Ban Wave 4 - August 23, 2012
#126
Posté 25 août 2012 - 11:11
#127
Posté 25 août 2012 - 11:22
sirus1988 wrote...
I say we kill them all and hang there bodies on display.. but that's just me...
Hahaha. Bane
But., I do believe that...
Their punishment must be more severe...
#128
Guest_The Mad Hanar_*
Posté 25 août 2012 - 11:48
Guest_The Mad Hanar_*
death_for_sale wrote...
OperatingWookie wrote...
The Mad Hanar wrote...
It should be illegal to perma ban someone from a game. They purchased it, they have the right to play it however they want to. We never signed a TOA when we bought this game. Banning is unjust and if I ever got banned I'd want my full $60 back.
Actually you did by using the online portion of the game.
You only own a license to play the game. They can do what they like if you break their EULA.
Yeah, if you play any type of commercial online game these days you are agreeing to something that prevents you from suing.
Ah, damn. I didn't know that. Oh well.
#129
Posté 25 août 2012 - 12:30
TamTam79 wrote...
It's a moot point. Bioware has set conditions on what is cheating and what isn't.
This is the real problem I have with this whole thing. You know who knows about this as a serious infraction? People who read this site. Nobody else. What portion of the online community do you think even knows about BSN, let-alone logs in regularly to read the forum?
That they STILL haven't fixed this crud is beyond bad, IMO. You can't get a platinum game now without having to scour it for glitchers. Im far more pissed at BW for doing nothing about the various issues with their game for six months (besides ban people exploiting their broken game) than I am with the glitchers ruining my plat games.
I couldn't agree more. Some of the glitches are almost zero-harm bugs. The ones I've read about or seen causes little overall monetary loss to BW. As far as "user experience"? pbbbt.... bunch of whiny elitelist. "I paid $60 bucks for my game and they are messing it up. I'm going to go on the forum and vent my nerd-rage." Reminds me of when my kids were younger and threw tantrums when the neighbor kid 'wouldn't play right'.
I come to the forum to ask BW for MP/SP enhancements or to check out "What's New" (and vent about how they butchered ME3 originally). It always seems to be the same top 35 people complaining about the same thing. Those useful threads get buried under a mountain of complaining or non-productive criticism.
I've done most of it all: game server host, forum moderator, developing, QA (Systems Analyst, by profession), network admin, helpdesk/support. For every one glitch reported by users, I could find 2 or 3 other ways to expand on it in a matter of minutes. It's almost a rule of thumbs with developers, if something is broken they don't fully 'scope the issue' and attempt to fix superficial problem (symptom) not the root cause (design flaw).
Take this missile glitch issue as an example. Did anyone bother to see what occurs when the Destroyer activates and deactivates Devastation Mode? Nope. Did they check the same behavior with Huntor Mode and Adrenaline? Nope. I won't explain why... only say that there's something there. To 'fix' the missile glitch what did they do? Re-mod the timing. Did it stop the missile glitch? Nope. Why? It's a timing problem. How could they fix it? Easy. Change the rockets to load up the same as bullets. When the rocket is selected then set the default to 0, so they the user must LOAD the launcher with an available missile. Whenever a user attempts to try to switch between guns and rockets then they will have to load up a missile before firing the rocket (besides when in the military have you ever seen someone running around with a pre-loaded missile launcher?).
My point here was BW is being completely overzealous about some of these issues. If you compare what other software companies have done about these type of infractions then you'd understand what I mean. At the end of the day it's still up to the company to fix the bugs.
#130
Posté 25 août 2012 - 01:02
Ashen Earth wrote...
I'm surprised there were still 832 players left to ban.
#131
Posté 25 août 2012 - 01:08
#132
Posté 25 août 2012 - 02:13
Atheist Knight wrote...
Contributed 6 promotions.
I think you want the op thread
#133
Posté 25 août 2012 - 02:15
Shadohz wrote...
TamTam79 wrote...
It's a moot point. Bioware has set conditions on what is cheating and what isn't.
This is the real problem I have with this whole thing. You know who knows about this as a serious infraction? People who read this site. Nobody else. What portion of the online community do you think even knows about BSN, let-alone logs in regularly to read the forum?
That they STILL haven't fixed this crud is beyond bad, IMO. You can't get a platinum game now without having to scour it for glitchers. Im far more pissed at BW for doing nothing about the various issues with their game for six months (besides ban people exploiting their broken game) than I am with the glitchers ruining my plat games.
