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#76
Pasquale1234

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MichaelStuart wrote...
NO
I will never stop asking for better games.


Better in your eyes, perhaps - but it would strip away everything else that many people are looking for in these games.

#77
MichaelStuart

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Pasquale1234 wrote...

MichaelStuart wrote...
NO
I will never stop asking for better games.


Better in your eyes, perhaps - but it would strip away everything else that many people are looking for in these games.


You can't please everyone, doesn't mean you souldn't try.

#78
EpicBoot2daFace

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MichaelStuart wrote...

Pasquale1234 wrote...

MichaelStuart wrote...
NO
I will never stop asking for better games.


Better in your eyes, perhaps - but it would strip away everything else that many people are looking for in these games.


You can't please everyone, doesn't mean you souldn't try.

That's exactly what it means. Posted Image

#79
Its_a_Catdemon

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I think it's fine to want such a mode, you can suggest what you like on the forum, everyone has their own opinion of what the perfect game would be. However, the current suggestion is pretty unrealistic, and a bit too drastic to believe Bioware would ever do such a thing. Considering Mass Effect 3, the idea of a more story focused mode is believable. I don't see the point if it's just making the combat extra easy, as it would just be a fancy name for what is basically an option below casual on the options menu, which they could pretty easily implement already.

A lot of the game's story comes from walking around and seeing the environments and people in them. Probably the majority of the actual writing of the game is either in the codex, or the hundreds of conversations companions and npc's have as you move. This adds immersion and makes the world feel real.

I understand that you want to waste less time with the parts you don't enjoy as much, and I feel the same in that regard, so there are feature's Bioware could implement to help.

To save time with exploration, there can be an option to have you automatically gain the codex information and all the loot for an area once it's available, instead of wasting time searching and clicking on everything to retrieve these, while not selecting this would leave that in for the people who enjoy that.

To save time with combat, there could be an option which removes the majority of the random encounters, only keeping the important ones which are part of the story, or just one or two to show that the area is supposed to be dangerous. You could then turn the difficulty down to the minimum, for the few that still exist, making them quick and painless. This way the idea that fighting took place is preserved, without the need for extra cutscenes which use precious resources.

#80
MichaelStuart

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EpicBoot2daFace wrote...

MichaelStuart wrote...

Pasquale1234 wrote...

MichaelStuart wrote...
NO
I will never stop asking for better games.


Better in your eyes, perhaps - but it would strip away everything else that many people are looking for in these games.


You can't please everyone, doesn't mean you souldn't try.

That's exactly what it means. Posted Image


Pleasing one group of people and igoring the others will lead to trouble

#81
Cimeas

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Well Hepler got insulted for like a month for daring to suggest that this might be a good idea.

#82
MichaelStuart

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Cimeas wrote...

Well Hepler got insulted for like a month for daring to suggest that this might be a good idea.


All great thinkers are insulted before there proven right.

#83
PhillyB

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MichaelStuart wrote...

Cimeas wrote...

Well Hepler got insulted for like a month for daring to suggest that this might be a good idea.


All great thinkers are insulted before there proven right.


Modifié par PhillyB, 26 août 2012 - 01:01 .


#84
MichaelStuart

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PhillyB wrote...

MichaelStuart wrote...

Cimeas wrote...

Well Hepler got insulted for like a month for daring to suggest that this might be a good idea.


All great thinkers are insulted before there proven right.


The problem is you aren't a "great thinker".


Did I just get insulted?
Anyway I wasn't referring to me, or anyone in particular for that matter.

#85
JasonPogo

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Ahh the good old BSN. I disagree with you so you is stupid!

#86
GithCheater

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Suggesting an OPTIONAL mode apparently is taboo because it "ain't what WE want". God forbid anyone expressing a politically incorrect opinion without vitriole being spouted.

Modifié par GithCheater, 27 août 2012 - 01:10 .


#87
Guest_FemaleMageFan_*

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I don't see why people are saying no when rpg,gameplay and story modes can be included without taking up much of the resources. It is just a matter of flags

#88
Guest_Puddi III_*

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I hardly see why a mode like this should cause such an uproar, as if your victory in combat wasn't already practically guaranteed on the Easy Mode that's already available.

#89
Teddie Sage

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GithCheater wrote...



Suggesting an OPTIONAL mode apparently is taboo because it "ain't what WE want". God forbid anyone expressing a politically incorrect opinion without vitriole being spouted.


This is why I tend to avoid responding to this kind of threads usually because all I see are crying fanboys and fangirls that aren't happy when people think stuff that aren't in their patterns of thoughts, when in comes to this fandom. While I agree that a Story Mode could be interesting, I don't see what's so insulting about it. People would still enjoy the story without having to play through those tedious combats. Many got tired of the common filler battles on Dragon Age 2, skipping those battles would've made their experience a lot better as they repeated the game and made different choices.

A Story Mode option would be a good addition for people who already played the game at least once and just want to experience different scenes without having to play that much into the fights. Jennifer Hepler once mentioned this in an interview and got lynched for it. That was pretty sad when it happens, but I see where she was coming from. Not every players share the same kind of life experiences, many of us here have families to deal with and can't really play video games that much.

