.com/images/forum/emoticons/whistling.png[/smilie]
Thalamask wrote...
Not sure I really agree with either of these. Having recently replayed the trilogy, I'm of the opinion that ME2 was far and away the best game. ME1's writing was better than 2's and way better than 3's, while I prefer ME3's gameplay to ME2 and far more than ME1. Overall, ME2 simply provides the best experience to me.
All that said... I don't believe a genre change is the only way forward. ME started as an RPG, and it should certainly stay that way at it's core, but that's no reason that the franchise can't be expanded into new areas. Refusing any changes, going "No! It's not exactly the same as the original so it shouldn't happen ever!", will only ensure that the franchise never grows and pretty much dooms it to rot into extinction.
I have a similar idea about exploring another galaxy. But there's one major problem in your vision. And that's the conclusion of ME3. BioWare would have to choose one of the endings as a canon. We can all assume the writers would go for synthesis...Fortlowe wrote...
A new Mass Effect relay network linking an entirely different galactic civilization, that is completely unaware of the civilization we know from the previous 3 games. Space is big. Even with the relay network, conceivably, the inhabitants of Citadel only can account for a very small portion of the galaxy as being thoroughly explored.
This other network is also on a cycle. Except, on this network synthetic life dominates and is reaped by a biological catalyst. The conclusion of ME3 reveals this other network of relays to Shepards civilization.
In case anyone is wondering, no I'm not being sarcastic.
I think this lends balance to the storyline, makes the ending even more meaningful, and makes vehicular planetary exploration (something we all remember fondly from the first game) a priority again.
Terror_K wrote...
While it's true that there's nothing necessarily wrong with expanding the Mass Effect IP into other game genres, the main series should remain the same genre and not bechanged up so drastically. Save any genre changes for spin-offs.
Terror_K wrote...
Personally though, I don't think BioWare are capable of making good RPGs any more. Not with their current attitudes, mindset and focus. They clearly don't even want to. They just want to make cinematic, story-driven action games now. All that matters to them these days is their precious cinematic flow and broadening appeal.
Thalamask wrote...
Terror_K wrote...
While it's true that there's nothing necessarily wrong with expanding the Mass Effect IP into other game genres, the main series should remain the same genre and not bechanged up so drastically. Save any genre changes for spin-offs.
Totally agreed. The core of ME should always be RPG based. That said... /flame-shield apart from some dismal writing, I actually think ME3 has more RPG elements in it than ME1.
Consider what goes into making an RPG. Some people seem to think that what an RPG needs is character sheets, character customisation, inventory management and/or gear grinding and conversations. I would contend that this opinion is... flawed. For me, having a history of tabletop games, RPG's are about characters and choice.
I could write a whole article about why ME3 has more choice in it than ME1, but I simply don't have the time. The people who really know about this stuff are the Extra Credits dudes. If you have any interest in understanding game design and philosophy, go watch their stuff. They're hosted on the Penny Arcade site and they're awesome. Don't get put off by the condescention. They've got this whole "we know what's best for the industry and games are all like art" thing going on. Get past that, though, and they've got excellent insight.
You're correct. It would work very well for Destroy and Control. But Synthesis would cause problems. If the player chose Synthesis in ME3, all characters in ME4 would have to be specifically tailored to that. Their looks, viewpoints, perhaps even speech would have to be different. I'm not saying it can't be done. But we all know that EA likes to rush game development.Fortlowe wrote...
@ snypy. I've considered this, and I think it could still work, except for maybe with the refuse ending. Really there isn't any reason the other endings couldn't lead to something like this, no? In fact, I could be said the endings from ME3 could be made very useful in lending replayability to the next trilogy.
Fifty or sixty years isn't a very long time. Almost everyone from the current team would still be alive, including Shepard. (Remember, humans can live over 130 years.) Regardless, it's time for the crew to settle down and retire from the public life. They've done enough already. So, even though they would live, it wouldn't have any impact on the new story.Fortlowe wrote...
I think synthesis could work, too. I would see a new trilogy happening fifty or sixty years after the end of ME3. That whittle's down the available cast of the current trilogy down to only the exceptionally long lived and even then reduces them to very small roles. Enough time so that Shep might just be a statue and the name on a flagship and the weight of Shep's decision has settled in.
