ME3 failed because it deviated from Bioware's standard formula
#26
Posté 23 août 2012 - 05:36
ME3
Shepard is less the Player's Avatar and more the Role the player is taking on.
Shepard has a defined character... which really hurts the point of building a Shepard through two games.
My Renegade shepard has been doing the People die decisions all the time... why should I suddenly have nightmares about this one kid -whic hthe Final Villian takes the form of of... conviently- when I've willing let people around me die based on a choice... It's not like I could have saved the kid or was directly responsible.
#27
Posté 23 août 2012 - 05:45
LanceSolous13 wrote...
Pretty much. Though, This still screws Renegades who posisbly have no guilt/regret over their passing.
True.
Instead of the dream, I actually wished they'd let us switch to an earth scene where we could play a level on earth as either a random soldier or Anderson. that would have been more interesting and relevant, at least for me.
#28
Posté 23 août 2012 - 05:45
Binary_Helix 1 wrote...
By failed I mean the fan backlash at a time when the trilogy was suppose to be at it's apex it hit it's low point instead.
ME3 didn't need PTSD sequences, nihilism, an unbeatable foe, or transhuman nonsense, it just needed a conventional victory with a few varying end choices based on player morality. Nothing fancy but who cares? Stick with what works.
Wth do you make so much sense?
#29
Posté 23 août 2012 - 05:47
AlanC9 wrote...
Did the PTSD stuff really hurt, though? Let's say the Catalyst appeared as the Virmire non-survivor, or Shep's LI, or a montage of the dead NPCs from the whole series, just to use ideas that have been floating around. I don't see people caring about the kid one way or the other.
Or it could resemble Vigil, that makes more sense.
#30
Posté 23 août 2012 - 05:50
WarGriffin wrote...
The PTSD doesn't work that well cause lets be honest
ME3
Shepard is less the Player's Avatar and more the Role the player is taking on.
Shepard has a defined character... which really hurts the point of building a Shepard through two games.
My Renegade shepard has been doing the People die decisions all the time... why should I suddenly have nightmares about this one kid -whic hthe Final Villian takes the form of of... conviently- when I've willing let people around me die based on a choice... It's not like I could have saved the kid or was directly responsible.
It could work however if the game took the time to figure out the player's relationship to each character. Then they could guage weather the player would feel guilt or not over their deaths.
#31
Posté 23 août 2012 - 05:50
#32
Posté 23 août 2012 - 05:54
You'd think dying and watching your ship explode would've triggered the PTSD if anything would not some random kid in an air vent. Renegade Shep has let people to die for the LOLs, she doesn't care.
#33
Posté 23 août 2012 - 05:55
It failed because they bludgeoned subtlety to death, and the "profound" themes they apparently wanted to convey remained unrefined and, ultimately, felt contrived and shallow.
#34
Posté 23 août 2012 - 06:20
Therefore, the ending should have reflected this and just gave us each an ending that played out from our choices from previous games. Not add MORE choices, which ultimately invalidate all the previous choices made beforehand.
#35
Posté 23 août 2012 - 06:23
Modifié par shepard1038, 23 août 2012 - 06:31 .
#36
Posté 23 août 2012 - 06:27
Binary_Helix 1 wrote...
By failed I mean the fan backlash at a time when the trilogy was suppose to be at it's apex it hit it's low point instead.
ME3 didn't need PTSD sequences, nihilism, an unbeatable foe, or transhuman nonsense, it just needed a conventional victory with a few varying end choices based on player morality. Nothing fancy but who cares? Stick with what works.
My canon Shepard disagrees. Destroy all the way. I don't claim anymore that my canon is the be all end all....Just saying that the endings agreed with me.
#37
Posté 23 août 2012 - 06:29
Why go down with your ship if you can attempt to fix it? You just don't remove the parts that haven't been working properly.
#38
Posté 23 août 2012 - 06:31
finalcabbage wrote...
I don't know if I would ever consider Mass Effect 3 a failure. Yeah, a bunch of Bioware's insane "fans", a term I use with no small amount of irony, besieged them with barely controlled frothing hatred. Yet, ME3 sold like gangbusters and the game is really awesome for the most part. What I'm saying is that Bioware's online fan base consists of the internet equivalent of a crazy dude living under a bridge that collects toenail clippings and yells at stay dogs about the evils of secret government mind control and the Illuminati.
Hilarious post.
#39
Posté 23 août 2012 - 06:35
Maias227 wrote...
finalcabbage wrote...
I don't know if I would ever consider Mass Effect 3 a failure. Yeah, a bunch of Bioware's insane "fans", a term I use with no small amount of irony, besieged them with barely controlled frothing hatred. Yet, ME3 sold like gangbusters and the game is really awesome for the most part. What I'm saying is that Bioware's online fan base consists of the internet equivalent of a crazy dude living under a bridge that collects toenail clippings and yells at stay dogs about the evils of secret government mind control and the Illuminati.