Some person mentioned that she doesn't want the next game to be a movie, well sorry to tell you but video games wouldn't be "video games" without the video part of it. Every video games are in their genre, little interactive movies on their own. After this, it's all to the person's subjectivity to see where the limits start and end. What I'm saying is that, Dragon Age is a franchise and it's growing in many ways. BioWare has already proven many times that they could do a lot of things for their fans and I'm pretty sure they won't disappoint us again if we give them the chance to continue their projects. Without us, they wouldn't do so well. So let's be understanding to our fellow members and takes all the suggestions we can while it's still time.

#90
Zjarcal

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Well seeing how ME3 had this mode (well you still had to do combat, but it was impossible to lose), I suspect there's a good chance for DA3 to include it.

Modifié par Zjarcal, 27 août 2012 - 03:55 .


#91
bleetman

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Sure, why not. I wouldn't use it myself if the combat's anything like DA2's was, but I don't see the harm on it. Maker knows I could think of a few games* where a 'skip the combat' button would suit me just fine, so I don't see the issue with the idea.

*The Old Republic, a million times The Old Republic.

#92
Jamie9

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Sure. I'm not going to use it but if some people want it then I don't see the harm.

#93
Guest_Rojahar_*

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Why don't they just cut the actual gameplay and the story into two separate 60 dollar purchases? We've been getting away with having both entirely separate entities in a single purchase for too long anyway.

Modifié par Rojahar, 27 août 2012 - 05:07 .


#94
EpicBoot2daFace

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MichaelStuart wrote...

EpicBoot2daFace wrote...

MichaelStuart wrote...

Pasquale1234 wrote...

MichaelStuart wrote...
NO
I will never stop asking for better games.


Better in your eyes, perhaps - but it would strip away everything else that many people are looking for in these games.


You can't please everyone, doesn't mean you souldn't try.

That's exactly what it means. Posted Image


Pleasing one group of people and igoring the others will lead to trouble

No, it won't. Skyrim is the best selling RPG this generation because it focused on it's already established fanbase. They didn't mess with the formula to "please everyone". That's what BioWare has been trying to do and it blows up in their faces.

#95
CuriousArtemis

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Zjarcal wrote...

Well seeing how ME3 had this mode (well you still had to do combat, but it was impossible to lose), I suspect there's a good chance for DA3 to include it.


Actually, that's not true :P I thought it was impossible to die, so I was just messing about, being silly, trying to snipe an Ardat Yakshi from like two feet away or something, and she totally KO'd me LOL

I was like ... :o That wasn't supposed to happen :pinched:

But yes, after playing ME3 once, I had a couple days to spare and decided to go through the story again, make a different Shep, get the new ending, etc. so I played Story Mode. It was nice.

See no reason why DA3 shouldn't have a similar option.

#96
MichaelStuart

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EpicBoot2daFace wrote...

MichaelStuart wrote...

EpicBoot2daFace wrote...

MichaelStuart wrote...

You can't please everyone, doesn't mean you souldn't try.

That's exactly what it means. Posted Image


Pleasing one group of people and igoring the others will lead to trouble

No, it won't. Skyrim is the best selling RPG this generation because it focused on it's already established fanbase. They didn't mess with the formula to "please everyone". That's what BioWare has been trying to do and it blows up in their faces.


First, All I ever hear about Skyrim is how they dumb down the formula.
Second, If I learned anything from my time on these forums is that Dragon Age does not have a established fanbase, It's mix of different people wanting different things.
Third, what exactly is the formula for Dragon Age. I've never heard people say they played Dragon Age just for the combat, while I've heard lots of people say they played it just for the story.

Modifié par MichaelStuart, 27 août 2012 - 10:48 .


#97
Guest_Nyoka_*

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imho ME3's story mode felt weird. Having combat that looks exciting but finding you're immortal and the enemies are super weak feels weird, like you're using cheats. And the combat is still there so it's still time consuming and pretty much a chore if you don't care about the combat. Sure it will be better than playing on Normal but to call that story mode is a bit misleading. Sure *some* combat scenes are unavoidable, and those should be made easy, but they should be the exception.

I think bits of a real story mode are implemented in previous games in the form of special dialogue, be it red/blue lines, skill-dependent lines, bribes, or companion lines. They offer ways to bypass combat that are integrated in the story.

Another problem I see is levels that are designed to have combat, not story. This was very apparent in ME2, where you could recognize a "combat area" because of all the crates and stuff for cover. And walking through a combat area with no combat isn't fun, it's just not how they're meant to be used. So we'd have to either create a different level to offer an alternative way to advance the quest or find a way to bypass that area, same as how we bypass combat with special lines. Examples: a dwarf companion can find an alternative path in a cave; a rogue can go ahead and create a distraction and reunite with you afterwards; you could try to send a message to meet the quest's boss and talk with her instead of always storming the place guns blazing; in certain cases you could "summon" the rest of your companions who are waiting in camp/normandy/their houses and let them do the fighting.

Bypassing combat is probably more practical because alternative levels are expensive, DA2 proved that. If you have to reuse the same level for multiple quests, I probably shouldn't ask for extra alternative levels for individual quests... Even so, time/budget permitting, it would be nice if a couple of quests had it.

Modifié par Nyoka, 27 août 2012 - 12:22 .


#98
Karlone123

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BioWare said the same thing about ME3 & look how that turn out. Auto-dialogue no matter what mode you pick. Better safe than sorry.
[/quote]

Autodialogue. So much autodialogue. I honestly have no objection to anything like, I don't think I could do much if I did object, but (autodialogue kicks in) we need to stop reapers...

Modifié par Karlone123, 27 août 2012 - 10:39 .