Aller au contenu

Photo

Level 4 consumable stats (Tested In-game)


  • Veuillez vous connecter pour répondre
84 réponses à ce sujet

#26
neteng101

neteng101
  • Members
  • 1 451 messages
On incendiary ammo - the DOT % is lower than Warp/AP ammo. I'm going to guess/assume that this is because that percentage is multiplied by time (x seconds), because if it doesn't then I don't see how Incendiary ammo is any good.

Can we determine how long the DOT for a single bullet lasts for? Wondering if a single Incendiary shot does more total damage via its DoT vs. the instant bonus damage of Warp/AP.

Modifié par neteng101, 23 août 2012 - 04:42 .


#27
peddroelm

peddroelm
  • Members
  • 2 396 messages

synapsefire wrote...


This leaves me with a few more questions though?

Is the stacking additive or multiplicative?
How does the engine determine which effect to prioritize? Will a 50% Warp get overwritten by Cryo Ammo I?
Are there other forms of armor penalty reduction? How about Homing grenades "Weapon Damage Mitigation"?



APiercing modifiers stack (aP ammo ap mod ..) 
AP piercing and AP weakening - multiplicatively (numeric examples in the first link in my singnature - weapon damage formula)  ..

Between weakening effects I would go with lat one overrides the rest - not 100% on it - might test it some more ... Certain is they never stack - either the strongest effect prevails or (far more likely) the last one overrides ...
How about Homing grenades "Weapon Damage Mitigation" - not tested yet ... Today I will probably test Tactical Scan (nothing to do with armor reduction - its just what I feel like testing today :lol:)

#28
Creakazoid

Creakazoid
  • Members
  • 1 337 messages
Good stuff as always guys. One question: so I take it from your wording on warp ammo that its damage bonus applies to everything? Not just barriers, right?

#29
peddroelm

peddroelm
  • Members
  • 2 396 messages

Creakazoid wrote...

Good stuff as always guys. One question: so I take it from your wording on warp ammo that its damage bonus applies to everything? Not just barriers, right?


Barriers, Armor & Health - not to shields

#30
Kenadian

Kenadian
  • Members
  • 5 031 messages
This is good stuff, very good stuff.

#31
ShadowHound

ShadowHound
  • Members
  • 289 messages
Are these presumed numbers?

#32
Elecbender

Elecbender
  • Members
  • 2 427 messages
I remember from ME2 that frozen enemies took double damage. Does that still apply in ME3?

#33
corlist

corlist
  • Members
  • 581 messages

ShadowHound wrote...

Are these presumed numbers?


These are absolute confirmed numbers.

If you don't feel that these numbers are accurate, feel free to provide an alternate source of confirmed numbers.

#34
corlist

corlist
  • Members
  • 581 messages
bump for disruptor IV info

#35
artificial-ignorance

artificial-ignorance
  • Members
  • 923 messages
Thanks for this!

#36
Rokayt

Rokayt
  • Members
  • 5 990 messages

Elecbender wrote...

I remember from ME2 that frozen enemies took double damage. Does that still apply in ME3?


No. The Damage bonus is very small for freezing sucka's

#37
corlist

corlist
  • Members
  • 581 messages
bump for Cryo IV info.

*edit* help found.

Modifié par corlist, 24 août 2012 - 08:46 .


#38
Rokayt

Rokayt
  • Members
  • 5 990 messages
I am available, if not tired.

#39
corlist

corlist
  • Members
  • 581 messages
I have found someone, thanks anyways.

#40
Uchimura

Uchimura
  • Members
  • 4 762 messages

neteng101 wrote...

On incendiary ammo - the DOT % is lower than Warp/AP ammo. I'm going to guess/assume that this is because that percentage is multiplied by time (x seconds), because if it doesn't then I don't see how Incendiary ammo is any good.

Can we determine how long the DOT for a single bullet lasts for? Wondering if a single Incendiary shot does more total damage via its DoT vs. the instant bonus damage of Warp/AP.


