How far in development do you think DA3 is
#1
Posté 23 août 2012 - 04:01
#2
Posté 23 août 2012 - 04:08
Bioware knows what they did wrong (lack of development) and they aren't gonna make that mistake twice (I hope).
Prolly holiday 2014 is when we gonna see the game released. Announced prolly late spring next year (E3)
#3
Posté 23 août 2012 - 04:45
#4
Posté 23 août 2012 - 04:57
Although despite the ending of ME3 I thought it was a good step forward after ME2 and DA2, so hopefully they will continue along the more RPGish track once more.
#5
Posté 23 août 2012 - 05:08
#6
Posté 23 août 2012 - 05:15
While I understand the pessimists I personally am giving Bioware a second Chance since ME3 headed in the right direction I can hope DA3 does too. *Cross Fingers for the next 2 years*
#7
Posté 23 août 2012 - 05:22
#8
Posté 23 août 2012 - 05:27
So as long as Dev's uphold their promises/statements most of you problems will be addressed.
#9
Posté 23 août 2012 - 05:41
ghostmessiah202 wrote...
In various posts Bio Dev's have said they are addressing the re-used environments, dropping enemies, and once or twice someone mentioned it would be more open (less railroading as you say). The graphics I dont care about, sure Witcher 2 has awesome graphics and DA2's suck in comparison, but I dont play DA for the graphics so while good graphics would be good, mediocre graphics is acceptable to me.
So as long as Dev's uphold their promises/statements most of you problems will be addressed.
When graphics are like this:
http://t1.gstatic.co...OU-Efu-f9PJmUw
It breaks immersion for me. I have a bunch of games from the 90's that are not this bad.
As for railroading, I mean things like having Sister Petrice betraying you a ridiculous number of times while your idiot avatar just lets it keep happening. Avoid her, stab her, something, ANYTHING! And then she gets taken out by some faceless, nameless qunari mook, and I'm supposed to be fine with that? Hah. And what of Anders? Help him in his final quest all the way? He blows up the Chantry. Help him part of the way, but quit before completion? He blows up the Chantry. Don't do the quest at all?
He blows up the Chantry. <_<
I'm pretty confident that graphics, combat, and dungeons can be remedied fairly easily, but story and railroading is another monster, and whether they can fix that or not is a complete unknown to me. They have, IMO, done better, and they have done worse. I lack information on whether they can make DA3's story better or not, and nothing is scarier than not knowing anything.
And as for dev promises, well, after the ME3 fiasco, those seem to be about as usefull as paper money was in post-WWI Germany.
Modifié par CELL55, 23 août 2012 - 05:43 .
#10
Posté 23 août 2012 - 05:53
I see what you mean about railroading, but what game is different? Every game forces certain choices, In DAO you couldn't kill Loghain when he visited you at Arl Eamons house, you cant hunt him down in Denerim before the big Meet (forget its name).
In Act 1 your Hawke is trying to lie low, and killing a Sister is kinda the opposite of that, so you let her live. Otherwise Templars would come knocking on your door and haul you off. For Anders... he just completes it on his own, maybe harder for him, maybe takes a bit longer.
In DAO if you dont do Lelianas quest then Marjorlaine (sp?) doesnt pop up and kill her just cause you didnt take care of her earlier.
So all in all this just what happens in a game, you cant have complete control or the game would be... real life. And we cant program that yet, heh.
As for Dev Promises I understand. Supposedly the Extended Cut fulfilled most of the promises. I Havent played it yet cause the original ending was so bad i cant bring myself to play ME3 at all. Maybe later once some dlc comes out and I read reviews I might decide to give it a go.
#11
Posté 23 août 2012 - 06:08
And while every videogame must by necessity have some measure of railroading, DA2's just seemed blatant to me. It seemed like everything could have happened without Hawke even being there. Sure, maybe his presence sped things up a bit, but it wasn't necessary. Hawke was important, but not essential, and I think that is a terrible way to make a player character in an RPG. I just don't feel useful. Like nothing I did really carried any meaningful impact.
As for ME3 EC, it offered a hell of a lot more closure, but it still makes no sense, still has the Bratalyst, and still has the same 3 endings alongside a new failure, slap-in-the-face ending. But if all you wanted was some closure, you might want to check it out. But do so on Youtube, because the 5 extra minutes you'll get with the EC isn't worth playing through the entire rest of the ending. Good luck!
#12
Posté 23 août 2012 - 06:12
I don't think the graphics was that bad in my game. Of course in order to save resources, certain choices are mandatory. Although I wish they would have vary the last quest since it's endgame and wouldn't have affected any future progression (Bioware has a habit of ignoring continuity when it comes to sequel, so it doesn't matter if it doesn't carry over). I romance Anders, but I can't forgive him for blowing up the Chantry. They should have allowed us to stop him, or at least has some other mages do it.CELL55 wrote...
ghostmessiah202 wrote...
In various posts Bio Dev's have said they are addressing the re-used environments, dropping enemies, and once or twice someone mentioned it would be more open (less railroading as you say). The graphics I dont care about, sure Witcher 2 has awesome graphics and DA2's suck in comparison, but I dont play DA for the graphics so while good graphics would be good, mediocre graphics is acceptable to me.
So as long as Dev's uphold their promises/statements most of you problems will be addressed.
When graphics are like this:
http://t1.gstatic.co...OU-Efu-f9PJmUw
It breaks immersion for me. I have a bunch of games from the 90's that are not this bad.
As for railroading, I mean things like having Sister Petrice betraying you a ridiculous number of times while your idiot avatar just lets it keep happening. Avoid her, stab her, something, ANYTHING! And then she gets taken out by some faceless, nameless qunari mook, and I'm supposed to be fine with that? Hah. And what of Anders? Help him in his final quest all the way? He blows up the Chantry. Help him part of the way, but quit before completion? He blows up the Chantry. Don't do the quest at all?
