I've noticed that there is a GetItemValue() method available in the SDK, but I haven't seen anything that actually allows you to set the monetary value of an item.
The problem I have is that my mod can add item properties to a base item at run time (works great), but I want to get the BaseCost from the itemprps.2da for the property and then increase the value of the item to go along with it...
I thought perhaps this would happen for me "automagically" since it was in the spreadsheet already, but it appears that it doesn't.
Is there any way to make this happen? Am I just missing something?
Thanks!
Is there no way to add money value to an item at run time?
Débuté par
JJM152
, déc. 23 2009 12:41
#1
Posté 23 décembre 2009 - 12:41





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