Great to see the WotW musical getting a shoutout btw. Still listen to Spirit of Man every now and then
Modifié par Bobby Peru, 24 août 2012 - 03:56 .
Modifié par Bobby Peru, 24 août 2012 - 03:56 .
Modifié par Taboo-XX, 24 août 2012 - 03:56 .
The Angry One wrote...
No this isn't actually a topic about conventional victory, but rather how Me3 completely failed to give me the impression that we were facing a hopeless battle.
Let's look at War of the Worlds, since ME3 tries to pay homage to it in a few ways.
Specifically, the musical. Because the music is funky: War of the Worlds, Thunderchild
If you're too lazy to listen, the gist of it is that in a naval battle against the Martian tripods, the warship Thunderchild charges at them cannons blazing. It takes down a tripod before being instantly sunk by the others.
The impression I get from this scene is that the Thunderchild and her crew went down fighting. They tried. They took one of the bad guys with them.
How does this compare to ME3? ME3's battles all give me the same impression - nobody's trying. From the opening, to Palaven, to the battles over and on Earth at the end. I see the same thing. Lethargic fools rolling over and giving up before the battle has even begun. Ridiculous tactics and random flailing about. Failure to use the technology and weapons they're supposed to have. All when the codex outright says they can do better.
We have chararacters declare the Reapers undefeatable to the point it almost becomes an informed ability. While ME1 portrayed prevailing against the odds with Sovereign well enough, ME3 seems almost apathetic about what it's supposed to portray.
With the Thunderchild, I sensed that they did their best. The might of the British Empire did everything it could - and it just wasn't enough. With ME3, all I sense is that everybody gave up before the fact, and if I want an actual sense of proper resistance I have to read the codex. I didn't feel it.
MegaSovereign wrote...
Reapers are too stong! I give up and eagrly await my death.
CronoDragoon wrote...
Conniving_Eagle wrote...
Prior, we are given the sense of "Our cycle is different."
Our cycle was different. We won. The diversity that Javik comments on pays off in a final battle where the galaxy's strength is enough to dock the Crucible and thus win the war. We were the first cycle to unite completely, and that's why we won the battle at Earth.ME3 could have been so much more, there was no need for a super weapon, because the antagonists weren't established as invincible (which is poor writing). If done correctly, conventional victory wouldn't have broken Mass Effect's lore or made the Reapers look like pushovers. It was only in the third game that they writers decided "Nope. They're unstoppable, there's no way you can beat the Reapers." Even then, you can still make the argument that we didn't need the Crucible to win in ME3, there wasn't enough information on the Reapers to disprove it."
Most games could have been so much more. ME1 and 2 could have been so much more. Doesn't mean they aren't great games.
Anyway, I think the Crucible is a better way to defeat the Reapers than conventional victory because it gives the previous cycles a more active role in the destruction of the Reapers and shows that their struggles were not in vain.
Ledgend1221 wrote...
MegaSovereign wrote...
Reapers are too stong! I give up and eagrly await my death.
Conniving_Eagle wrote...
ME1 already honored the previous cycles. If it wasn't for the Protheans everybody would've been dead a long time ago.
Did you laugh?MegaSovereign wrote...
Ledgend1221 wrote...
MegaSovereign wrote...
Reapers are too stong! I give up and eagrly await my death.
Was that suppose to be funny?
WarGriffin wrote...
...Because they didn't want to do a War Story. A Grim tale of War, Struggle, Death and Hope against a powerful but not invincble enemy. They did the star wars route, Yeah you have everybody fighting like hell but the real action is away from these massive battles.... except Star wars still had it's hero fight in those major battles. The only major fight Shepard gets involved in is Earth and Maybe thessia since that one that felt like they wee trying to make a bleak battle.
Conniving_Eagle wrote...
Winning implies victory, and victory implies defeating your opponent.
Control: Nope.
Synthesis: Nope.
Refuse: Nope.
Destroy: About as much as the Cold War was a victory for the U.S. even then, destroying the Reapers sends the galaxy back into the dark age.
Taboo-XX wrote...
We don't go back to the Dark Age in Destroy.
Everything can be repaired and easily. The Catalyst states this. The epilogue slides also dismiss this.
They retconned a lot of ****. So much for not changing things.
Ledgend1221 wrote...
Did you laugh?MegaSovereign wrote...
Ledgend1221 wrote...
MegaSovereign wrote...
Reapers are too stong! I give up and eagrly await my death.
Was that suppose to be funny?
Conniving_Eagle wrote...
ME1 already honored the previous cycles. If it wasn't for the Protheans everybody would've been dead a long time ago.
Taboo-XX wrote...