He blows up the Chantry. <_<
I'm pretty confident that graphics, combat, and dungeons can be remedied fairly easily, but story and railroading is another monster, and whether they can fix that or not is a complete unknown to me. They have, IMO, done better, and they have done worse. I lack information on whether they can make DA3's story better or not, and nothing is scarier than not knowing anything.
And as for dev promises, well, after the ME3 fiasco, those seem to be about as usefull as paper money was in post-WWI Germany.
#13
Posté 23 août 2012 - 06:13
CELL55 wrote...
I'm stuck on the 360 for the time being, which means that I'm also stuck with low-res elves staring into my soul.
And while every videogame must by necessity have some measure of railroading, DA2's just seemed blatant to me. It seemed like everything could have happened without Hawke even being there. Sure, maybe his presence sped things up a bit, but it wasn't necessary. Hawke was important, but not essential, and I think that is a terrible way to make a player character in an RPG. I just don't feel useful. Like nothing I did really carried any meaningful impact.
As for ME3 EC, it offered a hell of a lot more closure, but it still makes no sense, still has the Bratalyst, and still has the same 3 endings alongside a new failure, slap-in-the-face ending. But if all you wanted was some closure, you might want to check it out. But do so on Youtube, because the 5 extra minutes you'll get with the EC isn't worth playing through the entire rest of the ending. Good luck!
Heh, thanks!
Forgot bout consoles lol, I guess you guys can't get a high res texture patch. Well then they def need to fix console graphics lol.
I'll agree that DA2 was more limited in its choices than DAO.
Sad to hear the slap on, 'we didnt wana actually think of a real ending so here is a rabbit with a pancake on its head' ending is still there. Hope Leviathan is better.
Note: dlc's for DA2 did actually adress several of the issues you mentioned. MotA had great new areas (still very limited choices, but its a dlc so whut can you do) and fewer respawning enemies. Legacy also had those. (Legacy was better in my opinion, while MotA was more amusing, Tallis has a few good jokes)
#14
Posté 23 août 2012 - 06:38
#15
Posté 23 août 2012 - 10:25
Chiramu wrote...
Well they've been designing characters. I think they would still be writing the script for the game.
Given that Greg Ellis tweeted from the recording studio last week and specifically said it was for DA3, I assume they must already have a script.
But I don't know much about the process and how long it takes really. I've heard quite a few people say none of the actual 'game' is done before the script is written and actors are recorded. So it sounds as though we're still in very early stages of the game. I would suspect a holiday 2014 release sounds most accurate...
#16
Posté 23 août 2012 - 12:40
ghostmessiah202 wrote...
CELL55 wrote...
I'm stuck on the 360 for the time being, which means that I'm also stuck with low-res elves staring into my soul.
And while every videogame must by necessity have some measure of railroading, DA2's just seemed blatant to me. It seemed like everything could have happened without Hawke even being there. Sure, maybe his presence sped things up a bit, but it wasn't necessary. Hawke was important, but not essential, and I think that is a terrible way to make a player character in an RPG. I just don't feel useful. Like nothing I did really carried any meaningful impact.
As for ME3 EC, it offered a hell of a lot more closure, but it still makes no sense, still has the Bratalyst, and still has the same 3 endings alongside a new failure, slap-in-the-face ending. But if all you wanted was some closure, you might want to check it out. But do so on Youtube, because the 5 extra minutes you'll get with the EC isn't worth playing through the entire rest of the ending. Good luck!
Heh, thanks!
Forgot bout consoles lol, I guess you guys can't get a high res texture patch. Well then they def need to fix console graphics lol.
I'll agree that DA2 was more limited in its choices than DAO.
Sad to hear the slap on, 'we didnt wana actually think of a real ending so here is a rabbit with a pancake on its head' ending is still there. Hope Leviathan is better.
Note: dlc's for DA2 did actually adress several of the issues you mentioned. MotA had great new areas (still very limited choices, but its a dlc so whut can you do) and fewer respawning enemies. Legacy also had those. (Legacy was better in my opinion, while MotA was more amusing, Tallis has a few good jokes)
Actually, the DLC is what really made me worried about railroading.
Legacy: Help Larius? Coryphus goes free. Help Janeka? Coryphus goes free. Help Larius but switch to Janeka? Coryphus goes free. Help Janeka but switch to Larius? Coryphus goes free. That's four different choices, and they all have the same outcome. Seriously? What's the point? They didn't need me to play the game if they've already made up their mind as to how it ends.
MotA: Agree to help Tallis? You help Tallis defeat Prosper. Don't agree to help Tallis? You help Tallis defeat Prosper. I actually find this more forgiveable, as it is believable and closes the DLC off nicely, but with everything else in the main game and Legacy being a ham-fisted attempt at railroading, it becomes a lot more annoying here than it should have been.
#17
Posté 23 août 2012 - 03:16
#18
Posté 23 août 2012 - 04:40
garrusfan1 wrote...
To the guy who had that pic in his post I play on 360 and I never saw graphics on DA2 that bad. I am not saying they were amazing but that is morrowind bad. Anyways 360 didn't have that problem.
My 360 did. Mind, that was just a background character, and silent background characters that were just there to fill up space were a lot more low-res than other parts of the game. The talking characters looked okay (except for the hands!), but that pic is a particularly low-res npc in a low-res game, which is why it looks so terrible: it is the most extreme example.
#19
Posté 24 août 2012 - 04:00
#20
Posté 30 août 2012 - 02:01
But it's sure they already have clear ideas about main plot and characters.
#21
Posté 03 septembre 2012 - 08:48





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