...
Modifié par Snypy, 26 août 2012 - 10:42 .
Terror_K wrote...
To me that doesn't make any sense. ME3 had by far the least amount of choice out of all three Mass Effect games, and not only that, but it was responsible for reducing the choices of those prior two games into absolutely meaningless consequences. There was less player agency with the complete lack of dialogue options and glut of autodialogue too, so how you can even claim that ME3 had "more choice in it than ME1" is completely beyond me. Especially considering it's these very factors that personally irk me more about ME3 than any other. If ME3 had the strongest characters and choice of the trilogy, then I would have loved it. I hate it for the fact that it outright doesn't more than I do for any other reason. The fact that everything is reduced to a stupid arbitrary number rather than having any proper consequences alone is a major issue.
I'll admit that ME3 has stronger and more better RPG elements than ME2 from a purely mechanical and statistical standpoint, but to claim that ME3 excels and has more in the department of characters and choices is, to me, outright false and couldn't be further from the truth.
Thalamask wrote...
1. class selection has much greater impact in ME3
In ME1 class selection means very little in comparison to ME3. You all get all the weapons and abilities can be used so seldom that their impact is marginalised so there is very little experiential difference between playing the different classes. In ME3, playing an Infiltrator is a radically different experience from playing a Vanguard or an Engineer.
2. Morality is meaningless in ME1
Due to how the system was designed in ME1, you made one decision:
a) Select all Paragon;Select all Renegade; or
c) Try to do what "your" Shepard would do... and mostly get burned because you never had enough of Paragon OR Renegade, so you were mostly stuck with default options.
In ME3, both Paragon and Renegade stacked up in Reputation, allowing you much more decision freedom, more ability do select what "your" Shepard would do.
3. Romance
In ME1 you had two romance options. In ME3 you have 5+. You also get to explore the possibilities (admittedly at a pretty shallow level) that Shepard may just not be hetero after all.
4. Character advancement
In ME1, assuming you didn't just ignore all the side-quests, you'd have enough points to get all abilities to 2/3 (or there about). But since each additional point basically granted only a fractional stat improvement, there was very little difference between an 8/8/8/... character and a 12/4/12/4... character. In ME3, you needed to make decisions that would actually impact your gameplay. For example: Do I want Overload to be a single target, high-damage shield stripper, or do I want it to be an AOE crowd-control tool?
5. Inventory management
In ME1, inventory management basically came down to a straight up stat comparison. Gun A X > Gun B VII. Upgrade. Not much in the way of decisions or choice to make. In ME3, you need to make decisions that will impact your gameplay. For example: Do I want to give myself RSI with the semi-auto Mattock, or do I want to give my self motion sickness with the Revenant?
6. Squadmate choices
Not only does ME3 have more choices than ME1, they also mean more. The same problems that affect your character (limited abilities etc.) also affect your squadmates. Ignoring things like the elevator conversations (because ME3 had similar things, so you can't use that as a differentiator, ME1 squad choice often really came down to "which guns to I want to bring" or "who do I like the look/comments of". In ME3, you not only have more choices, but those choices will mean more. Fighting Geth, I want to bring Garrus for his guns and his Overload and Tali for ED and Sabotage. Fighting Reapers, I want Liara for Warp and James for Frags, Carnage and Incendiary ammo.
7. Measurable choices
ME1 had surprisingly few actual, meaningful choices. You know... ones that actually resulted in a meaningful difference. Saving or killing Wrex was one. Saving Ashley or Kaiden was another. Or not, depending on how much you liked one or the other!Personally, I hated Kaiden as a character. The Rachni Queen is another good one. But at the end of the day, the vast majority of ME1 comes down to see quest, accept quest and most conversations could have been replaced by a wall of text with only one decision at the start of the conversation : act like wuss / act like douche.
ME3 has just as many excellent choice points. Tuchanka and the genophage cure. Legion, Tali and the Geth/Quarian war. Jack and her students. In addition, it has interrupts (lovely addition) and, to extend from the Morality comments above, you don't have to choose between role-playing and potentially limiting your character or meta-gaming based on an arbitrary design decision.