***Some inevitable spoilers in my response, so please handle accordingly***
With regard to this:
Icy Magebane wrote...
The issue isn't whether or not killing Leliana is "reasonable." The issue is that DA2 overrides an important aspect of roleplaying: decision making. By allowing players to roleplay and then later altering their stories, they did those players a disservice. Now, whether you agree with Leliana's execution isn't the issue... I've only done this in a few games myself, but the fact is that for no reason that we're privy to as players, a person we killed rose from the dead as if it never happened. There isn't even an explanation for exactly what transpired, it's just a simple case of the game designers not taking the prequel into account so that they could bring back this character. The rationale is inconsequential and shouldn't need to be explained. I only ask that my decision not be undone out of what I believe to be laziness on the part of the writers (keeping her alive prevents the need to create a new character that's only present in certain games, etc...).
The thing is, we really don't know what the devs had in mind for Leliana from the get-go. Some folks think she was "kept alive" because of the fans, or because the devs favored the character. Some folks think that she appears again due to poor consistency, or lack of, between the first and second games. But do any of us know for certain? A lot of assumptions are being made.
It's possible that Leliana's story and how it will play out for several chapters (games, books, etc) of Dragon Age was mapped out to a broad degree. The same might be said for Alistair. We only get bits and pieces however, as they are relevant to the current and present format. It's possible that Leliana was always meant to live (or be in some semblence of a natural life) up until a certain yet-to-be-seen point in the overall narrative. The choice/option to kill her for defiling the ashes is presented to the player because it has to do with how a player may want to role-play their Warden. It seems to be, at least, that it's less about what happens to the bard, as it is about what how the Warden makes his/her way through the journey to the battle with the Archdemon.
At this juncture, we don't know if the young Chantry sister in Lothering was mortal, if she wasn't an avatar of some sort, a reincarnation of a myriad of entities, someone chosen for greater things, or just someone who, upon her "death" was in a place of mystical power. If she was intended to be alive somehow all along, sure, it would have been nice to have an explanation...however, it's possible that an explanation is still forthcoming. It may not be the proper time in the narrative for that revelation.
I understand how some players may perceive this as their choices being negated, but death has already been shown to be less than concrete and final in the DA-verse, often for reasons tied to magic. So too, DA:O is the Warden's story - a Leliana killed by the Warden is essentially dead, to the Warden, and in his/her understanding. DA2 is Hawke's story, and a Leliana that appears before Hawke (and who was said to have died) is a person of legend, possibly saved by the Maker or some other happenstance. The character serves different functions in each game, and is in unique to the experience of the PC, though not necessarily the player.
Modifié par whykikyouwhy, 03 septembre 2012 - 12:25 .