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ME3 failed because it deviated from Bioware's standard formula


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#1
Binary_Helix 1

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By failed I mean the fan backlash at a time when the  trilogy was suppose to be at it's apex it hit it's low point instead.

ME3 didn't need PTSD sequences, nihilism, an unbeatable foe, or transhuman nonsense, it just needed a conventional victory with a few varying end choices based on player morality. Nothing fancy but who cares? Stick with what works.

Modifié par Binary_Helix 1, 23 août 2012 - 05:20 .


#2
spockjedi

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That's it. The simplest way to describe what happened.

Modifié par spockjedi, 23 août 2012 - 05:08 .


#3
shepdog77

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Off the plank with ye!

#4
JimTasty

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Genius I say! Genius!

#5
LincolnWithHat

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In a nutshell. That and the "PTSD" being so godawfully heavy handed.

#6
liggy002

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They just tried too hard with the ending and it simply didn't work.

#7
LanceSolous13

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I would say its an issue of how the PTSD was handeled. They could have had some really great nightmares of friends and characters the player cares for dying in Shepard's dreams and had the player freaking out. But, with this random child that there's no emotional connection to, They're painfully bad.

Like, replace the child with your LI and they'd be so much better. Don't have an LI? Person with the highest relationship score.

#8
Sajuro

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You're right, Bioware should never try anything new
just clones of Baldur's Gate, KOTOR, and Mass Effect
clones forever

#9
The Spamming Troll

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liggy002 wrote...

They just tried too hard with the ending and it simply didn't work.


not tried hard enough.

how does one make a bad deus ex machina? isnt that supposed to be the easy way out?

#10
finalcabbage

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I don't know if I would ever consider Mass Effect 3 a failure. Yeah, a bunch of Bioware's insane "fans", a term I use with no small amount of irony, besieged them with barely controlled frothing hatred. Yet, ME3 sold like gangbusters and the game is really awesome for the most part. What I'm saying is that Bioware's online fan base consists of the internet equivalent of a crazy dude living under a bridge that collects toenail clippings and yells at stay dogs about the evils of secret government mind control and the Illuminati.

#11
Jonata

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Where's Taboo? I need to make him say something about Dinosaur DLC.

#12
Saberchic

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LanceSolous13 wrote...

I would say its an issue of how the PTSD was handeled. They could have had some really great nightmares of friends and characters the player cares for dying in Shepard's dreams and had the player freaking out. But, with this random child that there's no emotional connection to, They're painfully bad.

Like, replace the child with your LI and they'd be so much better. Don't have an LI? Person with the highest relationship score.


I like the idea of nixing the kid from the dreams. It should have been ghosts of dead characters, not just voices.

#13
LanceSolous13

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Saberchic wrote...

LanceSolous13 wrote...

I would say its an issue of how the PTSD was handeled. They could have had some really great nightmares of friends and characters the player cares for dying in Shepard's dreams and had the player freaking out. But, with this random child that there's no emotional connection to, They're painfully bad.

Like, replace the child with your LI and they'd be so much better. Don't have an LI? Person with the highest relationship score.


I like the idea of nixing the kid from the dreams. It should have been ghosts of dead characters, not just voices.


Pretty much. Though, This still screws Renegades who posisbly have no guilt/regret over their passing.

#14
RighteousNorn

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I'd rather they keep experimenting and hit a few clunkers every now and again than resorting to a standard formula. That would get insufferably boring. But then I like ME3, warts and all.

Modifié par RighteousNorn, 23 août 2012 - 05:29 .


#15
Binary_Helix 1

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Sajuro wrote...

You're right, Bioware should never try anything new
just clones of Baldur's Gate, KOTOR, and Mass Effect
clones forever



Change isn't always a good thing. Batman and Robin was "change" too.

Moreover the same stuff has been done better in other mediums and games. Why disregard what makes you unique to be a weaker of everyone else?

#16
Iakus

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Eh, the PTSD could have been handled better, but i don't think that's the main problem.

It was the nihilism and the unbeatable foe that really did it. It's hard to feel a sense of accomplishment in finishing a game when you have to deal with that.

The eleventh hour transhumanism thing didn't help either, of course.

#17
Iakus

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RighteousNorn wrote...

I'd rather they keep experimenting than resorting to a standard formula. That would get insufferably boring. But then I like ME3, warts and all.


And I'd rather Bioware stick to experimenting with new IPs, rather than gettiing overly artsy with the conclusion to a trilogy.

#18
AlanC9

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Did the PTSD stuff really hurt, though? Let's say the Catalyst appeared as the Virmire non-survivor, or Shep's LI, or a montage of the dead NPCs from the whole series, just to use ideas that have been floating around. I don't see people caring about the kid one way or the other.

#19
Sajuro

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Binary_Helix 1 wrote...

Sajuro wrote...

You're right, Bioware should never try anything new
just clones of Baldur's Gate, KOTOR, and Mass Effect
clones forever



Change isn't always a good thing. Batman and Robin was "change" too.

Moreover the same stuff has been done better in other mediums and games. Why disregard what makes you unique to be a weaker of everyone else?

So was Batman Begins, at least compared to other Batman films. Besides there is a difference between abandoning what makes you unique and stagnating as you re-hash the same plot over and over.

#20
The Spamming Troll

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LanceSolous13 wrote...

Saberchic wrote...

LanceSolous13 wrote...

I would say its an issue of how the PTSD was handeled. They could have had some really great nightmares of friends and characters the player cares for dying in Shepard's dreams and had the player freaking out. But, with this random child that there's no emotional connection to, They're painfully bad.

Like, replace the child with your LI and they'd be so much better. Don't have an LI? Person with the highest relationship score.


I like the idea of nixing the kid from the dreams. It should have been ghosts of dead characters, not just voices.


Pretty much. Though, This still screws Renegades who posisbly have no guilt/regret over their passing.


good.

remove renegade from mass effect.

also, "bioware story cliche chart" for the millionth time.

Modifié par The Spamming Troll, 23 août 2012 - 05:32 .


#21
XXIceColdXX

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We can thank Artistic Integrity for what we got.

Dammit DamART

#22
Yuqi

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If it aint broke, don't fix it.

#23
AlanC9

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What is "nihilism" supposed to mean in this context, anyway? I get that it's one of those BSN definitions that doesn't map well to the RL term, but I don't follow the meaning here.

#24
starmine76

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If they had done what you just spoke of, the forums would be ablaze with how generic the ending was, how bioware never takes any risks, and "what happened to the thought provoking themes of ME1"

ME3 is the story of a civilization faced with imminent, unavoidable extinction. So yeah, it gets pretty bleak. It ramps up the emotion from the first two. It attempts to tackle more thematic depth than the previous games, and I love it for that. Sure, it doesn't do everything perfect, and some of its passes at depth fail somewhat miserably, but at least BW tried to do something more with their narrative, which is more than you can say for 99% of games out there.

#25
LanceSolous13

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AlanC9 wrote...

Did the PTSD stuff really hurt, though? Let's say the Catalyst appeared as the Virmire non-survivor, or Shep's LI, or a montage of the dead NPCs from the whole series, just to use ideas that have been floating around. I don't see people caring about the kid one way or the other.


Hurt? As in annoy the hell out of me? Yeah. I'm sitting here going "Shepard, Why are you dreaming about some kid that we both don't care about".

Also, That probably would have made the Catalyst more hated. Though, They'd probably save time and have Liara appear as the LI Version of the Catalyst like when they had her replace the LI in the final thoughts.