Why bother with the standard soldier anymore? He was already the weakest class and now he's been replaced entirely, imo.
Modifié par Binary_Helix 1, 23 août 2012 - 08:07 .
Modifié par Binary_Helix 1, 23 août 2012 - 08:07 .
Modifié par Binary_Helix 1, 23 août 2012 - 09:42 .
Binary_Helix 1 wrote...
Where as the sentinel soldier actually plays more like a traditional soldier at least in the ME1 style. It just feels right to me.
zeypher wrote...
Hmm i doubt it. A soldier specced with fortification and adrenaline rush for dr can reach 55% DR and having explosive burst of 170 dmg. In terms of damage a sentinel can never match that period.
Binary_Helix 1 wrote...
.... he can't do the highest DPS anymore (like in ME2) -
Binary_Helix 1 wrote...
I just don't see the purpose in the soldier class anymore. He doesn't excel in anything. He can't tank like he used to (as in ME1), he can't do the highest DPS anymore (like in ME2), he can't carry all the guns without penalty, he doesn't even have his signature class exclusive anymore the assault rifles.
Where as the sentinel soldier actually plays more like a traditional soldier at least in the ME1 style. It just feels right to me.
Modifié par Binary_Helix 1, 25 août 2012 - 03:52 .
explosive ammo? That ammo is only in ME 1zeypher wrote...
Hmm well, i still stick by my soldier, been playing him since 1. Weight thing hurt sure, but then i got the particle rifle with explosive ammo. Nothing matches the dmg a soldier can do with explosive ammo.
Incendiary Ammo rank 6 evolution: Explosive Burstsartt wrote...
explosive ammo? That ammo is only in ME 1zeypher wrote...
Hmm well, i still stick by my soldier, been playing him since 1. Weight thing hurt sure, but then i got the particle rifle with explosive ammo. Nothing matches the dmg a soldier can do with explosive ammo.
Modifié par BlessedSoldier, 25 août 2012 - 04:16 .
Binary_Helix 1 wrote...
Infiltrator has the highest weapon DPS. In the MP cloak had to be given several nerfs from utility to damage because the class was too popular on the highest difficulties. Infiltrator made the game laughably easy and totally broke the balance.
As for the ARs non-soldiers had to use bonuses to acquire them in ME1 and ME2. Even then they did not have access to elite ARs like the Revenant. If the AR talent wasn't a soldier ability then what the hell was?
You seem to regard everything about the soldier as "silly". Adept was the easy mode of ME1. Just lift and singulairity everything including most bosses. It was so OP that they had to introduce biotic immune enemy defenses in ME2 for balance.
Modifié par JaegerBane, 25 août 2012 - 09:11 .
capn233 wrote...
If anything the Firepower pack likely helps Soldier the most though since you get powerful guns that work well with ARush. Take something like the Harrier... Soldier benefits the most because of the improved ammo efficiency with ARush meaning more firing time. Of course the counter would be that Sentinel doesn't need to fire their gun as much (nor does any other class including Infiltrator) and you would indeed be correct. But that still means that Firepower likely benefits Soldier the most, even if it doesn't make the class jump up to the most powerful.
Modifié par godlike13, 25 août 2012 - 04:31 .
Yes. I forgot to specifically mention Incendiary Explosive Burst, which is a big factor, and why I personally think it is a bigger leap for Soldier than Infiltrator (as a response to the other post above).JaegerBane wrote...
Yeah, I don't really understand the argument that the Firepower pack helped the Sentinel more than the soldier. Harrier + AR + explosive is crazy, though not sure how ti compares to Particle Rifle plus those two factors. Hell, the one major weakness of the Harrier is its low clip and low reserve... which AR minimises.
JaegerBane wrote...
It should be self-evident that it was weapons training, and no game in the entire series restricted Assault Rifles to just the Soldier. The soldier's weapons bonus was the fact that it could carry the *majority* of weapons, not that it could carry assault rifles... as frankly, that wouldn't really be much of a bonus. The only Assault Rifles worth using in ME2 were available to all classes, anyway.You seem to regard everything about the soldier as "silly". Adept was the easy mode of ME1. Just lift and singulairity everything including most bosses. It was so OP that they had to introduce biotic immune enemy defenses in ME2 for balance.
Hardly, I just think there are tanks, and there was the ME1 soldier. Do you actually think being so tough that melee'ing a thresher maw was an easy option to be a sensible state of affairs? Not that I thought tanking all the time made for interesting gameplay, just that there was a point when you had to stand back and question whether it made sense in game.
Modifié par Binary_Helix 1, 25 août 2012 - 06:23 .
Binary_Helix 1 wrote...
No game restricted biotics to adepts either but that doesn't mean anything. It's just for gameplay purposes. Weapon classes gained the most out of bonus powers like singularity or slam where as casters gained a lot from the weapon training bonuses.
Oh and soldier wasn't the only class that got immunity in ME1. Infiltrators had it also along with tech powers but soldiers could spam immunity more often. Given ME1's strange mix of rpg and shooter mechanics a pure weapons class would be at a disadvantage without immunity.
Modifié par Binary_Helix 1, 25 août 2012 - 08:36 .