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The Destroyer CAN kill an atlas in 1 Magazine still. (PC only? Extended mags bugged?!?!)


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#201
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TianKY wrote...

death_for_sale wrote...

I am uploading 4 videos. Unfortunately these 3 weapons are some of the UR's that I don't have at X.

First is a Gold Atlas vs PPR VI + Mods
Second is a Rev X with mods
Third is a Typhoon III with mods
Fourth is a Typhoon III with different mods

Since these were solo, I am obviously the host on all 4. I paused while I cleared and did the 3rd Wave objective, then picked up with only the Atlas left. The PPR was setup for max ammo in devestator mode, the other 3 for RoF.

I wonder if the off-host double pierce works on other weapons...


Well, the 4th video was a pretty good show of the Typhoon. By the way I noticed you weren't firing at the canopy in any of the videos, was that intentional?


Not intentional, no. Up until the off-host issue being mentioned here, I thought it was fixed.

#202
TianKY

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Actually I may have a theory for how off-host play can lead to killing an Atlas in 1 mag when it isn't possible on-host. When playing off-host, lag sometimes enables you to fire more rounds than reflected in your magazine. For example, I've seen it happening to my Destroyer/Piranha combo where I fire off 11 rounds from a 10 round magazine. Here is another thread which briefly touches on this issue as well (see point 1 of the OP in this thread: http://social.biowar.../index/13815399).

If we observe Abhijit's on-host video, we can see that the Atlas has maybe 2 bars of armor or less left over after the 1st magazine. Which means that if he had the extra 1 (or several due to large magazine size?) "lag ammo" in the clip, he just might have been able to destroy it.

Just a possible theory to explain it, other than Atlas canopy glitch occurring off-host but not on-host.

Edit: Just to see it more clearly, play one of Abhijit's off-host videos. Right before he starts firing at the Atlas, pause the video. Now play it frame by frame and note the ammo count in his magazine. It sometimes jumps up to a higher number, while he continues firing. The most obvious to catch is during "cool" start of the Typhoon when rounds are fired off slower. Note the ammo counter going from 134, 133, 132, then 133 again. This sudden "up-jump" is also observed from 129 to 130.

Modifié par TianKY, 24 août 2012 - 11:51 .


#203
Lexa_D

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I have experienced unexpected "gains" in number of cartriges in clip on my Harrier a week ago and the host of the match had the same issue. No assets modified,

#204
NuclearTech76

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cronosfire wrote...

Rokayt wrote...

cronosfire wrote...

hey look another pc video i have yet to see this on a platform hmmm wonder y


While I regularly open up coalesced bin with a No-Edit Reader....

I doubt Abhijit is a modder.


all
im saying is i almost never see a platform person have a level 10 typhoon..... and ive spent over 200 million credits and i have a level 3

I know 5 that have it off hand.

#205
ryoldschool

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Strict31 wrote...

ryoldschool wrote...

Hope this video is not too late.   I just uploaded these clips from some games I played with Invanderone and some of his friends.   They tried to let me get some one-on-one vs Atlases on Gold.

I used the same build as the video in the OP ( the build specifics are in the front of the video )
----------------------------------------------------------
Typhoon X, Stability Mod, Extended Barrel
AR Rail 3, AP ammo 3, Assault Rifle Gear, CM3 for armor bonus
Devasator Mode speced for Accuracy, rate-of-fire, damage
Passives speced for damage.

I hipfired the Typhoon at all targets - that helped a lot with the control

Analysis of attempts

(1) teammate rocketed the Atlas because it was an objective wave
(2) I missed some shots on this attempt, but it had 6 bars of armor left after my 134 round clip was done.
(3) I don't think I missed any shots on this one, but it still had 6 bars of armor left after my clip
(4) I shot this one from the rear and I did not miss many shots, 6 bars of armor left after the clip
(5) I missed some shots at the beginning, but it killed me when my clip ran out - I think it had 5 bars left
(6) took this one down with 129 rounds ( 5 left ), but it only had 2 bars of shields left when I started.
(7) team was shooting at it also, and biotic explosion killed it.
(8) ;) one-shotted two atlases with a rocket launcher, phantom also.
(9) End of wave 11 finished Atlas.

--------------------------------------

I was going to test with same set-up but with Warp IV ammo, but we got Reapers on Jade.  I included some clips of trying to hit Banshees, etc.


