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Mercenary Factions? Blue Suns, Eclipse and Blood Pack, Oh My!


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#1
LokiTheStampede

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Hello fellow Mass Effect fans!



So, who else here, since playing Mass Effect 2, thought that the Blue Suns,
Eclipse and Blood Pack were pretty cool factions, but we always ended up
fighting them. Well come Mass Effect 3, we learn we can help Aria control them,
and thus pass them off to us to help the War Effort. Both Aria and Hackett go
into detail about how they'll help too.



We'll we've covered multiple races and classes for them, so I think it's time
we get to fight as them ((before they give us Hanar, Elcor and Volus classes))



My proposed idea setup is as follows:



Blue Suns Turian Infiltrator ((and give them roll))

Abilities: Concussive  Shot, Overload, Proximity Mine

Bonus weapon skill: Sniper Rifles



Blue Suns Batarian Sentinel

Abilities: Tech Armor, Overload, Incinerate

Bonus weapon skill: Assault Rifles



Eclipse Asari Adapt

Abilities:  Warp, Barrier, Pull

Bonus weapon skills: Shotguns



Eclipse Salarian Engineer

Abilities: Combat Drone, Tech Armor, Incinerate

Bonus weapon skill: Pistols



Blood Pack Krogan Vanguard

Abilities: Barrier, Carnage, Flamer

Bonus weapon skill: Shotguns



Blood Pack Vorcha Soldier

Abilities: Bloodlust, Fortification, Inferno Grenade

Bonus weapon skill: Pistols



Also, I figure, players should still be able to customize colors, but the merc
symbols will stay the same on the chest.



So, ideas? Comments? Criticism? Additional ideas?

Modifié par LokiTheStampede, 23 août 2012 - 04:01 .


#2
Beerfish

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Yup, a mercenary faction would be good indeed.

#3
Killahead

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Definitely want mercenary characters. See my sig.

#4
david_demos484

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I like it man. But I want the asari to be a sentinel with reave and throw!

#5
Mgamerz

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I'd love to have some enemies with biotic powers. Like throw. Or tech powers like energy drain.

#6
Ravenmyste

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already been suggested

#7
Guest_Flog61_*

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There is already a dedicated thread for this. Click the 'Terminus pack' in killahead's signature.

#8
Seifer006

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If the the Blood Pack bring in the:

K.R.O.G.A.N.S. I'll pay Handsomely, though I doubt BW would charge the DLC since they haven't so far considering all the "bugs" they still need to sort out

#9
LokiTheStampede

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A lot more well done then mine, looks awesome.

#10
The BLVD Knight

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Mgamerz wrote...

I'd love to have some enemies with biotic powers. Like throw. Or tech powers like energy drain.


I agree that this sounds good on paper. But I remember being ragdolled by Asari Commandos in ME1 and it not really being fair or fun. And to think that now out implementation of said powers and abilities are the only things keeping campaign/multipalyer...playable. AI doesn't miss, you have to dodge. So giving them biotic explosions? Hmmm

#11
MegaIllusiveMan

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Yep. Cool. It should also add a new type of enemy, like Mercenaries(We're fighting with rogue mercenaries) or the Collectors. And also add the Blood Pack Punisher and other weapons for Multiplayer.

#12
Guest_Flog61_*

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BTW, there are no krogans in the blood pack in me3; they all went to the homeworld

#13
Iggister

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It would be cool to have them as playable characters, but I'd rather have them as an enemy type.

#14
AppealToReason

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Might as well. You recruited them. Would make sense that they have some higher ups that can run off and do things while the cannon fodder ones play cards.