I couldn't agree more. Some of the glitches are almost zero-harm bugs. The ones I've read about or seen causes little overall monetary loss to BW. As far as "user experience"? pbbbt.... bunch of whiny elitelist. "I paid $60 bucks for my game and they are messing it up. I'm going to go on the forum and vent my nerd-rage." Reminds me of when my kids were younger and threw tantrums when the neighbor kid 'wouldn't play right'.
I come to the forum to ask BW for MP/SP enhancements or to check out "What's New" (and vent about how they butchered ME3 originally). It always seems to be the same top 35 people complaining about the same thing. Those useful threads get buried under a mountain of complaining or non-productive criticism.
I've done most of it all: game server host, forum moderator, developing, QA (Systems Analyst, by profession), network admin, helpdesk/support. For every one glitch reported by users, I could find 2 or 3 other ways to expand on it in a matter of minutes. It's almost a rule of thumbs with developers, if something is broken they don't fully 'scope the issue' and attempt to fix superficial problem (symptom) not the root cause (design flaw).
Take this missile glitch issue as an example. Did anyone bother to see what occurs when the Destroyer activates and deactivates Devastation Mode? Nope. Did they check the same behavior with Huntor Mode and Adrenaline? Nope. I won't explain why... only say that there's something there. To 'fix' the missile glitch what did they do? Re-mod the timing. Did it stop the missile glitch? Nope. Why? It's a timing problem. How could they fix it? Easy. Change the rockets to load up the same as bullets. When the rocket is selected then set the default to 0, so they the user must LOAD the launcher with an available missile. Whenever a user attempts to try to switch between guns and rockets then they will have to load up a missile before firing the rocket (besides when in the military have you ever seen someone running around with a pre-loaded missile launcher?).
My point here was BW is being completely overzealous about some of these issues. If you compare what other software companies have done about these type of infractions then you'd understand what I mean. At the end of the day it's still up to the company to fix the bugs.
This is actually the point I was trying and failing to make.
Thanks for clarifying it.
#134
Posté 25 août 2012 - 02:42
Zero 2362 wrote...
Atheist Knight wrote...
Contributed 6 promotions.
I think you want the op thread
Oh god, that's embarrasing.
#135
Posté 25 août 2012 - 04:21
#136
Posté 25 août 2012 - 04:41
If you cheat- you deserved it...
There is not much more to say about it, there will always be some ****s who simply can't follow a simple rule: don't CHEAT
Yes, it is a cooperative MP game, but cheaters are the hell of a pain in the a** no matter where you go. I really hope the guys from the other games take over BF3 policy about cheaters- if you are caught cheating, you loose your game (or in severe cases, your Origin account)
If you cheat in SP campaign (and don't brag about it) nobody's gonna give it a damn, you will quickly find out that you are ruining your own fun and eventually stop cheating (if you are not a kid, kids are not supposed to play shooter games in the first place, not that anybody actually cares about that- I mean any kid can claim he/she is 18 or older by simply claiming their birthdate to be 18 years b4 or earlier)
#137
Guest_Snake91_*
Posté 25 août 2012 - 04:47
Guest_Snake91_*
Beerfish wrote...
tetsutsuru wrote...
Must be a yet another console thing. And of course, more code will be appended into the game to supposedly fix it, which doesn't really benefit us (PC), and could even cause another series of functions to break.
Consoles, why are you holding us back? *sigh*
HAHAHAHA:lol:
#138
Posté 25 août 2012 - 06:51
#139
Posté 25 août 2012 - 07:37
#140
Posté 25 août 2012 - 07:40
Atheist Knight wrote...
Contributed 6 promotions.
Contributed 1 OHK-Avenger guy for next ban wave.
#141
Posté 25 août 2012 - 08:01
Ashen Earth wrote...
I'm surprised there were still 832 players left to ban.
Im actualy surprised there arent more. Its getting insane, I have joined atleast 20 matches today trying to find a good random team on xbox, and the majority of those were people telling me they were doing the missile glitch.
Modifié par Jakob davy, 25 août 2012 - 08:01 .
#142
Posté 25 août 2012 - 08:23
#143
Posté 25 août 2012 - 09:22
Yajuu Omoi wrote...
tetsutsuru wrote...
"Invincible Vorcha glitch"??? What the heck? LOL!
I'd like to know what they mean...I didn't even know there WAS a glitch for that...I may have done it unintentionally...
Platinum match, Bloodlust was regening as fast as i was getting hit during the first couple waves...but then i got murdered at wave 4...
There are some glitches, including the unkillable N7 Fury glitch, that are out there. For most, they are accidental discoveries where they don't know how to replicate them. But some have figured out how to. The N7 Fury one wasn't too hard but it only lasts for specific durations. If you play the game the way it was intended, everything will be fine, even if the glitches happen by accident.