Hah! It was you!

Yeah, man...we had a hell of a time trying to not kill Atlases long enough for you to perform your tests. I'm sitting there thinking, "KILLKILLKILL" and didn't realize you were doing this test thing at first. I'd be halfway through killing an Atlase before realizing you were trying to solo it. I'd say, "hey, there's an Atlas down there, man!" and you were all, "let me take it!"

I had to content myself with finger-f*cking Phantoms with the barrel of my Love-Harrier.

But watching the video, I finally saw who was responsible for throwing that dead Phantom at my head...that sh*t wasn't funny, Vader...

At any rate, the typhoon you were rocking did not seem capable of getting one mag kills on Atlases with that character and equipment set-up. My Piranha was doing a more reliable job, even at medium range, against Atlases.


Yeah, and thanks for allowing me the chance to do the video.   I have seen the PC video and all I can say is that I never came close to taking an Atlas down in one clip.   I still have not seen anyone do it on Xbox, and Invaderone tried the night before with his Level 7 with almost the same set-up.

Edit: So, since my video was off-host, and I never came close to taking one down with one clip, what does that mean?   If this glitch were easy to hit on xbox I am sure I would have hit it at least once.

Modifié par ryoldschool, 24 août 2012 - 01:04 .


#206
ParatrooperSean

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ryoldschool wrote...

Yeah, and thanks for allowing me the chance to do the video.   I have seen the PC video and all I can say is that I never came close to taking an Atlas down in one clip.   I still have not seen anyone do it on Xbox, and Invaderone tried the night before with his Level 7 with almost the same set-up.

Edit: So, since my video was off-host, and I never came close to taking one down with one clip, what does that mean?   If this glitch were easy to hit on xbox I am sure I would have hit it at least once.


I think at this point we've gone way beyond the point of debate about whether or not you can kill an Atlas with one clip.

If you must use a specific character, spec'd a specific way, and apply massive mods and buffs to a Level 10 UR to inconsistently perfom a feat - it's disingenuous to cite that as capability of the weapon.

#207
ryoldschool

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ParatrooperSean wrote...

ryoldschool wrote...

Yeah, and thanks for allowing me the chance to do the video.   I have seen the PC video and all I can say is that I never came close to taking an Atlas down in one clip.   I still have not seen anyone do it on Xbox, and Invaderone tried the night before with his Level 7 with almost the same set-up.

Edit: So, since my video was off-host, and I never came close to taking one down with one clip, what does that mean?   If this glitch were easy to hit on xbox I am sure I would have hit it at least once.


I think at this point we've gone way beyond the point of debate about whether or not you can kill an Atlas with one clip.

If you must use a specific character, spec'd a specific way, and apply massive mods and buffs to a Level 10 UR to inconsistently perfom a feat - it's disingenuous to cite that as capability of the weapon.


Yes, that is what I think.  He should change the thread title to say something like that.  Since I never have done it, or seen it done in person by anyone else, then I would not advertize it like its a capability that you should expect.

#208
AbhijitSM

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ryoldschool wrote...

ParatrooperSean wrote...

ryoldschool wrote...

Yeah, and thanks for allowing me the chance to do the video.   I have seen the PC video and all I can say is that I never came close to taking an Atlas down in one clip.   I still have not seen anyone do it on Xbox, and Invaderone tried the night before with his Level 7 with almost the same set-up.

Edit: So, since my video was off-host, and I never came close to taking one down with one clip, what does that mean?   If this glitch were easy to hit on xbox I am sure I would have hit it at least once.


I think at this point we've gone way beyond the point of debate about whether or not you can kill an Atlas with one clip.

If you must use a specific character, spec'd a specific way, and apply massive mods and buffs to a Level 10 UR to inconsistently perfom a feat - it's disingenuous to cite that as capability of the weapon.


Yes, that is what I think.  He should change the thread title to say something like that.  Since I never have done it, or seen it done in person by anyone else, then I would not advertize it like its a capability that you should expect.


Maybe its a pc only glitch ?? If someone playing on PC who has the typhoon at X could come forward & help that would be nice.

#209
ParatrooperSean

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AbhijitSM wrote...

ryoldschool wrote...

ParatrooperSean wrote...

ryoldschool wrote...

