Monster20862 wrote...
I cared about the kid...
Why didn't you rescue the kid? I thought that would have been better. Script the kid to keep his head down. You take him back to the Normandy, and to the Citadel and place him with a family on deck E24.
Monster20862 wrote...
I cared about the kid...
Wonderful, so just because the plot IS too complex, the people who didn't like just how unnecessarily complex it was get called 'drooling morons'.greghorvath wrote...
I wouldn't call it a failure but they did overestimate the mental capacities of the fanbase. They should have given the mindless masses of drooling morons what their entitled little intelligence could handle. So I guess it is kind of a failure.
Oh, lord. I can just imagine it now.sH0tgUn jUliA wrote...
Monster20862 wrote...
I cared about the kid...
Why didn't you rescue the kid? I thought that would have been better. Script the kid to keep his head down. You take him back to the Normandy, and to the Citadel and place him with a family on deck E24.
I can cope with being made fun of, mate. No worries.Ksandor wrote...
greghorvath wrote...
Very true.Jassu1979 wrote...
You can tell an awful lot about the intelligence of a person who mistakes a pretentious failure for high art, basically parroting the PR-brochure.
"But it said in the commercial that this was the best thing ever!"
I am sure you will agree that not being able to cope with a different scenario than what was expected is also indicative of intelligence or a lack thereof.
We just refuse bat taste and poor writing man. I don't have to cope with a different thing if it is not worth it. Besides this is beyond subjective view points, likes or dislikes. ME3 endings are below industry standart. I was not making fun of you. In United States there are undergraduate programs on how to write Western style novels. Ask the professors what they are thinking about introducing a totally new villain in the last pages of a novel out of blue. Just ask. It is an objective error. You do that and you will fail your essay exam in high school. Just like that.
Apocaleepse360 wrote...
Oh, lord. I can just imagine it now.sH0tgUn jUliA wrote...
Monster20862 wrote...
I cared about the kid...
Why didn't you rescue the kid? I thought that would have been better. Script the kid to keep his head down. You take him back to the Normandy, and to the Citadel and place him with a family on deck E24.
Civilian 1: "Oh man, I wish we had a kid to look after."
Civilian 2: "Yeah, that'd be just the thing we need in our lives."
Shepard: "Excuse me, I couldn't help but overhear your conversation..."
Guest_DuckSoup_*
starmine76 wrote...
If they had done what you just spoke of, the forums would be ablaze with how generic the ending was, how bioware never takes any risks, and "what happened to the thought provoking themes of ME1"
ME3 is the story of a civilization faced with imminent, unavoidable extinction. So yeah, it gets pretty bleak. It ramps up the emotion from the first two. It attempts to tackle more thematic depth than the previous games, and I love it for that. Sure, it doesn't do everything perfect, and some of its passes at depth fail somewhat miserably, but at least BW tried to do something more with their narrative, which is more than you can say for 99% of games out there.
jetfire118 wrote...
Monster20862 wrote...
I cared about the kid...
I did to....until i found out he was some space kid....
Modifié par Ieldra2, 23 août 2012 - 11:34 .
Ieldra2 wrote...
@OP and others:
I do not agree. The "standard formula" would have been predictable and boring. To a large degree, the flaws in ME3 lie all in the execution and in not finding the right balance, not the concepts:
Autodialogue: is a good way to make scenes flow, but the half dozen or so scenes where Shepard is out of character because of it ruins the whole concept, and the way it makes writers avoid controversial issues where they'd have to write a forked dialogue reduces character depth. ME1 could have used more of it, ME2 had the balance about right and ME3 went overboard.
Dreams: it makes sense that Shepard has nightmares. However, the writers shouldn't have tried to give anything shown there a personal face since no Shepard can be said to canonically have a personal stake in the fate of anyone who died. Or, if it absolutely had to be a specific person, make it one connected to important events in Shepard's story. For me, Lilith from Horizon (the one you see dissolving at the CB in ME2) would have worked far better, since I really wished I could have saved her. Death by random attack, that doesn't work.
Open Endings: the openness is OK to some degree since none of us wanted their headcanons destroyed by the endings. However, the ending was so vague that there was literally no firm ground from which to speculate from, and the things that were *not* open painted a depressing picture.
Themes and symbolism: Those were ok as well. Only in some cases, they were not rooted firmly enough (sometimes not at all) in in-world logic. Thus, we perceive Mordin's sacrifice as valid and believable but Shepard's as making no sense.
@Katosu:
Yes, I agree that would have a great way to root the dreams in Shepard's character as established by roleplaying!
Guest_Catch This Fade_*
This guy speaks the truth.C9316 wrote...
Mass Effect 3 failed simply because it was half-assed.
Guest_Catch This Fade_*
Indeed. I should've seen the unnecessary, multiple out of character (depending on your type of Shepard) moments coming as soon as Shepard made a little sad face over a kid known for about 30 seconds without any input from the player.The Angry One wrote...
Basically ME3 had the elements to be great and unique had it been led by a competent writer.
I have seen so many great ideas on how to handle the concept of Shepard's PTSD and the hopelessness of war for example without forcing it. This isn't even going into the endings, the whole of ME3 suffered from forced emotions and motivations for Shepard.
Trying to reach a wider audience isn't inherently bad. BioWare and EA could've possibly made it work.TK Dude wrote...
ME3 failed for a lot of reasons but simply because EA forced them to appeal to the clueless and retarded mass audience.
Modifié par J. Reezy, 23 août 2012 - 11:52 .
Post-EC, neither does it fail for me, but it still has major failings. As TAO said, fixed emotions and motivations are one of those because it forces many of our Shepards to be out of character. Maybe we can't always determine what Shepard does, but Shepard's emotions should be the player's to set, and any fixed motivation apart from "Stop the Reapers" should be avoided.fchopin wrote...
For me the game did not fail, the only problem i see is how it can continue with an ME4.
The Spamming Troll wrote...
liggy002 wrote...
They just tried too hard with the ending and it simply didn't work.
not tried hard enough.
how does one make a bad deus ex machina? isnt that supposed to be the easy way out?
Binary_Helix 1 wrote...
By failed I mean the fan backlash at a time when the trilogy was suppose to be at it's apex it hit it's low point instead.
ME3 didn't need PTSD sequences, nihilism, an unbeatable foe, or transhuman nonsense, it just needed a conventional victory with a few varying end choices based on player morality. Nothing fancy but who cares? Stick with what works.
Modifié par N7Gold, 23 août 2012 - 12:39 .
Stornskar wrote...
I don't recall the forums being ablaze in anger at the endings of Baldur's Gate, Baldur's Gate 2, NWN, KOTOR, ME1, ME2 ...
Modifié par spirosz, 23 août 2012 - 12:46 .