knightnblu wrote...
For the most part the game was a success right up until it came time to close the story. Sure there were some fumbles prior to that point, but they could be forgiven if the original ending had not been completely screwed up. But rather than to have redone the offending ending, BioWare chose to fill in some plot holes, add some cut scenes, and give Shepard more dialog and let it go. That made the ending more palatable, but it still wasn't the ending we were looking to get.
There was never any pay off for the player. A lot of us spent a lot of time and money on the trilogy and we were rewarded with crap. No matter which ending you pick, you had to take a bite off of the crap sandwich and enjoy the taste because BioWare wasn't going to let you get away with a clean taste in your mouth. Pick control you die and never see anybody you care about ever again and your friends are all Reapers. Pick synthesis and you rape the galaxy. Pick destroy and you kill the Geth and EDI. The message? Victory always blows.
The fans hammered them, professional writers hammered them, college lit professors hammered them, and they thought that everybody just wanted closure. See, when you have your head so far up your backside it is difficult to hear what folks are saying. But the "I'm right and you're wrong" attitude of BioWare persists to this day precisely because of that. The attitude of BioWare couldn't have been made any clearer than by the statements made by them at a college seminar for game creators when they stated that they don't care what gamers think. They only care what the game creator community thinks. Why do you think that they got 75 perfect game reviews? Why do you think that most people never completed the game? How many game reviewers completed the game? Damned few I would bet.
The problem is that BioWare believes too much of its own press.
A bit more scatalogical than I'd have put it, but I agree with everything here.
Biwoare totally forgot at the end, that games are
entertainment as much as, if not more than, art. And that when you claim player agency, you have to take the player's desires into account too.