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ME3 failed because it deviated from Bioware's standard formula


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#201
Blacklash93

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C9316 wrote...

Mass Effect 3 failed simply because it was half-assed.


Quite.

Bioware should be doing whatever it decides to do properly. It's as simple as that. For instance, I liked what the ending was trying to do with a galaxy-changing choice and Shepard making the ultimate sacrifice to stop the ultimate threat, but it was just poorly excecuted with shoddy and inconsistent writing.

#202
Ice Cold J

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IMO, OP hit the nail on the freakin' head.

Why CAN'T we beat the Reapers? We had advanced warning, unlike previous cycles. We're (presumably) more advanced than previous cyles, as Sovereign was attempting to work around the machinations of the Protheans' development of the Conduit. We are likely greater in number than previous cycles.

We may have never seen anything like the Reapers, but THEY have never seen anything like US.

#203
Teddie Sage

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I was personally disgusted how the game was so linear, the side quests could be done in any order you wanted them to be done, but I didn't like how you were forced to to this game one way. What about Tali shippers? She's the last recruitable character for them. Disappointing.

#204
Ticonderoga117

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DecCylonus wrote...
Where is that stated?


Uh, the cutscene.

Sovereign flies directly through a Turian cruiser and hides inside the Citadel. He didn't fire a single shot during his trip. We then see the Geth pounding the hell out of the Ascension and then destroying it if you don't help them out.

Modifié par Ticonderoga117, 23 août 2012 - 06:14 .


#205
Ticonderoga117

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Blueprotoss wrote...
Thats if you didn't save the Council.


The losses are LESS if you don't save the Council.

#206
Baa Baa

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Blueprotoss wrote...

Baa Baa wrote...

When the hell did I forget that? Sovereign didn't do much in that battle so there's no real way to determine how powerful he really was. He took out like two ships by running into them and then docked with the Citadel. Most of the other casualties of the fleet were a result of it's Heretic allies.
The "Sovereign was taken out by the Normandy in one shot!" and "Sovereign took out nearly an entire fleet!" arguements are both bull****.
Now, when did I forget that Sovereign was a Reaper?

The Geth are strong by themselves but Sovreign was the spear head in that fleet.

He was their lead, but all he did was crush one ship and then blow a couple more later.
Sovereign being there really didn't benefit the Geth that much. The reason they managed to get Sovereign to the Citadel so quickly was because they had the element of surprise (how they destroyed several of the main ships guarding the Citadel without any trouble).
Then when Sovereign was inside the Citadel, the Heretics were on their own and caused the majority of the damage. Such as destroying the Destiny Ascension if you're a renegade.

#207
DecCylonus

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Ice Cold J wrote...

IMO, OP hit the nail on the freakin' head.

Why CAN'T we beat the Reapers? We had advanced warning, unlike previous cycles. We're (presumably) more advanced than previous cyles, as Sovereign was attempting to work around the machinations of the Protheans' development of the Conduit. We are likely greater in number than previous cycles.

We may have never seen anything like the Reapers, but THEY have never seen anything like US.


It's all explained in ME1 and 2. The Council decided to stick its head in the sand and disbelieve the Reapers. Only Cerberus believed the evidence. The Protheans are universally said to be more advanced than us in all three games, and they were wiped out. The Reapers outnumber us, and have superior technology. Some kind of superweapon is necessary to win.

#208
CroGamer002

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Ticonderoga117 wrote...

Mesina2 wrote...
And guess WHO taken down those shields?

NOT THE DAMN FLEET!


Exactly. Commander Shepard. A mere human.
So, you keep thinking they're invincible. Meanwhile, I'll keep ME1 and ME2 in mind.


And do you know how Shepard did it?

By destroying Saren husk avatar that Sovy controlled. After it was destroyed, Sovy was put in some sort of shock that put all it's system's offline.

Alright, a glaring flaw.
But how do you avoid that flaw, my dear Reapers?

By not assuming control without some safety get aways.
Like you severing connection to that husk first.

You know, like Harbinger was doing that whole time in ME2.
And how many Reapers assumed control in ME3?
None.


Yeah, we're screwed.

#209
Raizo

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I agree with the OP.

Sajuro wrote...

You're right, Bioware should never try anything new
just clones of Baldur's Gate, KOTOR, and Mass Effect
clones forever


You sarcasm has been noted. I have nothing against a developer trying something new but you really have to ask if ME3 which was 3rd and final game in a major gaming franchise was the best place to to take the bread and butter of the ME experince and throw it out the window in favour of pandering to the new gamer and making the final game as cinematic ( and un-intercative as pssible .

