shepisavanguardgetoverit wrote...
Exactly, I still remember that fight with the 3 Krogan Battlemasters on Virmire on Insanity..........Painfull 
And that is why Soldier should have Liara with him. Just Lift or Singularity a Krogan before he hits Immunity and then shoot him. Or if you had it available you can ragdol and then hit Throw... in that particular section it is hard to get them to fly to the "edge" of the map and get instakilled, but it is doable.

As for the main topic of this thread, I guess the question should be "what role should each class have?"
In the other games even though there was some overlap I think the classes were still more defined, moreso in ME2 than ME1, but in either of those moreso than ME3. The combo system and changes to "signature" powers are to blame here, IMO.
If we were to re-engineer the game, where should the Soldier be? In ME1 he was indeed the best tank (Sentinel was actually fairly close but Immunity trumped Barrier because it offered some protection against shield bypassing attacks in that game), and while he had all the weapons he wasn't really better with any of them than the other classes that shared the weapons, most notably with the Sniper Rifle compared to Infiltrator.
ME2 rolls around and he is definitely not the best tank, but in terms of weapon proficiency he gets AR's as an exclusive for the early game, and is the only class that can therefore have the advanced variant of SG, AR or SR. He is also better with every weapon except the single shot snipers, which are best on Infiltrator (not a big deal early game though...). In any event, good with nearly all weapons (no smgs, oh well) and was fairly survivable.
ME3 you don't get any special guns, your weight capacity isn't particularly any better than anyone elses, and they don't give you bonus accuracy and stability (which would make sense since they stripped accuracy out of ARush and Stability is essentially a new mechanic). You are sort of the "ammo master" but not really particularly more proficient with weapons. Toughness is another step back.
I would be inclined to keep Soldier as one of the tougher classes, and give him better weapon proficiency. Specifically here are the changes:
Adrenaline Rush should get 40% DR in the Hardening evolution, especially with the "lengthened" base recharge time compared to ME2. MP already gets this. I do not think base cooldown should be lowered like MP, and in fact due to other changes I would probably make base CD 12s.
Concussive Shot base CD increased to 10s. Force increased to 600N, Damage to 200. This is partly an attempt to take out some "gimicky-ness" from Soldier, although it wouldn't completely eliminate it...
Incendiary Ammo Evolution 6 Explosive Burst reduced to 100 and is no longer subject to Power Damage bonus.
Combat Mastery Rank 1 Weight Capacity increased to 35. Rank 3 Weight Capacity bonus increased to 45. Squad Weapon Damage bonus eliminated, and replaced by Accuracy and Stability with +15% bonus to Accuracy and +25% bonus to Stability.
Those are of course rough places to start. I did not test any of this (some would be impossible to test w/o a patch).
Modifié par capn233, 27 août 2012 - 02:49 .