Hilarious post.
Indeed. After the first two weeks, I don't believe that ME3 did in fact sell like 'gangbusters' at all. The promise of the EC prevented early sales from completely tanking like what happened with DA2, but I'd hardly call that success.
-Polaris
#40
Posté 23 août 2012 - 06:36
Maias227 wrote...
finalcabbage wrote...
I don't know if I would ever consider Mass Effect 3 a failure. Yeah, a bunch of Bioware's insane "fans", a term I use with no small amount of irony, besieged them with barely controlled frothing hatred. Yet, ME3 sold like gangbusters and the game is really awesome for the most part. What I'm saying is that Bioware's online fan base consists of the internet equivalent of a crazy dude living under a bridge that collects toenail clippings and yells at stay dogs about the evils of secret government mind control and the Illuminati.
Hilarious post.
I disagree, there have been many analysis' on it. The only reason it sold so well is because EA probably spent more money on marketing then they did on the actual product.
The broader appeal they stamped on the game is evident in itself. From BioWare quotes of "This is a great place for newcomers" to in-game stuff like having London as the final battle area (London 2012).
#41
Posté 23 août 2012 - 06:46
#42
Posté 23 août 2012 - 06:54
Sajuro wrote...
You're right, Bioware should never try anything new
just clones of Baldur's Gate, KOTOR, and Mass Effect
clones forever
Yeah, better to make a clone of Deus Ex and then be surprised with backlash.
#43
Posté 23 août 2012 - 07:04
Nor is the problem that they attempted something new - the problem is that they tried this with the third part of a trilogy, rather than a stand-alone game or the beginning of a new series.
It might still have worked if their skills had matched their aspirations, but unfortunately, the dream sequences and the catalyst scene do not even remotely live up to what they most likely intended to be a profoundly philosophical, artistic masterpiece.
#44
Posté 23 août 2012 - 07:24
AlanC9 wrote...
What is "nihilism" supposed to mean in this context, anyway? I get that it's one of those BSN definitions that doesn't map well to the RL term, but I don't follow the meaning here.
Because no matter what happens the outcome shifts the paradigm. It is an unmittigated ending which pisses people off. There is no celebration and sheperd does not get re-united with his crew. Depending on what happened in your particular story there is no real redemption. Space magic only worked one way- there was no restoration or feel-good moment. Also, the bit at the end with the old man and the kid was inept. Why would anyone care about them compared to the characters that we have spent the last three games with?
#45
Posté 23 août 2012 - 07:29
Binary_Helix 1 wrote...
By failed I mean the fan backlash at a time when the trilogy was suppose to be at it's apex it hit it's low point instead.
ME3 didn't need PTSD sequences, nihilism, an unbeatable foe, or transhuman nonsense, it just needed a conventional victory with a few varying end choices based on player morality. Nothing fancy but who cares? Stick with what works.
Are you consciously limiting the extent to which game's can explore thematic issues?
#46
Posté 23 août 2012 - 07:34
shepard1038 wrote...
ME3 didn't failed.
ME3 didn't fail you mean.
You failed.
#47
Posté 23 août 2012 - 07:35
Binary_Helix 1 wrote...
By failed I mean the fan backlash at a time when the trilogy was suppose to be at it's apex it hit it's low point instead.
ME3 didn't need PTSD sequences, nihilism, an unbeatable foe, or transhuman nonsense, it just needed a conventional victory with a few varying end choices based on player morality. Nothing fancy but who cares? Stick with what works.
Agreed, they tried way too hard without checking to see what made the series popular.
#48
Posté 23 août 2012 - 07:37
IanPolaris wrote...
Maias227 wrote...
finalcabbage wrote...
I don't know if I would ever consider Mass Effect 3 a failure. Yeah, a bunch of Bioware's insane "fans", a term I use with no small amount of irony, besieged them with barely controlled frothing hatred. Yet, ME3 sold like gangbusters and the game is really awesome for the most part. What I'm saying is that Bioware's online fan base consists of the internet equivalent of a crazy dude living under a bridge that collects toenail clippings and yells at stay dogs about the evils of secret government mind control and the Illuminati.
Hilarious post.
Indeed. After the first two weeks, I don't believe that ME3 did in fact sell like 'gangbusters' at all. The promise of the EC prevented early sales from completely tanking like what happened with DA2, but I'd hardly call that success.
-Polaris
CEOs probably like such superficial tastes
#49
Posté 23 août 2012 - 07:37
#50
Posté 23 août 2012 - 07:40
Not to say there aren't serious issues with ME3, but most of the people on this forum are seemingly incapable of engaging their brains when it comes to plot points that aren't immediately discernible.





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