We don't go back to the Dark Age in Destroy.
Everything can be repaired and easily. The Catalyst states this. The epilogue slides also dismiss this.
They retconned a lot of ****. So much for not changing things.
Conniving_Eagle wrote...
Taboo-XX wrote...
We don't go back to the Dark Age in Destroy.
Everything can be repaired and easily. The Catalyst states this. The epilogue slides also dismiss this.
They retconned a lot of ****. So much for not changing things.
Yet Destroy doesn't show the Relays getting rebuilt like in Control and Synthesis. The two most knowledgable races on the Relays (Reapers and the Geth) are gone. No one understands Relay technology. How are they going to fix them? How are they going to re-link them when relays are hundreds (and thousands) of lightyears apart?
Modifié par MegaSovereign, 24 août 2012 - 04:05 .
Modifié par The Angry One, 24 août 2012 - 04:06 .
Conniving_Eagle wrote...
Taboo-XX wrote...
We don't go back to the Dark Age in Destroy.
Everything can be repaired and easily. The Catalyst states this. The epilogue slides also dismiss this.
They retconned a lot of ****. So much for not changing things.
Yet Destroy doesn't show the Relays getting rebuilt like in Control and Synthesis. The two most knowledgable races on the Relays (Reapers and the Geth) are gone. No one understands Relay technology. How are they going to fix them? How are they going to re-link them when relays are hundreds (and thousands) of lightyears apart?
CronoDragoon wrote...
Conniving_Eagle wrote...
Winning implies victory, and victory implies defeating your opponent.
Control: Nope.
Synthesis: Nope.
Refuse: Nope.
Destroy: About as much as the Cold War was a victory for the U.S. even then, destroying the Reapers sends the galaxy back into the dark age.
lol @ Destroy sending the galaxy into the dark age. No, it doesn't. Did you remember to download the EC?
Control you defeat your opponent. Synthesis it is unclear because you just end up doing what he wanted but was never able to do. Refuse you lose.
shepdog77 wrote...
Taboo-XX wrote...
We don't go back to the Dark Age in Destroy.
Everything can be repaired and easily. The Catalyst states this. The epilogue slides also dismiss this.
They retconned a lot of ****. So much for not changing things.
I'm pretty sure they never intended to send the galaxy back to the dark ages, they just weren't thinking/were rushed when putting in the "relays blowing up" scene. Hell, they might have even reused the exact animation from Arrival, just with tweaks.
I think we the fans were just "speculating" the Dark Age thing because of how bland the OE's were, coupled with the relays blowing up.
So glad they fixed that in the EC.
The Angry One wrote...
Yes, I'm sure that Mac Walters wasn't intending for destroy to trigger a galactic dark age when he wrote "galactic dark age".
AresKeith wrote...
shepdog77 wrote...
Taboo-XX wrote...
We don't go back to the Dark Age in Destroy.
Everything can be repaired and easily. The Catalyst states this. The epilogue slides also dismiss this.
They retconned a lot of ****. So much for not changing things.
I'm pretty sure they never intended to send the galaxy back to the dark ages, they just weren't thinking/were rushed when putting in the "relays blowing up" scene. Hell, they might have even reused the exact animation from Arrival, just with tweaks.
I think we the fans were just "speculating" the Dark Age thing because of how bland the OE's were, coupled with the relays blowing up.
So glad they fixed that in the EC.
actually Mac intended to make the Galaxy a Wasteland by destroying the Relays
CronoDragoon wrote...
The Angry One wrote...
Yes, I'm sure that Mac Walters wasn't intending for destroy to trigger a galactic dark age when he wrote "galactic dark age".
Mac Walters also said that it was bad times for everyone on the Citadel, which was later retconned by BioWare. Pretty much everything head-scratching said or implied by Mac has been handwaved or retconned since.
AresKeith wrote...
actually Mac intended to make the Galaxy a Wasteland by destroying the Relays
MegaSovereign wrote...
Conniving_Eagle wrote...
Taboo-XX wrote...
We don't go back to the Dark Age in Destroy.
Everything can be repaired and easily. The Catalyst states this. The epilogue slides also dismiss this.
They retconned a lot of ****. So much for not changing things.
Yet Destroy doesn't show the Relays getting rebuilt like in Control and Synthesis. The two most knowledgable races on the Relays (Reapers and the Geth) are gone. No one understands Relay technology. How are they going to fix them? How are they going to re-link them when relays are hundreds (and thousands) of lightyears apart?
Ductape and hope.
In all seriousness, the relays are still largely intact in the Destroy EC ending. They won't have to rebuild everything from scratch.
They rebuilt the Citadel, which is basically a big Mass Relay.