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Mass Effect 3 - Project X (Mass Effect 3 Indoctrination DLC) - Rumours [Official Thread]


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#501
Harorrd

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cant wait to get the better ending ;D

#502
The Heretic of Time

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CyberMiguel wrote...

And yes, giving the player the power to choose between being indoctrinated or not is actually a big choice.


No it isn't. That's not a choice. Nobody wants to be indoctrinated. Nobody wants their Shepard to fail. So allowing the player to choose whether Shepard is indoctrinated and fails, or whether Shepard isn't indoctrinated and wins, is not a real choice.

The same as with the ME2 ending, where the Shepard Dies ending is not really a choice anyone would make, unless they're just fooling around and want to see the Shepard Dies ending. That's why it's so incredibly hard in ME2 to get the Shepard Dies ending. It is much easier to get the Everyone Survives ending. It is in fact super easy. 

All the decisions in the suicide missions were so blatantly obvious that you had to deliberatly make the wrong decision. No single Mass Effect player would make the wrong decisions by accident.


With ME3, this is not so obvious. All 3 original endings appear the be equally valid if you don't believe in the IT. In fact, Synthesis appears to be the "best" ending, as it is also the hardest ending to achieve (Synthesis needs the highest amount of EMS before it gets unlocked).

After the EC, I was incredibly happy with the result of the Control ending. I liked the Control epilogue, I enjoyed Shepard's speech and I was actually happy. If Bioware would now tell me that my Control ending is a lie and everything I saw never really happened, I would be totally, completely and horrible pissed off, I can tell you that. How would you feel if BioWare told you that your favorite decision is a lie and that you just failed?


Now that I think about it, I have to say that the IT is in fact incredibly egoistic and selfish. You want BioWare to ****** off at least 50% of their fanbase by telling them that their favorite ending is false, just because you're not happy with your ending and want a better one? How incredibly selfish is that?

Modifié par Heretic_Hanar, 03 septembre 2012 - 12:22 .


#503
JeffZero

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Agreed.

#504
Seboist

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Heretic_Hanar wrote...

The same as with the ME2 ending, where the Shepard Dies ending is not really a choice anyone would make, unless they're just fooling around and want to see the Shepard Dies ending. That's why it's so incredibly hard in ME2 to get the Shepard Dies ending. It is much easier to get the Everyone Survives ending. It is in fact super easy. 

All the decisions in the suicide missions were so blatantly obvious that you had to deliberatly make the wrong decision. No single Mass Effect player would make the wrong decisions by accident.


It makes you wonder why they even bothered with the "suicide" mission to begin with(besides making ME2 "dark and edgy") if it's so easy to ace it and not to the mention the issues of variables.

#505
Ithurael

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Heretic_Hanar wrote...

*snip*

After the EC, I was incredibly happy with the result of the Control ending. I liked the Control epilogue, I enjoyed Shepard's speech and I was actually happy. If Bioware would now tell me that my Control ending is a lie and everything I saw never really happened, I would be totally, completely and horrible pissed off, I can tell you that. How would you feel if BioWare told you that your favorite decision is a lie and that you just failed?


Now that I think about it, I have to say that the IT is in fact incredibly egoistic and selfish. You want BioWare to ****** off at least 50% of their fanbase by telling them that their favorite ending is false, just because you're not happy with your ending and want a better one? How incredibly selfish is that?


Watch, just to troll IT and everyone else they make synthesis canon...

:devil::devil::devil:

Fire up the Speculation Cannon!!

#506
Tyrannosaurus Rex

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Seboist wrote...

Heretic_Hanar wrote...

The same as with the ME2 ending, where the Shepard Dies ending is not really a choice anyone would make, unless they're just fooling around and want to see the Shepard Dies ending. That's why it's so incredibly hard in ME2 to get the Shepard Dies ending. It is much easier to get the Everyone Survives ending. It is in fact super easy. 

All the decisions in the suicide missions were so blatantly obvious that you had to deliberatly make the wrong decision. No single Mass Effect player would make the wrong decisions by accident.


It makes you wonder why they even bothered with the "suicide" mission to begin with(besides making ME2 "dark and edgy") if it's so easy to ace it and not to the mention the issues of variables.


Because they thought it would be cool, which is what I would guess behind most of that game.

ME2 seems to have been treated as nothing more than a writing playground by Bioware, where they did whatever they wanted with no regard for the larger picture.

#507
Seboist

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Lizardviking wrote...

Because they thought it would be cool, which is what I would guess behind most of that game.

ME2 seems to have been treated as nothing more than a writing playground by Bioware, where they did whatever they wanted with no regard for the larger picture.


