The Main Reason Some Players Will Never Be Ok With The Catalyst
#1
Posté 23 août 2012 - 01:09
So it is extremely hard for shepard to even put up with the reapers leader let alone talk to it and pick one of its choices also knowing that the reapers leader is giving me its choices makes me feel like it will only really benefit the reapers in the long run and only do harm to us and it ruins any sense of accomplishment of the players knowing that you have to compromise with the leader of the reapers or compromise with the enemy just to hopefully beat them
Another annoying itch in the back of my throat is that in mass effect 1 or 2 their is not hint or any idea to the catalyst existence at all and to me personally soverign and harbinger made the reapers seem like powerful united individuals here to destroy us or that soverign and harbinger were powerful leaders of the reapers.
But the catalyst pretty much destroys or ruins that since he controls all the reapers and is the reaper collective.
#2
Posté 23 août 2012 - 01:12
#3
Posté 23 août 2012 - 01:14
#4
Posté 23 août 2012 - 01:15
#5
Posté 23 août 2012 - 01:16
The stream of reaper apologists on this forum lately has been disheartening.
#6
Posté 23 août 2012 - 01:17
#7
Posté 23 août 2012 - 01:18
That and the catalyst has no trail of existence in the other me games U_u
Modifié par LiarasShield, 23 août 2012 - 01:18 .
#8
Posté 23 août 2012 - 01:20
You're not supposed to like him, basically he's there for the purpose of exposition. To give you the information you need to make the final choice. I can't really say I hate him because... well I guess I don't really see the point in hating an emotionless AI.
#9
Posté 23 août 2012 - 01:21
That's no way to end a story.
edit: ^^@ User above me: The Architect is one of the worst and most contrived characters and plot-devices in the Matrix sequels (I don't hate the sequels btw but they are, at best, good action movies, and at worst, back-to-back franchise machines, made to pump out toys and videogames).
Comparing The Architect to the Catalyst is just proving the hatred for the character.
Modifié par WindfishDude, 23 août 2012 - 01:26 .
#10
Posté 23 août 2012 - 01:22
The Angry One wrote...
inb4 "But teh Catalyst is flawed AI! I headcanoned that it's shackled to feel better about working with it and will now post this as fact!!!"
So true. "its a shackled AI dummy thats why its so stupid" ok where is that ever indicated "lalalala I cant hear you"
#11
Posté 23 août 2012 - 01:23
Cobalt2113 wrote...
I don't like him any more or less than the architect from The Matrix.
You're not supposed to like him, basically he's there for the purpose of exposition. To give you the information you need to make the final choice. I can't really say I hate him because... well I guess I don't really see the point in hating an emotionless AI.
Outside of game lore / story.
I hate his presentation, dialogue and voice acting.
He had no place as a role in a C grade straight to VHS horror film yet alone a AAA video game release.
Nicholas Cage acting as a fire hydrant at the end would have been better.
#12
Posté 23 août 2012 - 01:23
Cobalt2113 wrote...
I don't like him any more or less than the architect from The Matrix.
You're not supposed to like him, basically he's there for the purpose of exposition. To give you the information you need to make the final choice. I can't really say I hate him because... well I guess I don't really see the point in hating an emotionless AI.
There should have never been a final choice. You had enough of the choices already, you should have just seen what they conclude into like in Bioshock 2.
#13
Posté 23 août 2012 - 01:24
#14
Posté 23 août 2012 - 01:24
#15
Posté 23 août 2012 - 01:25
In game I don't hate him, he's essentially the villian, the one responsible for the death and destruction, I get that I'm not supposed to like him.Cobalt2113 wrote...
I don't like him any more or less than the architect from The Matrix.
You're not supposed to like him, basically he's there for the purpose of exposition. To give you the information you need to make the final choice. I can't really say I hate him because... well I guess I don't really see the point in hating an emotionless AI.
Outside of that he's just a poorly concieved and implemented character. That's what I hate.
Modifié par Greylycantrope, 23 août 2012 - 01:25 .
#16
Posté 23 août 2012 - 01:25
Oransel wrote...
Cobalt2113 wrote...
I don't like him any more or less than the architect from The Matrix.
You're not supposed to like him, basically he's there for the purpose of exposition. To give you the information you need to make the final choice. I can't really say I hate him because... well I guess I don't really see the point in hating an emotionless AI.
There should have never been a final choice. You had enough of the choices already, you should have just seen what they conclude into like in Bioshock 2.
Too bad they didn't make a bioshock 3 would've loved playing as big sister ^_-
#17
Posté 23 août 2012 - 01:26
But I think stories belong to the author(s). I'd rather have their terrible original vision than a great vision they were forced to put in.
#18
Posté 23 août 2012 - 01:26
Oransel wrote...
Cobalt2113 wrote...
I don't like him any more or less than the architect from The Matrix.
You're not supposed to like him, basically he's there for the purpose of exposition. To give you the information you need to make the final choice. I can't really say I hate him because... well I guess I don't really see the point in hating an emotionless AI.
There should have never been a final choice. You had enough of the choices already, you should have just seen what they conclude into like in Bioshock 2.
Indeed - this would have been better - rather than a final, redundant, pointless choice, ram one down our throats and give us a 10 - 15 minutes of character cutscenes in engine showing how our choices through the game affected the Mass Effect universe.
The choices we made DURING ME1 - 3 were what mattered - the final choice and the catalyst and the whole lot - I honestly don't think it should ever have been there.
#19
Posté 23 août 2012 - 01:26
Oransel wrote...
There should have never been a final choice. You had enough of the choices already, you should have just seen what they conclude into like in Bioshock 2.
I don't disagree that that would have been cool.
But that's really a different issue.
#20
Guest_The Mad Hanar_*
Posté 23 août 2012 - 01:26
Guest_The Mad Hanar_*
#21
Posté 23 août 2012 - 01:27
#22
Posté 23 août 2012 - 01:27
#23
Posté 23 août 2012 - 01:29
Rovay wrote...
Okay then. Serious question here, mostly meant to satisfy my curiosity. If Catalyst was introduced earlier (let's say Thessia) and had parts of its backstory rewritten ( for example, it created the Reapers for the purpose of achieving Synthesis but its creations betrayed it eventually and now wants to stop them), would it make it and final choices better?
No, but it would've introduced a new reason to fight, to stop synthesis.
#24
Posté 23 août 2012 - 01:29
Jamie9 wrote...
I would rather have what the author wants. If the author realises that the concept is flawed, and changes it themselves, then that's okay (The Extended Cut).
But I think stories belong to the author(s). I'd rather have their terrible original vision than a great vision they were forced to put in.
So you prefer author's turd to the fan-demanded cake?
#25
Posté 23 août 2012 - 01:30
Rovay wrote...
Okay then. Serious question here, mostly meant to satisfy my curiosity. If Catalyst was introduced earlier (let's say Thessia) and had parts of its backstory rewritten ( for example, it created the Reapers for the purpose of achieving Synthesis but its creations betrayed it eventually and now wants to stop them), would it make it and final choices better?
Probably would have actually.
Even just a line with Sovereign along the lines of "We work towards a final end organic life refuses to grasp" blah blah could have ended up doing wonders for the Catalyst etc.
But honestly - the presentation, dialogue etc are what kills it. Its actually laugh out loud funny in its presentation and fourth wall smashing.
Its like going to the opera and hearing a man read 'The Prayer' in mono-tone.





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