Yigorse wrote...
Stasis is entirely ineffective against any target with ARMOUR. It does not stop these enemies, it does not slow them down, it does not apply an effect that can be detonated.
.
This is also true of PULL, SINGULARITY, and LASH
Yigorse wrote...
Stasis is entirely ineffective against any target with ARMOUR. It does not stop these enemies, it does not slow them down, it does not apply an effect that can be detonated.
.
Guest_Lord_Sirian_*
Immortal Strife wrote...
200% cooldown only really matters on TB characters. and BE characters
Lord_Sirian wrote...
^ Lash will stagger Brutes and Atlases on occasion though, so not entirely true.
Hrothdane wrote...
Don't use shadow strike on guardians unless you are 100% sure they haven't seen you. Otherwise, they will just turn around before you finish your animation and block your sword.
Hrothdane wrote...
Take your time lining up a shot on Nemeses if you are close to them rather than going in guns blazing. They will often just sit there and let you headshot them.
Modifié par EvanKester, 24 août 2012 - 11:25 .
Pyth the Bull wrote...
Hold A to drink water continuously.
darkpassenger2342 wrote...
If the other 3 people on your team are somewhere you arent, besides waves 3,6, or 10, you are being a douchebag.
It's not really the same. For a tech burst character, every tenth of a second on their cooldowns matters, since the detonation window on Energy Drain and Overload is barely longer than their minimum cooldowns, so self-detonating off them is a pain. Their weight load out can make all the difference to whether they even get a tech burst in the first place. By contrast, Reave and Warp have really forgiving detonation windows, and long durations.thewalrusx wrote...
Fixed it for youImmortal Strife wrote...
200% cooldown only really matters on TB characters. and BE characters
Modifié par EvanKester, 24 août 2012 - 12:59 .
You get more damage per clip if you fire the reegar in bursts instead of just holding the trigger. You can fire the weapon and fire most powers at the same time if you fire first then cast your power; works particularly well with smash and flamer.ParatrooperSean wrote...
Smart Choke does nothing for the Reegar Carbine.
You *can* get head shots with the Reegar, despite the fact that it shoots electricity flamethrower style.
Pride Demon wrote...
- Geth Hunters, while cloaked, are only vulnerable to AoE and bullets, melees won't connect and powers that require lock on will generally miss...
thewalrusx wrote...
I don't think its been mentioned yet (sorry if it has) but you cannot get synch killed on ramped/uneven surfaces. As a vanguard get the banshee to chase you onto a ramp before charging them (also really effective if you need to melee them)