Summary
- The weapon damage bonus is applied as a HeadShot multiplier (up to 32.5% weapon damage global multiplier in case of body shots and up to 250+32.5 = 282.5% in case of headshots...By making it additive with the headshot multiplier they managed to give it very good damage boost vs body shots and not cause it to do astronomical amounts of damage in case of headshots ) EDIT - this works the same for all debuffs
- BUG: The 25% to all headshot damage perk does nothing ...
- The 40% DOT evolution for arc grenades applies to total damage - adds a lot of damage (especially to arc grenades fired from cloak on TScanned target)
- the weapon damage bonus is applied before Armor DR substraction (very beneficial vs armored foes for all squad // In other words headshot bonuses apply before armor DR)
WD - Weapon Damage % bonus
TS - Tactical Scan
TC - Tactical Cloak
HS - Headshot
SR - Sniper Rifle (% Damage bonus)
PD - Power Damage % bonus
TEST QMI
TC 80% ; *1.25 SR
TS All damage 25% , 7.5% WD , 25% HS
WD 22.5%
PD 20%
Arc Grenade 400 *(1+0.2+0.3) + 400 *(1+0.2+0.3)*0.4 DOT
20% HS passive
Weapon Raptor X 97.7 (eb 25% WD)
Heavy melee = 1350 - 750 = 600
------
Light melee TC OFF, TS ON
Measured
1350-1162.5 = 187.5
Calculated
150 * 1.25 = 187.5 OK
//as in TS affects melee damage
--------
RAptor body shot TC OFF , TS OFF
Measured
1350-1205.8925 = 144.1075
Calculated
97.7 * (1 + 0.225 + 0.25) = 144.1075 OK
-------------
RAptor body shot TC OFF , TS ON
Measured
1350 - 1159.0576 = 190.9424
Calculated
97.7 * (1 + 0.225 + 0.25) * (1 + 0.25 + 0.075) = 190.9424
// 32.5% GLOBAL MULTIPLIER TO WEAPON DAMAGE - INSANE
------------------
RAptor body shot TC ON , TS ON
Measured
1350 - 981.8694 = 368.1306
Calculated
97.7 * 1.25 * (1 + 0.225 + 0.25 + 0.8) * (1 + 0.25 + 0.075) = 368.1305 OK
-----------------
RAptor HS shot TC OFF , TS OFF
Measured
1350 - 940.8812 = 409.1188
Calculated
97.7 * (1 + 0.225 + 0.25 + 0.2) * 2.5 = 409.1187 OK
-----------
HS (TC OFF, TS on)
Measured
1350 - 887.6958 = 462.3042
Calculated
97.7 * (1 + 0.225 + 0.25 + 0.2) * (2.5 + 0.325) = 462.3041 OK
// TS HS PERK 25% extra damage does nothing
----------
HS (TC ON TS ON)
Measured
1350 - 496.1173 = 853.8827
Calculated
97.7 * 1.25 * (1 + 0.225 + 0.25 + 0.8 + 0.2) * (2.5 + 0.325) = 853.8827 OK
// TS HS PERK 25% extra damage does nothing
-----------------------
HS TC ON , TS OFF
Measured
1350 - 594.3515 = 755.6485
Calculated
97.7 * 1.25 * (1 + 0.225 + 0.25 + 0.8 + 0.2) * 2.5 = 755.6484 OK
---------------
Arc Grenade + Dot (vs health) HS TC off , TS off
Measured
1350 - 398.0002 = 951.9998
Calculated
(400 * (1 + 0.2 + 0.3 + 0.2)) + (400 * (1 + 0.2 + 0.3 + 0.2) * 0.4) = 952
//The 40% DOT evolution for arc grenades applies to total damage - adds a lot of damage
-------------------
Arc Grenade + Dot (vs health) HS TC off , TS on
Measured
1350 - 160 = 1190
Calculated
400 * (1 + 0.2 + 0.3 + 0.2) * 1.25 + 400 * (1 + 0.2 + 0.3 + 0.2) * 1.25 * 0.4 = 1190 OK
---------------
Respeced to test bug - removed 25% to headshot damage from TS and rank 6 cloak evolution (I play the QMI with a claymore)
Measured
1350 - 666.8938 = 683.1062
Calculated
97.7 * (1 + 0.225 + 0.25 + 0.8 + 0.2) * (2.5 + 0.325) = 683.1061 OK BUG confirmed
----------
Claymore X test Vs Silver Brute (30 DR)
(same char same setup with 7.5% Shotgun Damage from gear)
Measured Damage(7500 - 2608.5390) / 8 = 611.4326
Calculated per pellet
206 * (1 + 0.225 + 0.25 + 0.075 + 0.8) * 1.325 -30 = 611.4325
the bonus damage is applied BEFORE armor DR substraction - very beneficial
Modifié par peddroelmz, 18 novembre 2012 - 04:02 .





Retour en haut







