AlanC9 wrote...
inversevideo wrote...
But we should have seen why we needed to build the crucible. As I said earlier, I would have bombarded Reaper installations with asteroids, and collapsed a relay or two. We should have seen something like that in-game, as well as have it shown why that would not work. Think about most of your sci-fi invasion scenarios, The original H.G. Wells 'War of the Worlds' or 'Independence Day', we fight a conventional war, and use the biggest 'boom stick' we can find, and we see it is not enough. Audience has to understand what they are up against. They are not left to head-canon why it will not work.
Of course, we do see Earth's defenses blown to shreds in the opening scenes, and we see the turians getting pounded at Palaven. So it's not like the game doesn't have any of this stuff.
I'm not quite sure how ihis would work. We spend, say, 1/3 of the game being defeated, and then get going on the Crucible? And are we talking about adding this material, so it's now a 40- 50 hour game?
The closest parallel to ME3's situation that I can think of in gaming is Wing Commander 3 -- also about a space war that's being lost conventionally and needs to be won with a super-weapon (or two). In that game we don't actually see much of the war being lost. We do see the wreck of the Concordia in the opening scenes, and Angel's covert mission didn't go too well, but after those scenes Blair's own part of the war can go quite well if the player wins his missions. You only find out that the war in general is being lost from Rollins' radio intercepts, and later on when Admiral Tolwyn explains why they're deploying the Behemoth before it's completed.
That worked fine for me. Anyone else remember that game, or am I just dating myself?
For me, none of that shows us going all out, sacrificing a system if need be. Javik spoke about fighting a war of attrition. The Protheans foght city by city, sacrificed worlds, and systems, to slow down the Reapers. We don't have the benefit of advanced Prothean tech, but I still would have thought, especially after 'Arrival' that we would have tried extreme measures. By any means necessary.
In my own 'head cannon', there would have been a single mission, where we tried collapsing a relay, in a Reaper owned system. We incinerate every Reaper in the system. Then the Reapers just send twice as many after our FOB in the cluster. And it dawns on us that they have that many they can'spend'. The endless horde we saw at the end or ME2. That the Reapers just keep replenishing their numbers; for every one we destroy, they replace it with two. And it is driven home that we have no chance to beat them without thinking outside of the box.
But that is my 'head canon', and really, I should not have to 'head-canon'.
The other issue I have is with the Crucible. Our Manhattan Project. We pour all that effort and resources into it and then it does not work? I feel robbed, flim-flammed, bamboozled, hustled, cheated, abused, and deceived. Where is the beef? Where is the creme filling?
Modifié par inversevideo, 25 août 2012 - 10:50 .