"Writing playground" is a good way of putting it. Even as far as just the Collector plot goes ME2 doesn't have much to do with itself beyond the arbitary "loyalty" mechanic(lol at "loyalty" saving onself from debris after space terminator fight).

Then there's the pointless characters like Ayria and Aethyta that serve no purpose other than to be COOL. Even TIM served no purpose other than as a plot generator.

#508
Restrider

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Lizardviking wrote...

Seboist wrote...

Heretic_Hanar wrote...

The same as with the ME2 ending, where the Shepard Dies ending is not really a choice anyone would make, unless they're just fooling around and want to see the Shepard Dies ending. That's why it's so incredibly hard in ME2 to get the Shepard Dies ending. It is much easier to get the Everyone Survives ending. It is in fact super easy. 

All the decisions in the suicide missions were so blatantly obvious that you had to deliberatly make the wrong decision. No single Mass Effect player would make the wrong decisions by accident.


It makes you wonder why they even bothered with the "suicide" mission to begin with(besides making ME2 "dark and edgy") if it's so easy to ace it and not to the mention the issues of variables.


Because they thought it would be cool, which is what I would guess behind most of that game.

ME2 seems to have been treated as nothing more than a writing playground by Bioware, where they did whatever they wanted with no regard for the larger picture.

Yet, it is regarded as a better game than ME3.

@ Heretic_Hanar
I chose Control, I'll admit it. I don't like Synthesis, but I could also be happy with Destroy.
All I am saying is that -to me- the endings are off. Everyone knows what I mean and where the points are that are ... off.  You can adress that with bad writing or IT.
Now, just imagine an IT DLC. If the endings become something like a more sophisticated interupt scene (e.g. the renegade interupt when talking to TIM), where you can fail (and the example I mentioned, I failed once... and I died and had to replay the whole ending sequence... >.<) but after that, breaking free from indoc attempts and letting the real end-mission start. Lets say a few more missions on Earth, with all war assets in motion, a boss fight, several different choices and closure that many requested. That would totally be fine for me. Of course I am not expecting this from BW, but a little spark of hope remains for me.

#509
Ithurael

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Restrider wrote...


Yet, it is regarded as a better game than ME3.

@ Heretic_Hanar
I chose Control, I'll admit it. I don't like Synthesis, but I could also be happy with Destroy.
All I am saying is that -to me- the endings are off. Everyone knows what I mean and where the points are that are ... off.  You can adress that with bad writing or IT.
Now, just imagine an IT DLC. If the endings become something like a more sophisticated interupt scene (e.g. the renegade interupt when talking to TIM), where you can fail (and the example I mentioned, I failed once... and I died and had to replay the whole ending sequence... >.<) but after that, breaking free from indoc attempts and letting the real end-mission start. Lets say a few more missions on Earth, with all war assets in motion, a boss fight, several different choices and closure that many requested. That would totally be fine for me. Of course I am not expecting this from BW, but a little spark of hope remains for me.


That hope must be removed. Bioware has stated they won't do it. At best, the clevernoob documentaries give us a brutal nitpick of all the issues in the ending. Before EC I honestly thought that IT could happen. After EC, Chris' statements, Tully's statements it just doesn't seem possible.

Hope must be removed. Mass Effect will always be remembered as 'what could have been':wizard:

#510
Restrider

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Ithurael wrote...


That hope must be removed. Bioware has stated they won't do it. At best, the clevernoob documentaries give us a brutal nitpick of all the issues in the ending. Before EC I honestly thought that IT could happen. After EC, Chris' statements, Tully's statements it just doesn't seem possible.

Hope must be removed. Mass Effect will always be remembered as 'what could have been':wizard:

A part of me just died... :crying:

#511
Tyrannosaurus Rex

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Seboist wrote...
Then there's the pointless characters like
Ayria and Aethyta that serve no purpose other than to be COOL. Even TIM
served no purpose other than as a plot generator.


I
will disagree with you on the two first characters, solely because they
really do not steal that much screentime, they are NPCs who you can talk
to. Nothing more than that.

Restrider wrote...
Yet, it is regarded as a better game than ME3.


Having your game be a writers playground might make it a better game, it makes for a poor sequel and second chapter.

#512
shepskisaac

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Seboist wrote...

Heretic_Hanar wrote...

The same as with the ME2 ending, where the Shepard Dies ending is not really a choice anyone would make, unless they're just fooling around and want to see the Shepard Dies ending. That's why it's so incredibly hard in ME2 to get the Shepard Dies ending. It is much easier to get the Everyone Survives ending. It is in fact super easy. 

All the decisions in the suicide missions were so blatantly obvious that you had to deliberatly make the wrong decision. No single Mass Effect player would make the wrong decisions by accident.


It makes you wonder why they even bothered with the "suicide" mission to begin with(besides making ME2 "dark and edgy") if it's so easy to ace it and not to the mention the issues of variables.