Yeah, and thanks for allowing me the chance to do the video.   I have seen the PC video and all I can say is that I never came close to taking an Atlas down in one clip.   I still have not seen anyone do it on Xbox, and Invaderone tried the night before with his Level 7 with almost the same set-up.

Edit: So, since my video was off-host, and I never came close to taking one down with one clip, what does that mean?   If this glitch were easy to hit on xbox I am sure I would have hit it at least once.


I think at this point we've gone way beyond the point of debate about whether or not you can kill an Atlas with one clip.

If you must use a specific character, spec'd a specific way, and apply massive mods and buffs to a Level 10 UR to inconsistently perfom a feat - it's disingenuous to cite that as capability of the weapon.


Yes, that is what I think.  He should change the thread title to say something like that.  Since I never have done it, or seen it done in person by anyone else, then I would not advertize it like its a capability that you should expect.


Maybe its a pc only glitch ?? If someone playing on PC who has the typhoon at X could come forward & help that would be nice.


Whether or not it's a glitch doesn't really address the point.

When someone argues, "A Typhoon can bring down an Atlas in one clip" an implication is being made that most common set-ups can do so consistently.

In point of fact, it requires the use of one specific class, spec'd in a specific way for massive weapons buffs. It required even more buffs via high level cosumables and ammo. The test was done with a Level X, something the vast majority of players don't have. And even then the results have been inconsistent.

Even if it wasn't a result of a bug, the "Tyhpoon can bring down at Atlas in one shot" crowd has not been vindicated in the slightest.

Modifié par ParatrooperSean, 24 août 2012 - 02:22 .


#210
TianKY

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Agreed with ParatrooperSean. He isn't arguing about whether it is possible or not, just that it's difficult to sell the Typhoon in this manner. However, I can also understand Rokayt's point, which was simply to prove that it is possible for the Typhoon to take an Atlas down in one clip. As far as I am concerned, I trust both him and Abhijit and this point has been proven to me.

#211
ryoldschool

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TianKY wrote...

Agreed with ParatrooperSean. He isn't arguing about whether it is possible or not, just that it's difficult to sell the Typhoon in this manner. However, I can also understand Rokayt's point, which was simply to prove that it is possible for the Typhoon to take an Atlas down in one clip. As far as I am concerned, I trust both him and Abhijit and this point has been proven to me.


I believe my video shows that there is a big difference in how this gun is implemented on console vs PC.  I tried quite a few times and never came close to their results - the xbox video shows that basically there are 5-6 bars of armor left on an Atlas using the exact same set-up as he did.

#212
Rifneno

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ryoldschool wrote...

TianKY wrote...

Agreed with ParatrooperSean. He isn't arguing about whether it is possible or not, just that it's difficult to sell the Typhoon in this manner. However, I can also understand Rokayt's point, which was simply to prove that it is possible for the Typhoon to take an Atlas down in one clip. As far as I am concerned, I trust both him and Abhijit and this point has been proven to me.


I believe my video shows that there is a big difference in how this gun is implemented on console vs PC.  I tried quite a few times and never came close to their results - the xbox video shows that basically there are 5-6 bars of armor left on an Atlas using the exact same set-up as he did.


You platforms are all racist!

...  That didn't sound right.  Huh.  Oh well.  Bottom line, this is just a party trick.  In practical terms it means nothing as far as the gun's usefulness.  But you can bet your ass we'll have to listen to ignorant tools constantly citing this thread as proof that the post-nerf typhoon is "th3 b0mb".

#213
TianKY

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ryoldschool wrote...

TianKY wrote...

Agreed with ParatrooperSean. He isn't arguing about whether it is possible or not, just that it's difficult to sell the Typhoon in this manner. However, I can also understand Rokayt's point, which was simply to prove that it is possible for the Typhoon to take an Atlas down in one clip. As far as I am concerned, I trust both him and Abhijit and this point has been proven to me.


I believe my video shows that there is a big difference in how this gun is implemented on console vs PC.  I tried quite a few times and never came close to their results - the xbox video shows that basically there are 5-6 bars of armor left on an Atlas using the exact same set-up as he did.


Yeah I saw your video and I have no idea what could be causing the discrepancy. Btw I noticed the horrible recoil on your Typhoon and I'm not sure if it's acting correctly. I could hipfire my Typhoon without any stability mod/consumable or compensating with my mouse, and it still would never sway around like yours did. 