#210
Ticonderoga117

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Mesina2 wrote...
And do you know how Shepard did it?

By destroying Saren husk avatar that Sovy controlled. After it was destroyed, Sovy was put in some sort of shock that put all it's system's offline.

Alright, a glaring flaw.
But how do you avoid that flaw, my dear Reapers?

By not assuming control without some safety get aways.
Like you severing connection to that husk first.

You know, like Harbinger was doing that whole time in ME2.
And how many Reapers assumed control in ME3?
None.


Yeah, we're screwed.


Oh, well here's a simple counter, use weapons that bypass shields. Like lasers, nukes, and Thanix. It's like... using your brain to overcome thier one big advantage.

#211
Seboist

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Deviated from what formula? All the trademark BW elements are in this game from the juvenile power tripping,shallow tacked on "romances", politicians as clowns, shallow binary morality, cliche plot about getting allies against against big bad evil, etc.

#212
AtreiyaN7

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it didn't fail - this is pretty clearly you cloaking your whining about the endings which I guess you still aren't over yet.

#213
CroGamer002

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Ticonderoga117 wrote...

Oh, well here's a simple counter, use weapons that bypass shields. Like lasers, nukes, and Thanix. It's like... using your brain to overcome thier one big advantage.


Except that doesn't work that way. They have go through shields too.

#214
Ticonderoga117

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Mesina2 wrote...
Except that doesn't work that way. They have go through shields too.


Nope. Lasers outright go through, Thanix gets a ton of heat through, and the radiation and heat from nukes go right through.

#215
Atakuma

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It failed because it was poorly written and didn't make any sense. It's got nothing to do with a formula.

#216
Blueprotoss

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Ticonderoga117 wrote...

Blueprotoss wrote...
Thats if you didn't save the Council.


The losses are LESS if you don't save the Council.


Thats a lie because you take a lot of Alliance loses to save thelast few of the Citadel forces and to defeat Sovreign.  Its like saying a bee doesn't die when it stings someone.

Ticonderoga117 wrote...

Mesina2 wrote...
Except that doesn't work that way. They have go through shields too.


Nope. Lasers outright go through, Thanix gets a ton of heat through, and the radiation and heat from nukes go right through. 

How is that when Thanix cannons barely affected the Rannoch Reaper, which means Sovreign wold be fine. 

Modifié par Blueprotoss, 24 août 2012 - 01:19 .


#217
Blueprotoss

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Baa Baa wrote...

Blueprotoss wrote...

Baa Baa wrote...

When the hell did I forget that? Sovereign didn't do much in that battle so there's no real way to determine how powerful he really was. He took out like two ships by running into them and then docked with the Citadel. Most of the other casualties of the fleet were a result of it's Heretic allies.
The "Sovereign was taken out by the Normandy in one shot!" and "Sovereign took out nearly an entire fleet!" arguements are both bull****.
Now, when did I forget that Sovereign was a Reaper?

The Geth are strong by themselves but Sovreign was the spear head in that fleet.

He was their lead, but all he did was crush one ship and then blow a couple more later.
Sovereign being there really didn't benefit the Geth that much. The reason they managed to get Sovereign to the Citadel so quickly was because they had the element of surprise (how they destroyed several of the main ships guarding the Citadel without any trouble).
Then when Sovereign was inside the Citadel, the Heretics were on their own and caused the majority of the damage. Such as destroying the Destiny Ascension if you're a renegade.

Sovreign did a lot more then lead the Geth especially when he did the most damage and almost released the Reapers.  Sovreign didn't do a Conwallis as lead from behind..

#218
Blueprotoss

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Seboist wrote...

Deviated from what formula? All the trademark BW elements are in this game from the juvenile power tripping,shallow tacked on "romances", politicians as clowns, shallow binary morality, cliche plot about getting allies against against big bad evil, etc.

AtreiyaN7 wrote...

it didn't fail - this is pretty clearly you cloaking your whining about the endings which I guess you still aren't over yet.

These two are very true.

#219
knightnblu

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For the most part the game was a success right up until it came time to close the story. Sure there were some fumbles prior to that point, but they could be forgiven if the original ending had not been completely screwed up. But rather than to have redone the offending ending, BioWare chose to fill in some plot holes, add some cut scenes, and give Shepard more dialog and let it go. That made the ending more palatable, but it still wasn't the ending we were looking to get.
 
