Romances are too easy!
#1
Posté 23 août 2012 - 10:34
clicking of the upper dialogue choice. It is no longer role playing,
it is watching. An easy way to stop this would be to randomise the
position of the answers. But they would have to become clearer at the same time.
I am of course not saying that this should be changed in ME3, as that's no longer
possible. But for future games, maybe?
Opinions?
#2
Posté 23 août 2012 - 10:39
Part of me agrees it should be less obvious, but then another part of me hated ME1 where I would accidentally romance someone. I'm fine with how it is, its up to the player on how much they care. If you care, you listen to the dialogue.
#3
Posté 23 août 2012 - 10:42
#4
Posté 23 août 2012 - 10:52
Modifié par Vlk3, 23 août 2012 - 10:59 .
#5
Posté 23 août 2012 - 11:02
Vlk3 wrote...
In DAO romances were more difficult as it wasn't so obvious which response to choose. Wish it was similar in ME2. I remember my dissapointment when at the end of the game I learned that Alistair wasn't hardened and therefore he left my WardenBut it was good, because the game was more interesting thanks to that.
Yeah I think DAO handled it perfectly for romances. It was possible to mess them up. It was fairly clear when you were flirting, when you were taking a romance to the next level, etc. Characters acted rather human, for lack of a better phrase. Only thing that was a little bad was the actual romance scenes, which screamed cheesy.
Edit: Leaving the warden, or even sacrificing himself to save her, while unforseen made him an autonomous person and far better of a character. Simply obeying the player blindly makes for poor characters.
Modifié par Apathy1989, 23 août 2012 - 11:04 .
#6
Posté 23 août 2012 - 11:07
And then ME3 where you have to do spesific things to make sure each character lives.
#7
Posté 23 août 2012 - 11:20
#8
Posté 23 août 2012 - 11:22
Modifié par spirosz, 23 août 2012 - 11:43 .
#9
Posté 23 août 2012 - 11:36
I think it's sometimes odd that being extraordinary charming (upper option) is always working.
The nice change would be that some romance-options are turned off by some responses like that. Dragon Age actually made a little attempt in that direction: If you constantly just agreed with Morrigan, she asked you if you also had your own mind. Would be cool if that would have denied the romance at some point.
#10
Posté 23 août 2012 - 11:47
#11
Posté 23 août 2012 - 11:52
#12
Posté 24 août 2012 - 12:59
krukow wrote...
Try Thane's romance. No matter what choices you make, he leaves you...
And Jacob.
#13
Posté 24 août 2012 - 01:12
#14
Posté 24 août 2012 - 01:12
a) Renegade is calculating Shepard, be mean because it is worth it
What they did is basically Shepard good and Shepard evil, and that's it. It's not even worth being bad. Though I wandered off the topic a bit...
#15
Posté 24 août 2012 - 01:13
BrysonC wrote...
The romance aspect of the games is secondary. It's not a dating sim. Simplified by necessity.
Necessity? I don't see any necessity.
#16
Posté 25 août 2012 - 10:37
Before you start, search them on Google if they're a LI.
1. Go to your LI's room/office.
2. Talk.
3. Pick top option.
4. Take a nap while your LI explains life story.
5. ???
6. Shepard gets laid.
And no, it isn't that easy in reality. It could be like DAO's romance style,
#17
Posté 25 août 2012 - 10:39
actually it is that easy lol for some of us lolZeCollectorDestroya wrote...
How to start a romance in Mass Effect:
Before you start, search them on Google if they're a LI.
1. Go to your LI's room/office.
2. Talk.
3. Pick top option.
4. Take a nap while your LI explains life story.
5. ???
6. Shepard gets laid.
And no, it isn't that easy in reality. It could be like DAO's romance style,





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