Would make sense that Incendiary doesn't get as much because it also primes fire explosions. Disruptor is even weaker probably because it causes stuns and tech bursts are more accessible to use than fire explosions. Cryo weaker still because it can incapacitate enemies for a long time as well as prime.

#41
Koenig888

Koenig888
  • Members
  • 1 964 messages
Thanks for the hard work, guys. This is useful.

#42
corlist

corlist
  • Members
  • 581 messages

neteng101 wrote...

On incendiary ammo - the DOT % is lower than Warp/AP ammo. I'm going to guess/assume that this is because that percentage is multiplied by time (x seconds), because if it doesn't then I don't see how Incendiary ammo is any good.

Can we determine how long the DOT for a single bullet lasts for? Wondering if a single Incendiary shot does more total damage via its DoT vs. the instant bonus damage of Warp/AP.


From my limited testing with Incendiary Ammo so far, it is determined that one shot's total damage bonus is applied over 3 seconds. It does not apply the damage multiplied by x seconds.

In order words, it is less damaging than Warp or AP ammo. Please note that this is for just one shot. Further tests with Incendiary IV will be made as soon as the ME3 servers stop preventing me access.

#43
peddroelm

peddroelm
  • Members
  • 2 396 messages
50% damage for Incendiary ammo IV .. Excellent - this means all shielded non-boss enemies on gold should be 1 hs killable by a GI with Javelin X .. Now all we need its a volunteer to test and record a few such kills ...

http://social.biowar...4113/5#13815643

#44
LeoNarses

LeoNarses
  • Members
  • 75 messages
Excellent intel thanks for sharing

#45
xabkish

xabkish
  • Members
  • 561 messages
Nice work!

One question though: did you test Warp ammo against barriers? I've heard multiple times that it has a greater damage bonus against barriers than against other defense types.

peddroelmz wrote...

50% damage for Incendiary ammo IV .. Excellent - this means all shielded non-boss enemies on gold should be 1 hs killable by a GI with Javelin X .. Now all we need its a volunteer to test and record a few such kills ...


I've been playing around with GI and Javelin X and yes, everything dies from one headshot including Phantoms which is so, so sweet. Not sure about Pyros though, I haven't played enough against Geth as I hate them =) But as you said, they die because of explosion anyway.

I've noticed one thing though: Targeting VI is some really buggy BS. I can't one-headshot Nemesis with it even though it should be possible. And observed damage is almost the same as without Targeting VI. I mean, without ammo damage (I've been comparing pure shots vs. Targeting VI shots without any ammo). I have no idea what's going on nor I did any further testing, I just started using SR Amps instead of Targeting VIs.

Modifié par xabkish, 24 août 2012 - 12:17 .


#46
RomanowRomanow

RomanowRomanow
  • Members
  • 753 messages
a question: what would you recommend against platinum bosses? Which ammo?

#47
corlist

corlist
  • Members
  • 581 messages

RomanowRomanow wrote...

a question: what would you recommend against platinum bosses? Which ammo?


That would depend on what gun you are using.

#48
RomanowRomanow

RomanowRomanow
  • Members
  • 753 messages

corlist wrote...

RomanowRomanow wrote...

a question: what would you recommend against platinum bosses? Which ammo?


That would depend on what gun you are using.


we mostly farm glacier so 4 piranhas most of the time

#49
corlist

corlist
  • Members
  • 581 messages

xabkish wrote...

Nice work!

One question though: did you test Warp ammo against barriers? I've heard multiple times that it has a greater damage bonus against barriers than against other defense types.


I guess I can test a few of the low level ammunition for that, but that would mean the unsavory prospect of testing against either a phantom or a banshee.

#50
corlist

corlist
  • Members
  • 581 messages

RomanowRomanow wrote...

corlist wrote...

RomanowRomanow wrote...

a question: what would you recommend against platinum bosses? Which ammo?


That would depend on what gun you are using.


we mostly farm glacier so 4 piranhas most of the time


Barrel, Choke, AP.

Some people have also reported space magic with rapid-fire/multiple Incendiary, but I have no results regarding that.