Dealing significant damage to a Banshee is the most reliable way to get her to drop someone. This means one or two players firing on her full auto with guns like the Hurricane, Harrier and PIranha. Biotic Explosions can do the trick, but you need a boosted explosion, and the window to interrupt a Banshee isn't that large.
Damage over Time effects like Inferno Grenades, Arc Grenades Incendiary Ammo, and Reave are self-stacking, and incredibly powerful. Apply them to entire spawn groups if you can, multiple times. Take advantage of the large area of effect on the grenades to burn as many enemies as possible. Incendiary Ammo is also quite useful if you're already dealing large amounts of weapon damage. This scales to all difficulties, and lets you deal large amounts of damage while staying in cover.
Contrary to what most people will tell you, if you have a good connection to the host you can use Biotic Charge relatively safely, as long as you do so only sparingly, or over short distances. Avoid using Biotic Charge while under fire. A class like Human Vanguard, that works best when charging constantly over long distances will always experience a gradual desynch, and will likely see some input lag even as host. If you want to use a vanguard off-host, Asari, Krogan and Ex-Cerberus are your best choices, but
it's better to just not play Vanguard.
The primary cause of the Vanguard glitch with good connections is the delay on Charge's activation: It happens when Charge goes off after you die. As a result, the Krogan Vanguard is relatively safe, since even with Shields broken, the delay on Biotic Charge usually isn't long enough for enemies to drop him.
Usually when you have a laggy connection with the host you'll experience some jitter after moving a lot. You can't resolve it completely, but you can mitigate it by moving slower, or holding your position for a moment. The "vanguard glitch" can be caused by moving faster than your connection to the host can handle, so if your connection's bad enough you can experience the glitch with any character.
By all means, do stay near the Infiltrator when they're going for the objectives... but this means within a 10 second running distance. Sometimes enemies spawn where they're not expected and can harass the Infiltrator hacking an objective. Their best protection is having people close enough to distract or kill the enemy, but not so close they draw the enemy to the device's location. This is VERY map dependant though. On a mid-size map like Firebase White or larger, they'll usually go unmolested. On smaller maps, try to have line of sight of sight on the objective.
Modifié par EvanKester, 23 août 2012 - 08:04 .