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18 réponses à ce sujet

#1
nikkylee

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This has probably been discussed before but I would really love it if DA3 would let you preview loot before you picked it up. Preferably said loot will not be quite as confusing in the name department (no more Rings that both give +7 Health, one 2 stars, one 5 stars... please) also.

Not that I spend a whole lot of time looting in DA2, there's a ton of DLC items that make it almost useless and I usualy end up not even bothering with trinkets and such after mid-Act 2 or so because it makes my eyes cross trying to sort it all out. But it would be nice.

#2
Renmiri1

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AOE looting please.. Got spoiled by Mysts of Pandaria :wizard:

Modifié par Renmiri1, 23 août 2012 - 04:38 .


#3
Guest_Nyoka_*

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Can't wait to get out of my inquisitorial palace, put on my nice inquisitorial robes, go have a little chat with the high class of Orlais, and then go to the street and poke some wooden crate for a few coppers and a lettuce.

Translation: wouldn't conventional looting feel a little out of place?

Modifié par Nyoka, 23 août 2012 - 04:44 .


#4
Wulfram

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Nyoka wrote...

Can't wait to get out of my inquisitorial palace, put on my nice inquisitorial robes, go have a little chat with the high class of Orlais, and then go to the street and poke some wooden crate for a few coppers and a lettuce.

Translation: wouldn't conventional looting feel a little out of place?


Conventional looting is always a little out of place.  It's included because being a kleptomaniac is apparently obligatory for a game to be considered a proper RPG, not because it at all makes sense

#5
nightscrawl

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Renmiri1 wrote...

AOE looting please.. Got spoiled by Mysts of Pandaria :wizard:

Since AOE looting is also in SWTOR, another Bioware property, I'd looooooooooooooove to see this in a DA game. But yes, MoP beta has spoiled me with that as well. Farming old dungeons on the live servers can be so tedious without it! :crying:

#6
Nomen Mendax

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I would love it if they completely overhauled their loot system to one that made sense and that wasn't a bad videogame trope (and bad D&D trope).  So no searching barrels and boxes, and please no creatures carrying things that make no sense whatsoever.

I also don't get the junk panel in DA2, I'd rather just find the cash (if its from people) rather than having to collect junk and then sell it to a merchant.

The other thing I'd like them to fix is to stop giving out ridiculously over-powered DLC items that make most of the gear I can buy or find in the first third of the game completely useless.

#7
Mr Fixit

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Wulfram wrote...

Nyoka wrote...

Can't wait to get out of my inquisitorial palace, put on my nice inquisitorial robes, go have a little chat with the high class of Orlais, and then go to the street and poke some wooden crate for a few coppers and a lettuce.

Translation: wouldn't conventional looting feel a little out of place?


Conventional looting is always a little out of place.  It's included because being a kleptomaniac is apparently obligatory for a game to be considered a proper RPG, not because it at all makes sense


Definitely. I intensely dislike all that crate looting. It brings nothing worthwhile to the game.

#8
Knight of Dane

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Hey, no one's forcing you to peek in those creates. ^^

#9
Shevy

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I would like to see no to very less autoleveling of the mobs and they should respawn ( except bosses, other important mobs of course)
So you could implement  generic items and unique solo or set items on different levels with low drop rates, which you can farm for set bonuses, unique item bonuses or style. With a better crafting system you could disperse the generic loot and use the gained components to build new gear or improve your unique/set items.

I kind of grew on this system through KoA and I prefer it to fixed loot of bosses/treasure chests/....

#10
Mr Fixit

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Knight of Dane wrote...

Hey, no one's forcing you to peek in those creates. ^^


True.

#11
Vox Draco

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Looting every barrel or crate can become quite tedious, especially if it contains nothing but crap anyway. And I hated it in DAO or ME1 to have all that stuff in my inventory, so many armours and weapons never useful

But ME2 was not much better, and DA2..well...somewhere in the middle, but still not perfect...

I would like to have items that are unique (already said above me). Like in the older RPGs you found  a ring early on that gave you more spell-slots level 5...it was still useful later on. Or a breastplate allowing you to cast spells or gave you a certain talent...

No more 15% more cold damage...followed by the next  ring granting 20% more cold damage...unique, valuable and useful stuff would be nice. Too often weapons in DA just don't feel that special except for numbers...and by all means, why is it so that every game has so many magical items in abundance? Every merchant seems to have a load of them, that already annoyed me in BG2 after a while...How cool it was in BG1 or Icewind Dale when I finally found a magic weapon +1 and kept it for hours because nothing better was in sight...*sigh* .. ye goode olde times..

#12
wright1978

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Nomen Mendax wrote...

I also don't get the junk panel in DA2, I'd rather just find the cash (if its from people) rather than having to collect junk and then sell it to a merchant.


Yep this

#13
Lotion Soronarr

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Loot-based gaems. Never liked them. Partially the reason I dislike most MMO's.

Too much loot, too much crap, too much scaling.

If you want looting done right, look no further than BG1 or ToEE.

#14
Kaiser Arian XVII

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Yeah, standard looting in BG, Icewind dale and NWN series.

#15
Cultist

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Remove rusted swords, bent shields and other thrash, make loot rare but valuable.

#16
Spicen

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Vox Draco wrote...

Looting every barrel or crate can become quite tedious, especially if it contains nothing but crap anyway. And I hated it in DAO or ME1 to have all that stuff in my inventory, so many armours and weapons never useful

But ME2 was not much better, and DA2..well...somewhere in the middle, but still not perfect...

I would like to have items that are unique (already said above me). Like in the older RPGs you found  a ring early on that gave you more spell-slots level 5...it was still useful later on. Or a breastplate allowing you to cast spells or gave you a certain talent...

No more 15% more cold damage...followed by the next  ring granting 20% more cold damage...unique, valuable and useful stuff would be nice. Too often weapons in DA just don't feel that special except for numbers...and by all means, why is it so that every game has so many magical items in abundance? Every merchant seems to have a load of them, that already annoyed me in BG2 after a while...How cool it was in BG1 or Icewind Dale when I finally found a magic weapon +1 and kept it for hours because nothing better was in sight...*sigh* .. ye goode olde times..


I disagree strongly. I loved the variation and amount of weapoons and armors in DAO. it was one of my favourite aspects. since the variations were not avilable in DA 2 i got very angry bcoz i had to wear the same armor throughout an act. So no i hope the looting gets back to DAO.Posted Image

#17
Zanallen

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I hate looting. Never saw the point of it in most games.

#18
MichaelStuart

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I prefer any looting to be automatically put in my inventory after combat.
I would also prefer that we only be able to loot gold and other small stuff. It always breaks my suspension of disbelief when your aloud to carry a hundred different swords and armor.

#19
Kidd

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As many issues the ME1 inventory system had, I don't believe auto-loot was one of them. Not having to run around the battlefield afterwards concerned you might not have gotten all your goodies was pretty nice.