There was never any pay off for the player. A lot of us spent a lot of time and money on the trilogy and we were rewarded with crap. No matter which ending you pick, you had to take a bite off of the crap sandwich and enjoy the taste because BioWare wasn't going to let you get away with a clean taste in your mouth. Pick control you die and never see anybody you care about ever again and your friends are all Reapers. Pick synthesis and you rape the galaxy. Pick destroy and you kill the Geth and EDI. The message? Victory always blows.
 
The fans hammered them, professional writers hammered them, college lit professors hammered them, and they thought that everybody just wanted closure. See, when you have your head so far up your backside it is difficult to hear what folks are saying. But the "I'm right and you're wrong" attitude of BioWare persists to this day precisely because of that. The attitude of BioWare couldn't have been made any clearer than by the statements made by them at a college seminar for game creators when they stated that they don't care what gamers think. They only care what the game creator community thinks. Why do you think that they got 75 perfect game reviews? Why do you think that most people never completed the game? How many game reviewers completed the game? Damned few I would bet.
 
The problem is that BioWare believes too much of its own press.

#220
chemiclord

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knightnblu wrote...
Why do you think that most people never completed the game? 


Not challenging your greater point, but this doesn't actually support your claim.  ME3's completion rate is actually HIGHER than the average, and supposedly is even higher than internet fan favorities ME1 and DA:O.

#221
mauro2222

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Ok... misiles are thanix cannons now. Jesus, and I thought I had an incredible imagination.

#222
mauro2222

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Atakuma wrote...

It failed because it was poorly written and didn't make any sense. It's got nothing to do with a formula.


:o:mellow:

:wizard:

#223
Errationatus

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A "ME/Bioware sucks" thread?

How unique!

Has anyone mentioned how much the endings "sucked/were a betrayal" yet?

#224
LinksOcarina

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Binary_Helix 1 wrote...

By failed I mean the fan backlash at a time when the  trilogy was suppose to be at it's apex it hit it's low point instead.

ME3 didn't need PTSD sequences, nihilism, an unbeatable foe, or transhuman nonsense, it just needed a conventional victory with a few varying end choices based on player morality. Nothing fancy but who cares? Stick with what works.


How droll

#225
Blueprotoss

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knightnblu wrote...

For the most part the game was a success right up until it came time to close the story. Sure there were some fumbles prior to that point, but they could be forgiven if the original ending had not been completely screwed up. But rather than to have redone the offending ending, BioWare chose to fill in some plot holes, add some cut scenes, and give Shepard more dialog and let it go. That made the ending more palatable, but it still wasn't the ending we were looking to get.

Neither ME3 nor ME as a whole is done yet.  Btw there are multiple "original" endings especially when we're talking about revisions and rewrites.

knightnblu wrote... 
 
There was never any pay off for the player. A lot of us spent a lot of time and money on the trilogy and we were rewarded with crap. No matter which ending you pick, you had to take a bite off of the crap sandwich and enjoy the taste because BioWare wasn't going to let you get away with a clean taste in your mouth. Pick control you die and never see anybody you care about ever again and your friends are all Reapers. Pick synthesis and you rape the galaxy. Pick destroy and you kill the Geth and EDI. The message? Victory always blows.

If there was no payoff for the player then there would be no ending and using the trilogy excuse is just pathetic.  If you didn't like the control that Bioware had over the story in ME3 then why did you play ME1 and ME2?  Victory isn't always an easy choice while there are always sacrafices shown whether its ME, DA, KotOR, Jade Empire, Baldur's Gate, or Neverwinter.

knightnblu wrote... 
 
The fans hammered them, professional writers hammered them, college lit professors hammered them, and they thought that everybody just wanted closure. See, when you have your head so far up your backside it is difficult to hear what folks are saying. But the "I'm right and you're wrong" attitude of BioWare persists to this day precisely because of that. The attitude of BioWare couldn't have been made any clearer than by the statements made by them at a college seminar for game creators when they stated that they don't care what gamers think. They only care what the game creator community thinks. Why do you think that they got 75 perfect game reviews? Why do you think that most people never completed the game? How many game reviewers completed the game? Damned few I would bet.

Most of the fans didn't hammer Bioware just like how most of the professional writes, college professors, and everyone else didn't hammer Bioware.  The small uproar with ME3 isn't anything new to games and Bioware while you seem to want to create a straw-mann that something should have a 100% statisfactory rating.  Haters gonna hate.

knightnblu wrote... 
 
The problem is that BioWare believes too much of its own press.

How is that when Bioware owns and created Bioware, which you clearly didn't do.  Entitlement is never a good thing.