#144
Posté 25 août 2012 - 09:26
Zero 2362 wrote...
Shadohz wrote...
TamTam79 wrote...
It's a moot point. Bioware has set conditions on what is cheating and what isn't.
This is the real problem I have with this whole thing. You know who knows about this as a serious infraction? People who read this site. Nobody else. What portion of the online community do you think even knows about BSN, let-alone logs in regularly to read the forum?
That they STILL haven't fixed this crud is beyond bad, IMO. You can't get a platinum game now without having to scour it for glitchers. Im far more pissed at BW for doing nothing about the various issues with their game for six months (besides ban people exploiting their broken game) than I am with the glitchers ruining my plat games.
I couldn't agree more. Some of the glitches are almost zero-harm bugs. The ones I've read about or seen causes little overall monetary loss to BW. As far as "user experience"? pbbbt.... bunch of whiny elitelist. "I paid $60 bucks for my game and they are messing it up. I'm going to go on the forum and vent my nerd-rage." Reminds me of when my kids were younger and threw tantrums when the neighbor kid 'wouldn't play right'.
I come to the forum to ask BW for MP/SP enhancements or to check out "What's New" (and vent about how they butchered ME3 originally). It always seems to be the same top 35 people complaining about the same thing. Those useful threads get buried under a mountain of complaining or non-productive criticism.
I've done most of it all: game server host, forum moderator, developing, QA (Systems Analyst, by profession), network admin, helpdesk/support. For every one glitch reported by users, I could find 2 or 3 other ways to expand on it in a matter of minutes. It's almost a rule of thumbs with developers, if something is broken they don't fully 'scope the issue' and attempt to fix superficial problem (symptom) not the root cause (design flaw).
Take this missile glitch issue as an example. Did anyone bother to see what occurs when the Destroyer activates and deactivates Devastation Mode? Nope. Did they check the same behavior with Huntor Mode and Adrenaline? Nope. I won't explain why... only say that there's something there. To 'fix' the missile glitch what did they do? Re-mod the timing. Did it stop the missile glitch? Nope. Why? It's a timing problem. How could they fix it? Easy. Change the rockets to load up the same as bullets. When the rocket is selected then set the default to 0, so they the user must LOAD the launcher with an available missile. Whenever a user attempts to try to switch between guns and rockets then they will have to load up a missile before firing the rocket (besides when in the military have you ever seen someone running around with a pre-loaded missile launcher?).
My point here was BW is being completely overzealous about some of these issues. If you compare what other software companies have done about these type of infractions then you'd understand what I mean. At the end of the day it's still up to the company to fix the bugs.
This is actually the point I was trying and failing to make.
Thanks for clarifying it.
Wouldn't you be assuming that after development completes, the product launches, the teams are reassigned, that the remaining maintenance team is staffed enough to do all the proper analysis for each of the bugs found? In complex software, like ERP, this can be daunting and expensive. Buying ERP software you can spend hundreds of thousands on maintenance costs yearly. For Bioware, you spent $60. I just don't see the economies of scale lending any favors to fast bug fixes that get to the core issues.
#145
Posté 25 août 2012 - 11:51
#146
Posté 26 août 2012 - 12:17
if youre glitching and get banned you earned it. theyre looking at the data and watching you do something everyone knows will get you in trouble in the long run. take the ban like a man, its your own fault
#147
Posté 26 août 2012 - 01:16
1. There's a difference in maintence-mode and sunset projects. Maintanence has staff on hand to fix issues. Sunset is either not supported or fully supported with no internal teams to respond to issues.aarnold1 wrote...
Zero 2362 wrote...
Shadohz wrote...
TamTam79 wrote...
It's a moot point. Bioware has set conditions on what is cheating and what isn't.
This is the real problem I have with this whole thing. You know who knows about this as a serious infraction? People who read this site. Nobody else. What portion of the online community do you think even knows about BSN, let-alone logs in regularly to read the forum?
That they STILL haven't fixed this crud is beyond bad, IMO. You can't get a platinum game now without having to scour it for glitchers. Im far more pissed at BW for doing nothing about the various issues with their game for six months (besides ban people exploiting their broken game) than I am with the glitchers ruining my plat games.
I couldn't agree more. Some of the glitches are almost zero-harm bugs. The ones I've read about or seen causes little overall monetary loss to BW. As far as "user experience"? pbbbt.... bunch of whiny elitelist. "I paid $60 bucks for my game and they are messing it up. I'm going to go on the forum and vent my nerd-rage." Reminds me of when my kids were younger and threw tantrums when the neighbor kid 'wouldn't play right'.
