QFE - power damage build
Test arc grenade damage vs shields& barriers
Test Incinerate vs armor
TS 25% all damage sources 32.5% power damage
45% PD passive
Incinerate
330 * (1+0.2+0.3) 50% DOT 50% extra vs armor has *1.5 vs armor
Arc Grenade
400 * (1+0.2+0.3) 40% DOT 75% extra vs Shields& barrier has *2 vs shields & barriers
No other consumables
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Arc Grenade TESTS vs gold Geth Prime Shields
No TS
5906 - 2076 = 3830 (after DOT ; 5906-3176 at impact)
A bit more than calculated (3288) (as expected DOT damage causes rounding errors vs shields)
Verification of impact damage before dot
400 * 1.75 * (1 + 0.2 + 0.3 + 0.45) * 2 = 2730
5906 - 3176 = 2730 OK my calculations were correct
TS on
5906 - 898 = 5008 (after DOT ; 2288 at impact)
A bit less than expected (5064.15 calculated - DOT vs shields not reliable for testing )
Verification of impact damage before dot
400 * 1.75 * (1 + 0.2 + 0.3 + 0.45) * 1.32500 * 2 = 3617.25
5906 - 2288 = 3618 OK (shield value rounded up) ..
So the extra power damage bonus (TS evolution) works and applies to arc grenades ...SO - MQI without consumables built for full power (+cloak bonus)
(400 * 1.75 * (1 + 0.2 + 0.3 + 0.45 + 0.8) * 1.325 * 2) + (400 * 1.75 * (1 + 0.2 + 0.3 + 0.45 + 0.8) * 1.325 * 2 * 0.4) = 7141.75 vs shield per arc grenade without power boosting gear or consumables ..
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Incinerate tests Vs gold Geth Prime Armor
TS off
16875 - 14703.1875 = 2171.8125 (after DOT - note perfect match with my assumed/calculated value - No rounding sheniningans to mess up armor tests)
330 * 1.5 * (1+0.2+0.3+0.45)*1.5 + 330 * 1.5 * (1+0.2+0.3+0.45)*0.5*1.5 (extra DOT) = 2171.8125
So the extra power damage bonus (TS evolution) works and applies to incinerate ...~16875 - 15789 = 1086 at impact, rest applied as dot
TS on
16875 - 13997.3476 = 2877.6524 (after DOT)
330 * 1.5 * (1+0.2+0.3+0.45)*1.325 * 1.5 + 330 * 1.5 * (1+0.2+0.3+0.45)* 1.325 * 0.5 *1.5 (extra DOT) = 2877.6515 OK - close enough
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Casting two incinerates on top of each other TS on
16875 - 11119.6953 = 5755.3047
2877.6524 * 2 = 5755.3048 OK -
you can spam incinerate at cooldown (which its lower than its DOT duration) and will still do all the expected damage ...============
TLDR no surpises - my calculated values were correct ..Arc Grenade DOT component vs shields has a bit of variance (as do al DOTs vs shields & barriers ) too to the rounding to integer shield & barrier mechanics ...
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As personal observation - not impressed at all with incinerate (on paper the damage seems okish) - the very long DOT duration makes it only useful vs the 3 big boss units (prime, atlas, banshee - include brutes & ravagers if soloing) anything else dies too fast for the DOT to take effect ... Will respect back towards weapon damage spec ...
Did a test run after the respec - used a huricane instead (hard to spam incinerate with a claymore ) - liked incinerate more - damage is crap (especially with a weapon focused) but it has utility (triggers rolls, doges , panics organics, can cause fire explosions, can trigger tech bursts ...)
Modifié par peddroelmz, 28 août 2012 - 08:12 .