Because people made mistakes?

Image IPB
+

4% of squad members die in the end-game, on average

source: www.destructoid.com/mass-effect-2-player-choice-statistics-are-surprising-188362.phtml

For all the talking how easy it was to ace, the data BW got from saves shows clearly that in overall base of ME2 players, most people have deaths in their squads. And it wasn't really as easy as making right choices during the SM itself. Not buying Normandy upgrades could eaisly result in 3 deaths right away. If you're a complenetionist, then the SM was very easy but most people don't complete all games they buy 100%. Hell, many of them don't even finish the main story. ME games have like 50% rate completition on avarage. Assassin's Creed games are similar.

#513
Ithurael

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srjepsen wrote...

Just got these rather....disturbing replies from Ms. Merizan: twitter.com/JessicaMerizan/status/240650945275514881


So...

This, in tandem with Chris prestly saying it twice, and tully ackland once.

IT Dream is just not gonna happen lol.

The last retort that die hard IT fans have is to say that 'Bioware Lies"

ok...

#514
Ithurael

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Here is some more

twitter.com/sirj87/status/240644694235807744

I doubt that they would lie anymore.

#515
Reever

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The only way I´d be alright with IT would be if we´d get an awesomesauce ending after they told me I´m indoctrinated (and well, I´d accept the Synthesis/Control choosing Shepards failed).

But as long as there´s no other ending DLC in sight, I take the current endings at face value, that´s it. Some of my Sheps choose Destroy, others Control, others Synthesis.
(I think none of my Sheps will choose Refuse...or perhaps a version of my worst "playthroughs". That´s simply the worst thing a Shep can do. I´ll take "raping an entire galaxy" over "betraying their hopes and letting trillions die" any day ^^).

#516
kyban

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Ithurael wrote...

Here is some more

twitter.com/sirj87/status/240644694235807744

I doubt that they would lie anymore.


I noticed that she said "Your version of IT..." hmmm

#517
Dark_Caduceus

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But we already got a Bioware employee privy to the necessary knwoledge say there's no post ending DLC. Why are you all still discussing this?

#518
THEE_DEATHMASTER

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They've lied before.

#519
Dark_Caduceus

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THEE_DEATHMASTER wrote...

They've lied before.


Okay...

So you're just going to speculate and suppose at whatever motives/intents they have on the future, in evidence to the contrary because they've lied in the past?

I'm sure you've lied before, should nobody have reasonable expectations about you being truthful? That Bioware is directly contradicting itself isn;t a reasonable expectation, it's delusional.

#520
THEE_DEATHMASTER

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You're free to believe that. I'm not posting in this thread that much, it's just my opinion that no one can take them at their word 100% anymore. So sadly, their word is not enough to stop this particular rumor (completely).

Modifié par THEE_DEATHMASTER, 03 septembre 2012 - 06:32 .


#521
TheAStarstrike

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Dark_Caduceus wrote...

But we already got a Bioware employee privy to the necessary knwoledge say there's no post ending DLC. Why are you all still discussing this?


Maybe they change their mind after seeing all the arguments.

#522
Dark_Caduceus

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THEE_DEATHMASTER wrote...

You're free to believe that. I'm not posting in this thread that much, it's just my opinion that no one can take them at their word 100% anymore. So sadly, their word is not enough to stop this particular rumor (completely).


It's not my "belief", or "opinion". If you believe something despire evidence to the contrary, you are delusional

Delusion: a belief held in the face of evidence to the contrary, that is resistant to all reason See also illusion, hallucination

It's that simple.

#523
Dark_Caduceus

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TheAStarstrike wrote...

Dark_Caduceus wrote...

But we already got a Bioware employee privy to the necessary knwoledge say there's no post ending DLC. Why are you all still discussing this?


Maybe they change their mind after seeing all the arguments.


I doubt it, but I'm all for petitioning and demanding a good game in place of Mass Effect 3(which was terrible). In either case, discussing a rumoured DLC which has been confirmed several times indirectly, and once directly, to not be real, isn't the way to do it.

#524
UrgentArchengel

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Regardless out what comes out of who's mouth, time is the real answer. In time we will see what's true. Give it till March. After that, ME3 should be completed.

#525
Dark_Caduceus

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UrgentArchengel wrote...

Regardless out what comes out of who's mouth, time is the real answer. In time we will see what's true. Give it till March. After that, ME3 should be completed.


No... When somebody who's job it is to bridge communications between the audience and developers comes out and flat out says "No Project X". Then it's reasonable to conclude that no ending DLC is forthcoming.

You're deluding youself if you think otherwise. It's that simple.

Even if come March, this DLC is released you would have still been acting unreasonably.