#214
ryoldschool

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Rifneno wrote...

ryoldschool wrote...

TianKY wrote...

Agreed with ParatrooperSean. He isn't arguing about whether it is possible or not, just that it's difficult to sell the Typhoon in this manner. However, I can also understand Rokayt's point, which was simply to prove that it is possible for the Typhoon to take an Atlas down in one clip. As far as I am concerned, I trust both him and Abhijit and this point has been proven to me.


I believe my video shows that there is a big difference in how this gun is implemented on console vs PC.  I tried quite a few times and never came close to their results - the xbox video shows that basically there are 5-6 bars of armor left on an Atlas using the exact same set-up as he did.


You platforms are all racist!

...  That didn't sound right.  Huh.  Oh well.  Bottom line, this is just a party trick.  In practical terms it means nothing as far as the gun's usefulness.  But you can bet your ass we'll have to listen to ignorant tools constantly citing this thread as proof that the post-nerf typhoon is "th3 b0mb".


lol, but I really think there are some differences in platforms.  I just sent a PM to Eric Fagnan with links to both videos asking him what is up.  

Its more than "practical terms" for me - I have never been able to do it.  If I can get some more cooperation from Invaderone and Friends I will try again using other combos like specing for increased ammo, or adding the ammo gun mod, or trying the AP mod.   I know there are other xbox users who have it at X, if anyone knows somebody have them post their thoughts here.   The one guy I played with the other night said he got the Typhoon to X the same day it came out but he does not use it since the second nerf.

#215
ryoldschool

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TianKY wrote...

ryoldschool wrote...

TianKY wrote...

Agreed with ParatrooperSean. He isn't arguing about whether it is possible or not, just that it's difficult to sell the Typhoon in this manner. However, I can also understand Rokayt's point, which was simply to prove that it is possible for the Typhoon to take an Atlas down in one clip. As far as I am concerned, I trust both him and Abhijit and this point has been proven to me.


I believe my video shows that there is a big difference in how this gun is implemented on console vs PC.  I tried quite a few times and never came close to their results - the xbox video shows that basically there are 5-6 bars of armor left on an Atlas using the exact same set-up as he did.


Yeah I saw your video and I have no idea what could be causing the discrepancy. Btw I noticed the horrible recoil on your Typhoon and I'm not sure if it's acting correctly. I could hipfire my Typhoon without any stability mod/consumable or compensating with my mouse, and it still would never sway around like yours did. 


Yeah, I think it was you who suggested hipfiring, which is what I did.  I usually use a Razer controller, and it is real sensitive, so I am using a plain-jane xbox controller in that video.  I tried it the other night with just a stability III armor mod ( extended clip + EB ) with AR gear and when I aimed down the sight it was a joke.

#216
ParatrooperSean

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TianKY wrote...

Agreed with ParatrooperSean. He isn't arguing about whether it is possible or not, just that it's difficult to sell the Typhoon in this manner. However, I can also understand Rokayt's point, which was simply to prove that it is possible for the Typhoon to take an Atlas down in one clip. As far as I am concerned, I trust both him and Abhijit and this point has been proven to me.


Really you can stack the cards for many different weapons and powers using ideal classes, builds, mods and consumables to make them perform incredible feats. That's all fine and well on its own, but in the context of a broader discussion about buffs and nerfs it is useless.

Since the nerf the Typhoon has made the B list, as most players have left it to collect dust on their display case. 

#217
Strict31

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ParatrooperSean wrote...

TianKY wrote...

Agreed with ParatrooperSean. He isn't arguing about whether it is possible or not, just that it's difficult to sell the Typhoon in this manner. However, I can also understand Rokayt's point, which was simply to prove that it is possible for the Typhoon to take an Atlas down in one clip. As far as I am concerned, I trust both him and Abhijit and this point has been proven to me.


Really you can stack the cards for many different weapons and powers using ideal classes, builds, mods and consumables to make them perform incredible feats. That's all fine and well on its own, but in the context of a broader discussion about buffs and nerfs it is useless.

Since the nerf the Typhoon has made the B list, as most players have left it to collect dust on their display case. 


Most players?

Sh*t...I still don't even have this f*cking gun. The RNG has been trolling me hard for an entire month's worth of Cryo Ammo lvl 4 Sp and PSP drops. I'm ready to start punching Edmonton in the balls until it gives me its lunch money so I can at least buy a Particle Rifle sammich.