I come to the forum to ask BW for MP/SP enhancements or to check out "What's New" (and vent about how they butchered ME3 originally). It always seems to be the same top 35 people complaining about the same thing. Those useful threads get buried under a mountain of complaining or non-productive criticism.
I've done most of it all: game server host, forum moderator, developing, QA (Systems Analyst, by profession), network admin, helpdesk/support. For every one glitch reported by users, I could find 2 or 3 other ways to expand on it in a matter of minutes. It's almost a rule of thumbs with developers, if something is broken they don't fully 'scope the issue' and attempt to fix superficial problem (symptom) not the root cause (design flaw).
Take this missile glitch issue as an example. Did anyone bother to see what occurs when the Destroyer activates and deactivates Devastation Mode? Nope. Did they check the same behavior with Huntor Mode and Adrenaline? Nope. I won't explain why... only say that there's something there. To 'fix' the missile glitch what did they do? Re-mod the timing. Did it stop the missile glitch? Nope. Why? It's a timing problem. How could they fix it? Easy. Change the rockets to load up the same as bullets. When the rocket is selected then set the default to 0, so they the user must LOAD the launcher with an available missile. Whenever a user attempts to try to switch between guns and rockets then they will have to load up a missile before firing the rocket (besides when in the military have you ever seen someone running around with a pre-loaded missile launcher?).
My point here was BW is being completely overzealous about some of these issues. If you compare what other software companies have done about these type of infractions then you'd understand what I mean. At the end of the day it's still up to the company to fix the bugs.
This is actually the point I was trying and failing to make.
Thanks for clarifying it.
Wouldn't you be assuming that after development completes, the product launches, the teams are reassigned, that the remaining maintenance team is staffed enough to do all the proper analysis for each of the bugs found? In complex software, like ERP, this can be daunting and expensive. Buying ERP software you can spend hundreds of thousands on maintenance costs yearly. For Bioware, you spent $60. I just don't see the economies of scale lending any favors to fast bug fixes that get to the core issues.
2. Several of the issues reported have existed for months. If they have enough staff to read forum, go over emails of alleged cheaters and run server-side data analysis of gameplay, then they have enough staff 1 QA and 1 Dev to fix issues.
3. Running an online server(s) costs money and requires several technicians to manage them. In that, BW has an interest in addressing server/game-related issues.
4. BW (or gaming companies in general) have the advantage over traditional software companies. If someone exploits or reverse-engineers your product then its usually pretty low-key and noone calls to report it in (especially if your product costs in the upwards of 20K a year). Gamers however love to talk and make things public knowledge (before they are fixed). Most times you can find glitch duplication methods from inside the games own forum. That kind of rules out the 'its too expensive for proper analysis".
5. Yes the game (on average) cost $60USD. Some people such as myself bought the Collector Edition and purchased ancillary products that far exceed that average. That is a moot point when you look at the gross revenue EA/BW took in for ME3 (one of the highest anticipate games for 2012). The numbers are publicly available.
6. The core ME fanbase (the loyal fans who've been there since ME1 or further back with KOTOR) never even wanted a multiplayer feature. They were all rather happy with the SP experience with excellent music score, story arcs, gameplay and decision trees. They are just trying to make the most of ME3-MP. As such, they are rightfully upset that since their SP experience didn't recieve its proper focus that they would AT LEAST fix the MP component that BW instituted.
To put it more bluntly, they created this mess.... now fix it.
Modifié par Shadohz, 26 août 2012 - 01:21 .
#148
Posté 26 août 2012 - 03:41
Ending sucked + movement = new ending dlc
Multiplayer bugs and issues since the demo(same damn bugs since then) + useless threads/ slightly angry community = banning people without fixing a damn thing.
Oh but they nerf weapons.
The community is shrinking and the gamebreaking bugs remain.
Open your eyes you tunnel vision people.
There is no god, just a devil(EA).Red Son Rising wrote...
pfft. ban em all, let god sort it out.
#149
Posté 26 août 2012 - 04:31
#150
Posté 26 août 2012 - 04:49
if most people only promote two cjaracters to get the commendation pack then they don'ty want the six medi-gel and have no one else to blem for it but themselvesZombieGambit wrote...
Riiiiiiiiight. So none of these people would have promoted adding to the total, because I know most people on here are saying that they'll promote twice and that's it. An extra 850 people promoting would have gone a long way.P51Mus7ang wrote...
ZombieGambit wrote...
Why would you do a ban wave right before an operation? It's like you guys don't want us to ever get that extra medi-gel.
It shouldn't/doesn't take the participation of cheaters to achieve an objective





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