I can't even conceive of a Typhoon level 10 like ryoldschool had in that match last night. I suppose it should make me feel better that my Piranha outperformed that weapon against Atlases, but after getting trolled on another selection of SPs and PSPs last night, I just want to punch things with Space-Karate.

#218
Rokayt

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death_for_sale wrote...

Fourth is a Typhoon III with different mods
I wonder if the off-host double pierce works on other weapons...


Has anyone found it strange that the video that showed the atlas taking the least damage was the extended magazines video?


ParatrooperSean wrote...

When someone argues, "A Typhoon can bring down an Atlas in one clip" an implication is being made that most common set-ups can do so consistently.


When everyone and their grandmas loadout has some sort of glitch thata apparently cuts down their damage by as much as a third, finding a single loadout, that on host, doesn't decrease damage is something to celebrate.

The Off host double hit glitch is simply a coincidental discovery.

Modifié par Rokayt, 24 août 2012 - 09:11 .


#219
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Rokayt wrote...

death_for_sale wrote...

Fourth is a Typhoon III with different mods
I wonder if the off-host double pierce works on other weapons...


Has anyone found it strange that the video that showed the atlas taking the least damage was the extended magazines video?


ParatrooperSean wrote...

When someone argues, "A Typhoon can bring down an Atlas in one clip" an implication is being made that most common set-ups can do so consistently.


When everyone and their grandmas loadout has some sort of glitch thata apparently cuts down their damage by as much as a third, finding a single loadout, that on host, doesn't decrease damage is something to celebrate.

The Off host double hit glitch is simply a coincidental discovery.


I've kind of come to accept that, at least with the Typhoon, anything other than reverse damage is completely possible.

#220
Elecbender

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That may explain why I killed an Atlas in 4 and a half magazines with the Crusader with the Destroyer on Gold...without consumables.

#221
TianKY

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Rokayt wrote...

death_for_sale wrote...

Fourth is a Typhoon III with different mods
I wonder if the off-host double pierce works on other weapons...


Has anyone found it strange that the video that showed the atlas taking the least damage was the extended magazines video?


Actually, I thought the 3rd video showing Typhoon III with AP+EB mods and the same consumables had the poorest performance.

#222
Rokayt

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TianKY wrote...

Rokayt wrote...

death_for_sale wrote...

Fourth is a Typhoon III with different mods
I wonder if the off-host double pierce works on other weapons...


Has anyone found it strange that the video that showed the atlas taking the least damage was the extended magazines video?


Actually, I thought the 3rd video showing Typhoon III with AP+EB mods and the same consumables had the poorest performance.


It had almost half as many bullets to do so.

(Well, 40% fewer rounds.)

Modifié par Rokayt, 25 août 2012 - 02:41 .


#223
TianKY

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I thought we were talking about a per mag basis and not per bullet basis. If you're going by that, then alright.

#224
Rokayt

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TianKY wrote...

I thought we were talking about a per mag basis and not per bullet basis. If you're going by that, then alright.


Well, The thing is: People have complained of some issues of per bullet damage with the AP mod...

And extended magazines are showing even worse performance per bullet.

Things can only go down the drain so far per bullet before per magazine performance simply stops mattering anymore.......

If my burst DPS falls below your sustained DPS, I pretty much have nothing that I can do to keep up anyhow.

#225
Sulaco_7

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death_for_sale wrote...

I am uploading 4 videos. Unfortunately these 3 weapons are some of the UR's that I don't have at X.

First is a Gold Atlas vs PPR VI + Mods
Second is a Rev X with mods
Third is a Typhoon III with mods
Fourth is a Typhoon III with different mods

Since these were solo, I am obviously the host on all 4. I paused while I cleared and did the 3rd Wave objective, then picked up with only the Atlas left. The PPR was setup for max ammo in devestator mode, the other 3 for RoF.

I wonder if the off-host double pierce works on other weapons...


Sorry, just watched all the videos just now.  Is it me or do these videos show that the Revenant X is the best boss killing gun in the game??  It killed the atlas in one clip (128 bullets) and seemed to have a DPS that was WAY better than the Typhoon or the PPR.

In the videos, seemed like the PPR and the Typhoon were doing about the same.. but the Revenant just melted that atlas.  Is this expected??